| Index: sdk/lib/math/rectangle.dart
|
| diff --git a/sdk/lib/math/rectangle.dart b/sdk/lib/math/rectangle.dart
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2c01d37a5cd2da7d611ace87d8f06dd27dc1ae7a
|
| --- /dev/null
|
| +++ b/sdk/lib/math/rectangle.dart
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| @@ -0,0 +1,169 @@
|
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +part of dart.math;
|
| +
|
| +/**
|
| + * A base class for representing two-dimensional axis-aligned rectangles.
|
| + */
|
| +abstract class RectangleBase<T extends num> {
|
| + const RectangleBase();
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| +
|
| + /**
|
| + * The x-coordinate of the left edge.
|
| + */
|
| + T get left;
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| + /**
|
| + * The y-coordinate of the top edge.
|
| + */
|
| + T get top;
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| + /** The `width` of the rectangle. */
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| + T get width;
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| + /** The `height` of the rectangle. */
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| + T get height;
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| +
|
| + /**
|
| + * The number of units `right` of the origin where this rectangle's bottom
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| + * right corner can be found.
|
| + */
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| + T get right => left + width;
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| + /**
|
| + * The number of units below the origin where this rectangle's bottom
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| + * right corner can be found.
|
| + */
|
| + T get bottom => top + height;
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| +
|
| + String toString() {
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| + return 'Rectangle ($left, $top) $width x $height';
|
| + }
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| +
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| + bool operator ==(other) {
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| + if (other is !Rectangle) return false;
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| + return left == other.left && top == other.top && width == other.width &&
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| + height == other.height;
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| + }
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| +
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| + int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
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| + width.hashCode, height.hashCode);
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| +
|
| + /**
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| + * Computes the intersection of `this` and [other].
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| + *
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| + * Returns null if there is no intersection.
|
| + */
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| + Rectangle<T> intersection(Rectangle<T> other) {
|
| + var x0 = max(left, other.left);
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| + var x1 = min(left + width, other.left + other.width);
|
| +
|
| + if (x0 <= x1) {
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| + var y0 = max(top, other.top);
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| + var y1 = min(top + height, other.top + other.height);
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| +
|
| + if (y0 <= y1) {
|
| + return new Rectangle<T>(x0, y0, x1 - x0, y1 - y0);
|
| + }
|
| + }
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| + return null;
|
| + }
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| +
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| +
|
| + /**
|
| + * Returns true if `this` intersects [other].
|
| + */
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| + bool intersects(Rectangle other) {
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| + return (left <= other.left + other.width && other.left <= left + width &&
|
| + top <= other.top + other.height && other.top <= top + height);
|
| + }
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| +
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| + /**
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| + * Returns a new rectangle which completely contains `this` and [other].
|
| + */
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| + Rectangle<T> union(Rectangle<T> other) {
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| + var right = max(this.left + this.width, other.left + other.width);
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| + var bottom = max(this.top + this.height, other.top + other.height);
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| +
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| + var left = min(this.left, other.left);
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| + var top = min(this.top, other.top);
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| +
|
| + return new Rectangle<T>(left, top, right - left, bottom - top);
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| + }
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| +
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| + /**
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| + * Tests whether `this` entirely contains [another].
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| + */
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| + bool contains(Rectangle another) {
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| + return left <= another.left &&
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| + left + width >= another.left + another.width &&
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| + top <= another.top &&
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| + top + height >= another.top + another.height;
|
| + }
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| +
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| + /**
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| + * Tests whether `this` entirely contains a point.
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| + */
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| + bool containsPoint(Point another) {
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| + return another.x >= left &&
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| + another.x <= left + width &&
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| + another.y >= top &&
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| + another.y <= top + height;
|
| + }
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| +
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| + Rectangle<int> ceil() => new Rectangle<int>(left.ceil(), top.ceil(),
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| + width.ceil(), height.ceil());
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| + Rectangle<int> floor() => new Rectangle<int>(left.floor(), top.floor(),
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| + width.floor(), height.floor());
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| + Rectangle<int> round() => new Rectangle<int>(left.round(), top.round(),
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| + width.round(), height.round());
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| +
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| + /**
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| + * Truncates coordinates to integers and returns the result as a new
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| + * rectangle.
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| + */
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| + Rectangle<int> truncate() => new Rectangle<int>(left.toInt(), top.toInt(),
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| + width.toInt(), height.toInt());
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| +
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| + Point<T> get topLeft => new Point<T>(this.left, this.top);
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| + