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Side by Side Diff: device/gamepad/gamepad_provider.h

Issue 2563483006: Move gamepad_service out of content/ and into device/ (Closed)
Patch Set: Move gamepad_service out of content/ and into device/ Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
(...skipping 24 matching lines...) Expand all
35 virtual void OnGamepadConnectionChange(bool connected, 35 virtual void OnGamepadConnectionChange(bool connected,
36 int index, 36 int index,
37 const blink::WebGamepad& pad) = 0; 37 const blink::WebGamepad& pad) = 0;
38 }; 38 };
39 39
40 class DEVICE_GAMEPAD_EXPORT GamepadProvider 40 class DEVICE_GAMEPAD_EXPORT GamepadProvider
41 : public GamepadPadStateProvider, 41 : public GamepadPadStateProvider,
42 public base::SystemMonitor::DevicesChangedObserver { 42 public base::SystemMonitor::DevicesChangedObserver {
43 public: 43 public:
44 explicit GamepadProvider( 44 explicit GamepadProvider(
45 std::unique_ptr<GamepadSharedBuffer> buffer,
46 GamepadConnectionChangeClient* connection_change_client); 45 GamepadConnectionChangeClient* connection_change_client);
47 46
48 // Manually specifies the data fetcher. Used for testing. 47 // Manually specifies the data fetcher. Used for testing.
49 explicit GamepadProvider( 48 explicit GamepadProvider(
50 std::unique_ptr<GamepadSharedBuffer> buffer,
51 GamepadConnectionChangeClient* connection_change_client, 49 GamepadConnectionChangeClient* connection_change_client,
52 std::unique_ptr<GamepadDataFetcher> fetcher); 50 std::unique_ptr<GamepadDataFetcher> fetcher);
53 51
54 ~GamepadProvider() override; 52 ~GamepadProvider() override;
55 53
56 // Returns the shared memory handle of the gamepad data duplicated into the 54 // Returns the shared memory handle of the gamepad data duplicated into the
57 // given process. 55 // given process.
58 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 56 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
59 base::ProcessHandle renderer_process); 57 base::ProcessHandle renderer_process);
60 58
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
163 std::unique_ptr<base::Thread> polling_thread_; 161 std::unique_ptr<base::Thread> polling_thread_;
164 162
165 GamepadConnectionChangeClient* connection_change_client_; 163 GamepadConnectionChangeClient* connection_change_client_;
166 164
167 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 165 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
168 }; 166 };
169 167
170 } // namespace device 168 } // namespace device
171 169
172 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 170 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
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