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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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35 #include "core/dom/Document.h" | 35 #include "core/dom/Document.h" |
36 #include "core/frame/FrameView.h" | 36 #include "core/frame/FrameView.h" |
37 #include "core/page/Page.h" | 37 #include "core/page/Page.h" |
38 #include "platform/tracing/TraceEvent.h" | 38 #include "platform/tracing/TraceEvent.h" |
39 | 39 |
40 namespace blink { | 40 namespace blink { |
41 | 41 |
42 void CompositorPendingAnimations::add(Animation* animation) { | 42 void CompositorPendingAnimations::add(Animation* animation) { |
43 DCHECK(animation); | 43 DCHECK(animation); |
44 DCHECK_EQ(m_pending.find(animation), kNotFound); | 44 DCHECK_EQ(m_pending.find(animation), kNotFound); |
45 m_pending.append(animation); | 45 m_pending.push_back(animation); |
46 | 46 |
47 Document* document = animation->timeline()->document(); | 47 Document* document = animation->timeline()->document(); |
48 if (document->view()) | 48 if (document->view()) |
49 document->view()->scheduleAnimation(); | 49 document->view()->scheduleAnimation(); |
50 | 50 |
51 bool visible = document->page() && document->page()->isPageVisible(); | 51 bool visible = document->page() && document->page()->isPageVisible(); |
52 if (!visible && !m_timer.isActive()) { | 52 if (!visible && !m_timer.isActive()) { |
53 m_timer.startOneShot(0, BLINK_FROM_HERE); | 53 m_timer.startOneShot(0, BLINK_FROM_HERE); |
54 } | 54 } |
55 } | 55 } |
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75 // grouping. | 75 // grouping. |
76 if (animation->preCommit(animation->hasStartTime() ? 1 : compositorGroup, | 76 if (animation->preCommit(animation->hasStartTime() ? 1 : compositorGroup, |
77 startOnCompositor)) { | 77 startOnCompositor)) { |
78 if (animation->hasActiveAnimationsOnCompositor() && | 78 if (animation->hasActiveAnimationsOnCompositor() && |
79 !hadCompositorAnimation) { | 79 !hadCompositorAnimation) { |
80 startedSynchronizedOnCompositor = true; | 80 startedSynchronizedOnCompositor = true; |
81 } | 81 } |
82 | 82 |
83 if (animation->playing() && !animation->hasStartTime() && | 83 if (animation->playing() && !animation->hasStartTime() && |
84 animation->timeline() && animation->timeline()->isActive()) { | 84 animation->timeline() && animation->timeline()->isActive()) { |
85 waitingForStartTime.append(animation.get()); | 85 waitingForStartTime.push_back(animation.get()); |
86 } | 86 } |
87 } else { | 87 } else { |
88 deferred.append(animation); | 88 deferred.push_back(animation); |
89 } | 89 } |
90 } | 90 } |
91 | 91 |
92 // If any synchronized animations were started on the compositor, all | 92 // If any synchronized animations were started on the compositor, all |
93 // remaning synchronized animations need to wait for the synchronized | 93 // remaning synchronized animations need to wait for the synchronized |
94 // start time. Otherwise they may start immediately. | 94 // start time. Otherwise they may start immediately. |
95 if (startedSynchronizedOnCompositor) { | 95 if (startedSynchronizedOnCompositor) { |
96 for (auto& animation : waitingForStartTime) { | 96 for (auto& animation : waitingForStartTime) { |
97 if (!animation->hasStartTime()) { | 97 if (!animation->hasStartTime()) { |
98 m_waitingForCompositorAnimationStart.append(animation); | 98 m_waitingForCompositorAnimationStart.push_back(animation); |
99 } | 99 } |
100 } | 100 } |
101 } else { | 101 } else { |
102 for (auto& animation : waitingForStartTime) { | 102 for (auto& animation : waitingForStartTime) { |
103 if (!animation->hasStartTime()) { | 103 if (!animation->hasStartTime()) { |
104 animation->notifyCompositorStartTime( | 104 animation->notifyCompositorStartTime( |
105 animation->timeline()->currentTimeInternal()); | 105 animation->timeline()->currentTimeInternal()); |
106 } | 106 } |
107 } | 107 } |
108 } | 108 } |
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146 | 146 |
147 for (auto animation : animations) { | 147 for (auto animation : animations) { |
148 if (animation->hasStartTime() || | 148 if (animation->hasStartTime() || |
149 animation->playStateInternal() != Animation::Pending || | 149 animation->playStateInternal() != Animation::Pending || |
150 !animation->timeline() || !animation->timeline()->isActive()) { | 150 !animation->timeline() || !animation->timeline()->isActive()) { |
151 // Already started or no longer relevant. | 151 // Already started or no longer relevant. |
152 continue; | 152 continue; |
153 } | 153 } |
154 if (compositorGroup && animation->compositorGroup() != compositorGroup) { | 154 if (compositorGroup && animation->compositorGroup() != compositorGroup) { |
155 // Still waiting. | 155 // Still waiting. |
156 m_waitingForCompositorAnimationStart.append(animation); | 156 m_waitingForCompositorAnimationStart.push_back(animation); |
157 continue; | 157 continue; |
158 } | 158 } |
159 animation->notifyCompositorStartTime(monotonicAnimationStartTime - | 159 animation->notifyCompositorStartTime(monotonicAnimationStartTime - |
160 animation->timeline()->zeroTime()); | 160 animation->timeline()->zeroTime()); |
161 } | 161 } |
162 } | 162 } |
163 | 163 |
164 DEFINE_TRACE(CompositorPendingAnimations) { | 164 DEFINE_TRACE(CompositorPendingAnimations) { |
165 visitor->trace(m_pending); | 165 visitor->trace(m_pending); |
166 visitor->trace(m_waitingForCompositorAnimationStart); | 166 visitor->trace(m_waitingForCompositorAnimationStart); |
167 } | 167 } |
168 | 168 |
169 } // namespace blink | 169 } // namespace blink |
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