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Unified Diff: sdk/lib/math/rectangle.dart

Issue 25623002: Move Point and Rect over to dart:math, to be re-exported by dart:html. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 3 months ago
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Index: sdk/lib/math/rectangle.dart
diff --git a/sdk/lib/math/rectangle.dart b/sdk/lib/math/rectangle.dart
new file mode 100644
index 0000000000000000000000000000000000000000..96b916b108ee1d58cc546de0b1fd84a6716c06fe
--- /dev/null
+++ b/sdk/lib/math/rectangle.dart
@@ -0,0 +1,193 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+part of dart.math;
+
+/**
+ * A base class for representing two-dimensional axis-aligned rectangles.
+ */
+abstract class RectangleBase<T extends num> {
Ivan Posva 2013/10/08 17:28:44 Why is this RectangleBase class exported? Do you e
+ // Not used, but keeps the VM from complaining about Rectangle having a const
floitsch 2013/10/02 08:54:09 Remove comment. As a base class the const construc
Emily Fortuna 2013/10/02 18:32:40 Oops, that was left over from when I was using thi
+ // constructor and this one not.
+ const RectangleBase();
+
+ /**
+ * The number of units `left` of the origin where this rectangle's top left
floitsch 2013/10/02 08:54:09 The x-coordinate of the upper-left corner. or The
Emily Fortuna 2013/10/02 18:32:40 Done.
+ * corner can be found.
+ */
+ T get left;
+ /**
+ * The number of units from the `top` origin point where this rectangle's top
floitsch 2013/10/02 08:54:09 The y-coordinate of the upper left corner. or The
Emily Fortuna 2013/10/02 18:32:40 Done.
+ * left corner can be found.
+ */
+ T get top;
+ /** The `width` of the rectangle. */
+ T get width;
+ /** The `height` of the rectangle. */
+ T get height;
+
+ /**
+ * The number of units `right` of the origin where this rectangle's bottom
+ * right corner can be found.
+ */
+ T get right => left + width;
+ /**
+ * The number of units below the origin where this rectangle's bottom
+ * right corner can be found.
+ */
+ T get bottom => top + height;
+
+ String toString() {
+ return '($left, $top, $width, $height)';
floitsch 2013/10/02 08:54:09 We are using "( ... )" to write iterables now. I'm
Emily Fortuna 2013/10/02 18:32:40 Adjusted. Let me know if you'd like further change
+ }
+
+ bool operator ==(other) {
+ if (other is !Rectangle) return false;
+ return left == other.left && top == other.top && width == other.width &&
+ height == other.height;
+ }
+
+ int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
+ width.hashCode, height.hashCode);
+
+ /**
+ * Computes the intersection of this rectangle and the rectangle parameter.
floitsch 2013/10/02 08:54:09 `this` and [other]. I tend to avoid repeating the
Emily Fortuna 2013/10/02 18:32:40 Done.
+ * Returns null if there is no intersection.
floitsch 2013/10/02 08:54:09 New line before.
Emily Fortuna 2013/10/02 18:32:40 Done.
+ */
+ Rectangle<T> intersection(Rectangle<T> rect) {
+ var x0 = max(left, rect.left);
+ var x1 = min(left + width, rect.left + rect.width);
+
+ if (x0 <= x1) {
+ var y0 = max(top, rect.top);
+ var y1 = min(top + height, rect.top + rect.height);
+
+ if (y0 <= y1) {
+ return new Rectangle<T>(x0, y0, x1 - x0, y1 - y0);
+ }
+ }
+ return null;
+ }
+
+
+ /**
+ * Returns whether a rectangle intersects this rectangle.
floitsch 2013/10/02 08:54:09 Returns `true` if `this` intersects (with?) [other
Emily Fortuna 2013/10/02 18:32:40 Done.
+ */
+ bool intersects(Rectangle other) {
+ return (left <= other.left + other.width && other.left <= left + width &&
+ top <= other.top + other.height && other.top <= top + height);
+ }
+
+ /**
+ * Returns a new rectangle which completely contains this rectangle and the
floitsch 2013/10/02 08:54:09 ditto (`this` [other])
Emily Fortuna 2013/10/02 18:32:40 Done.
+ * input rectangle.
+ */
+ Rectangle<T> union(Rectangle<T> rect) {
+ var right = max(this.left + this.width, rect.left + rect.width);
+ var bottom = max(this.top + this.height, rect.top + rect.height);
+
+ var left = min(this.left, rect.left);
+ var top = min(this.top, rect.top);
+
+ return new Rectangle<T>(left, top, right - left, bottom - top);
+ }
+
+ /**
+ * Tests whether this rectangle entirely contains another rectangle.
+ */
+ bool contains(Rectangle another) {
+ return left <= another.left &&
+ left + width >= another.left + another.width &&
+ top <= another.top &&
+ top + height >= another.top + another.height;
+ }
+
+ /**
+ * Tests whether this rectangle entirely contains a point.
floitsch 2013/10/02 08:54:09 -entirely-
+ */
+ bool containsPoint(Point another) {
+ return another.x >= left &&
+ another.x <= left + width &&
+ another.y >= top &&
+ another.y <= top + height;
+ }
+
+ Rectangle<T> ceil() => new Rectangle<T>(left.ceil(), top.ceil(), width.ceil(),
floitsch 2013/10/02 08:54:09 same as for Point: This must return a Rectangle<in
Emily Fortuna 2013/10/02 18:32:40 Done.
+ height.ceil());
+ Rectangle<T> floor() => new Rectangle<T>(left.floor(), top.floor(),
+ width.floor(), height.floor());
+ Rectangle<T> round() => new Rectangle<T>(left.round(), top.round(),
+ width.round(), height.round());
+
+ /**
+ * Truncates coordinates to integers and returns the result as a new
+ * rectangle.
+ */
+ Rectangle<int> truncate() => new Rectangle<int>(left.toInt(), top.toInt(),
+ width.toInt(), height.toInt());
+
+ Point<T> get topLeft => new Point<T>(this.left, this.top);
+ Point<T> get bottomRight => new Point<T>(this.left + this.width,
+ this.top + this.height);
+
+ static List<T> _calculateVerticesFromPoints(Point<T> a, Point<T> b) {
+ var tempLeft;
floitsch 2013/10/02 08:54:09 Remove "temp" prefixes in the function.
Emily Fortuna 2013/10/02 18:32:40 Done.
+ var tempWidth;
+ if (a.x < b.x) {
+ tempLeft = a.x;
+ tempWidth = b.x - tempLeft;
+ } else {
+ tempLeft = b.x;
+ tempWidth = a.x - tempLeft;
+ }
+ var tempTop;
+ var tempHeight;
+ if (a.y < b.y) {
+ tempTop = a.y;
+ tempHeight = b.y - tempTop;
+ } else {
+ tempTop = b.y;
+ tempHeight = a.y - tempTop;
+ }
+ return [tempLeft, tempTop, tempWidth, tempHeight];
+ }
+}
+
+
+/**
+ * A class for representing two-dimensional rectangles.
+ *
+ * This class is distinctive from RectangleBase in that it enforces that its
floitsch 2013/10/02 08:54:09 This sentence isn't true: The RectangleBase only e
Emily Fortuna 2013/10/02 18:32:40 Done.
+ * properties are immutable.
+ */
+class Rectangle<T> extends RectangleBase<T> {
+ final T left;
+ final T top;
+ final T width;
+ final T height;
+
+ const Rectangle(this.left, this.top, this.width, this.height);
+
+ factory Rectangle.fromPoints(Point<T> a, Point<T> b) {
+ var list = RectangleBase._calculateVerticesFromPoints(a, b);
+ return new Rectangle<T>(list[0], list[1], list[2], list[3]);
+ }
+}
+
+/**
+ * A class for representing two-dimensional axis-aligned rectangles with mutable
+ * properties.
+ */
+class MutableRectangle<T> extends RectangleBase<T> implements Rectangle<T> {
floitsch 2013/10/02 08:54:09 Unless used and needed, I would prefer not to have
Emily Fortuna 2013/10/02 18:32:40 Removed.
+ T left;
+ T top;
+ T width;
+ T height;
+
+ MutableRectangle(this.left, this.top, this.width, this.height);
+
+ factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) {
+ var list = RectangleBase._calculateVerticesFromPoints(a, b);
+ return new MutableRectangle<T>(list[0], list[1], list[2], list[3]);
+ }
+}

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