Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell_gl.h |
| diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.h b/chrome/browser/android/vr_shell/vr_shell_gl.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..55ee46e25b0e48628ac0927b13f791f067dce131 |
| --- /dev/null |
| +++ b/chrome/browser/android/vr_shell/vr_shell_gl.h |
| @@ -0,0 +1,183 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
| +#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
|
cjgrant
2016/12/08 17:02:49
Should vr_gl_util's contents move into these new f
mthiesse
2016/12/09 01:28:42
No preference. Feel free to move address this in a
|
| + |
| +#include <memory> |
| + |
| +#include "base/cancelable_callback.h" |
| +#include "base/macros.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "base/memory/weak_ptr.h" |
| +#include "base/single_thread_task_runner.h" |
| +#include "device/vr/android/gvr/gvr_delegate.h" |
| +#include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr.h" |
| +#include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_types.h" |
| +#include "ui/gfx/native_widget_types.h" |
| + |
| +namespace blink { |
| +class WebInputEvent; |
| +} |
| + |
| +namespace gl { |
| +class GLContext; |
| +class GLSurface; |
| +class ScopedJavaSurface; |
| +class SurfaceTexture; |
| +} |
| + |
| +namespace vr_shell { |
| + |
| +class UiScene; |
| +class VrController; |
| +class VrInputManager; |
| +class VrShell; |
| +class VrShellRenderer; |
| +struct ContentRectangle; |
| + |
| +class VrShellGl { |
| + public: |
| + VrShellGl( |
| + VrShell* vr_shell, |
| + base::WeakPtr<VrShell> weak_vr_shell, |
| + base::WeakPtr<VrInputManager> content_input_manager, |
| + base::WeakPtr<VrInputManager> ui_input_manager, |
| + scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, |
| + gvr_context* gvr_api); |
| + ~VrShellGl(); |
| + |
| + enum InputTarget { |
| + NONE = 0, |
| + CONTENT, |
| + UI |
| + }; |
| + void DrawFrame(); |
| + |
| + void OnTriggerEvent(); |
| + void OnPause(); |
| + void OnResume(); |
| + |
| + void SetWebVrMode(bool enabled); |
| + void ContentBoundsChanged(int width, int height); |
| + void ContentPhysicalBoundsChanged(int width, int height); |
| + void UIBoundsChanged(int width, int height); |
| + void UIPhysicalBoundsChanged(int width, int height); |
| + base::WeakPtr<VrShellGl> GetWeakPtr(); |
| + |
| + void UpdateWebVRTextureBounds(const gvr::Rectf& left_bounds, |
| + const gvr::Rectf& right_bounds); |
| + gvr::GvrApi* gvr_api(); |
| + void SetGvrPoseForWebVr(const gvr::Mat4f& pose, uint32_t pose_num); |
| + void SetWebVRRenderSurfaceSize(int width, int height); |
| + gvr::Sizei GetWebVRCompositorSurfaceSize(); |
| + |
| + UiScene* GetScene() { return scene_.get(); } |
| + |
| + private: |
| + void InitializeGl(); |
| + void GvrInit(gvr_context* gvr_api); |
| + void InitializeRenderer(); |
| + void DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame &frame); |
| + void DrawUiView(const gvr::Mat4f* head_pose, |
| + const std::vector<const ContentRectangle*>& elements, |
| + const gvr::Sizei& render_size, int viewport_offset); |
| + void DrawElements(const gvr::Mat4f& render_matrix, |
| + const std::vector<const ContentRectangle*>& elements); |
| + void DrawCursor(const gvr::Mat4f& render_matrix); |
| + void DrawWebVr(); |
| + bool WebVrPoseByteIsValid(int pose_index_byte); |
| + |
| + void UpdateController(const gvr::Vec3f& forward_vector); |
| + void SendEventsToTarget(InputTarget input_target, int pixel_x, |
| + int pixel_y); |
