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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 167 m_dispatchOneEventRunner->runAsync(); | 167 m_dispatchOneEventRunner->runAsync(); |
| 168 } | 168 } |
| 169 | 169 |
| 170 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 170 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 171 : ContextLifecycleObserver(frame->document()), | 171 : ContextLifecycleObserver(frame->document()), |
| 172 PlatformEventController(frame ? frame->page() : 0), | 172 PlatformEventController(frame ? frame->page() : 0), |
| 173 m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create( | 173 m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create( |
| 174 this, | 174 this, |
| 175 &NavigatorGamepad::dispatchOneEvent)) { | 175 &NavigatorGamepad::dispatchOneEvent)) { |
| 176 if (frame) | 176 if (frame) |
| 177 frame->localDOMWindow()->registerEventListenerObserver(this); | 177 frame->domWindow()->registerEventListenerObserver(this); |
| 178 } | 178 } |
| 179 | 179 |
| 180 NavigatorGamepad::~NavigatorGamepad() {} | 180 NavigatorGamepad::~NavigatorGamepad() {} |
| 181 | 181 |
| 182 const char* NavigatorGamepad::supplementName() { | 182 const char* NavigatorGamepad::supplementName() { |
| 183 return "NavigatorGamepad"; | 183 return "NavigatorGamepad"; |
| 184 } | 184 } |
| 185 | 185 |
| 186 void NavigatorGamepad::contextDestroyed() { | 186 void NavigatorGamepad::contextDestroyed() { |
| 187 stopUpdating(); | 187 stopUpdating(); |
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| 267 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 267 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 268 m_pendingEvents.append(newGamepad); | 268 m_pendingEvents.append(newGamepad); |
| 269 } | 269 } |
| 270 } | 270 } |
| 271 | 271 |
| 272 if (!m_pendingEvents.isEmpty()) | 272 if (!m_pendingEvents.isEmpty()) |
| 273 m_dispatchOneEventRunner->runAsync(); | 273 m_dispatchOneEventRunner->runAsync(); |
| 274 } | 274 } |
| 275 | 275 |
| 276 } // namespace blink | 276 } // namespace blink |
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