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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <utility> | 9 #include <utility> |
| 10 #include <vector> | 10 #include <vector> |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 virtual void OnGamepadConnectionChange(bool connected, | 35 virtual void OnGamepadConnectionChange(bool connected, |
| 36 int index, | 36 int index, |
| 37 const blink::WebGamepad& pad) = 0; | 37 const blink::WebGamepad& pad) = 0; |
| 38 }; | 38 }; |
| 39 | 39 |
| 40 class DEVICE_GAMEPAD_EXPORT GamepadProvider | 40 class DEVICE_GAMEPAD_EXPORT GamepadProvider |
| 41 : public GamepadPadStateProvider, | 41 : public GamepadPadStateProvider, |
| 42 public base::SystemMonitor::DevicesChangedObserver { | 42 public base::SystemMonitor::DevicesChangedObserver { |
| 43 public: | 43 public: |
| 44 explicit GamepadProvider( | 44 explicit GamepadProvider( |
| 45 std::unique_ptr<GamepadSharedBuffer> buffer, | |
| 46 GamepadConnectionChangeClient* connection_change_client); | 45 GamepadConnectionChangeClient* connection_change_client); |
| 47 | 46 |
| 48 // Manually specifies the data fetcher. Used for testing. | 47 // Manually specifies the data fetcher. Used for testing. |
| 49 explicit GamepadProvider( | 48 explicit GamepadProvider( |
| 50 std::unique_ptr<GamepadSharedBuffer> buffer, | |
| 51 GamepadConnectionChangeClient* connection_change_client, | 49 GamepadConnectionChangeClient* connection_change_client, |
| 52 std::unique_ptr<GamepadDataFetcher> fetcher); | 50 std::unique_ptr<GamepadDataFetcher> fetcher); |
| 53 | 51 |
| 54 ~GamepadProvider() override; | 52 ~GamepadProvider() override; |
| 55 | 53 |
| 56 // Returns the shared memory handle of the gamepad data duplicated into the | 54 // Returns the shared memory handle of the gamepad data duplicated into the |
| 57 // given process. | 55 // given process. |
| 58 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 56 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
| 59 base::ProcessHandle renderer_process); | 57 base::ProcessHandle renderer_process); |
| 60 | 58 |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 163 std::unique_ptr<base::Thread> polling_thread_; | 161 std::unique_ptr<base::Thread> polling_thread_; |
| 164 | 162 |
| 165 GamepadConnectionChangeClient* connection_change_client_; | 163 GamepadConnectionChangeClient* connection_change_client_; |
| 166 | 164 |
| 167 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | 165 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); |
| 168 }; | 166 }; |
| 169 | 167 |
| 170 } // namespace device | 168 } // namespace device |
| 171 | 169 |
| 172 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 170 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
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