| + void SendGesture(InputTarget input_target, |
| + std::unique_ptr<blink::WebInputEvent> event); |
| + |
| + void OnUIFrameAvailable(); |
| + void OnContentFrameAvailable(); |
| + |
| + void UpdateVSyncParameters(const base::TimeTicks timebase, |
| + const base::TimeDelta interval); |
| + void ScheduleNextDrawFrame(); |
| + |
| + // samplerExternalOES texture data for UI content image. |
| + int ui_texture_id_ = 0; |
| + // samplerExternalOES texture data for main content image. |
| + int content_texture_id_ = 0; |
| + |
| + std::unique_ptr<UiScene> scene_; |
| + |
| + scoped_refptr<gl::GLSurface> surface_; |
| + scoped_refptr<gl::GLContext> context_; |
| + scoped_refptr<gl::SurfaceTexture> ui_surface_texture_; |
| + scoped_refptr<gl::SurfaceTexture> content_surface_texture_; |
| + |
| + std::unique_ptr<gl::ScopedJavaSurface> ui_surface_; |
| + std::unique_ptr<gl::ScopedJavaSurface> content_surface_; |
| + |
| + std::unique_ptr<gvr::GvrApi> gvr_api_; |
| + std::unique_ptr<gvr::BufferViewportList> buffer_viewport_list_; |
| + std::unique_ptr<gvr::BufferViewport> buffer_viewport_; |
| + std::unique_ptr<gvr::BufferViewport> headlocked_left_viewport_; |
| + std::unique_ptr<gvr::BufferViewport> headlocked_right_viewport_; |
| + std::unique_ptr<gvr::BufferViewport> webvr_left_viewport_; |
| + std::unique_ptr<gvr::BufferViewport> webvr_right_viewport_; |
| + std::unique_ptr<gvr::SwapChain> swap_chain_; |
| + |
| + // Current sizes for the render buffers. |
| + gvr::Sizei render_size_primary_; |
| + gvr::Sizei render_size_headlocked_; |
| + |
| + // Intended size for the primary render buffer by UI mode. |
| + // For WebVR, a size of 0x0 is used to indicate "not yet ready" |
| + // to suppress rendering while still initializing. |
| + gvr::Sizei render_size_primary_webvr_ = device::kInvalidRenderTargetSize; |
| + gvr::Sizei render_size_primary_vrshell_; |
| + |
| + std::unique_ptr<VrShellRenderer> vr_shell_renderer_; |
| + |
| + bool touch_pending_ = false; |
| + gvr::Quatf controller_quat_; |
| + |
| + gvr::Vec3f target_point_; |
| + const ContentRectangle* target_element_ = nullptr; |
| + InputTarget current_input_target_ = NONE; |
| + int ui_tex_css_width_ = 0; |
| + int ui_tex_css_height_ = 0; |
| + int content_tex_css_width_ = 0; |
| + int content_tex_css_height_ = 0; |
| + gvr::Sizei content_tex_physical_size_ = {0, 0}; |
| + gvr::Sizei ui_tex_physical_size_ = {0, 0}; |
| + |
| + // The pose ring buffer size must be a power of two to avoid glitches when |
| + // the pose index wraps around. It should be large enough to handle the |
| + // current backlog of poses which is 2-3 frames. |
| + static constexpr int kPoseRingBufferSize = 8; |
| + std::vector<gvr::Mat4f> webvr_head_pose_; |
| + std::vector<bool> webvr_head_pose_valid_; |
| + jint webvr_texture_id_ = 0; |
| + |
| + std::unique_ptr<VrController> controller_; |
| + |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| + base::CancelableClosure draw_task_; |
| + base::TimeTicks vsync_timebase_; |
| + base::TimeDelta vsync_interval_; |
| + |
| + // TODO(mthiesse): Remove thread-unsafe VrShell usage. |
| + VrShell* vr_shell_; |
| + base::WeakPtr<VrShell> weak_vr_shell_; |
| + base::WeakPtr<VrInputManager> content_input_manager_; |
| + base::WeakPtr<VrInputManager> ui_input_manager_; |
| + scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; |
| + |
| + base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VrShellGl); |
| +}; |
| + |
| +} // namespace vr_shell |
| + |
| +#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |