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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/drm/common/drm_util.h" | 5 #include "ui/ozone/platform/drm/common/drm_util.h" |
6 | 6 |
7 #include <drm_fourcc.h> | 7 #include <drm_fourcc.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 #include <stdlib.h> | 9 #include <stdlib.h> |
10 #include <sys/mman.h> | 10 #include <sys/mman.h> |
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368 case DRM_FORMAT_XBGR8888: | 368 case DRM_FORMAT_XBGR8888: |
369 return gfx::BufferFormat::RGBX_8888; | 369 return gfx::BufferFormat::RGBX_8888; |
370 case DRM_FORMAT_ARGB8888: | 370 case DRM_FORMAT_ARGB8888: |
371 return gfx::BufferFormat::BGRA_8888; | 371 return gfx::BufferFormat::BGRA_8888; |
372 case DRM_FORMAT_XRGB8888: | 372 case DRM_FORMAT_XRGB8888: |
373 return gfx::BufferFormat::BGRX_8888; | 373 return gfx::BufferFormat::BGRX_8888; |
374 case DRM_FORMAT_RGB565: | 374 case DRM_FORMAT_RGB565: |
375 return gfx::BufferFormat::BGR_565; | 375 return gfx::BufferFormat::BGR_565; |
376 case DRM_FORMAT_UYVY: | 376 case DRM_FORMAT_UYVY: |
377 return gfx::BufferFormat::UYVY_422; | 377 return gfx::BufferFormat::UYVY_422; |
| 378 case DRM_FORMAT_NV12: |
| 379 return gfx::BufferFormat::YUV_420_BIPLANAR; |
378 case DRM_FORMAT_YV12: | 380 case DRM_FORMAT_YV12: |
379 return gfx::BufferFormat::YVU_420; | 381 return gfx::BufferFormat::YVU_420; |
380 default: | 382 default: |
381 NOTREACHED(); | 383 NOTREACHED(); |
382 return gfx::BufferFormat::BGRA_8888; | 384 return gfx::BufferFormat::BGRA_8888; |
383 } | 385 } |
384 } | 386 } |
385 | 387 |
386 int GetFourCCFormatForFramebuffer(gfx::BufferFormat format) { | 388 int GetFourCCFormatForFramebuffer(gfx::BufferFormat format) { |
387 // Currently, drm supports 24 bitcolordepth for hardware overlay. | 389 // Currently, drm supports 24 bitcolordepth for hardware overlay. |
388 switch (format) { | 390 switch (format) { |
389 case gfx::BufferFormat::RGBA_8888: | 391 case gfx::BufferFormat::RGBA_8888: |
390 case gfx::BufferFormat::RGBX_8888: | 392 case gfx::BufferFormat::RGBX_8888: |
391 return DRM_FORMAT_XBGR8888; | 393 return DRM_FORMAT_XBGR8888; |
392 case gfx::BufferFormat::BGRA_8888: | 394 case gfx::BufferFormat::BGRA_8888: |
393 case gfx::BufferFormat::BGRX_8888: | 395 case gfx::BufferFormat::BGRX_8888: |
394 return DRM_FORMAT_XRGB8888; | 396 return DRM_FORMAT_XRGB8888; |
395 case gfx::BufferFormat::BGR_565: | 397 case gfx::BufferFormat::BGR_565: |
396 return DRM_FORMAT_RGB565; | 398 return DRM_FORMAT_RGB565; |
397 case gfx::BufferFormat::UYVY_422: | 399 case gfx::BufferFormat::UYVY_422: |
398 return DRM_FORMAT_UYVY; | 400 return DRM_FORMAT_UYVY; |
399 default: | 401 default: |
400 NOTREACHED(); | 402 NOTREACHED(); |
401 return 0; | 403 return 0; |
402 } | 404 } |
403 } | 405 } |
404 } // namespace ui | 406 } // namespace ui |
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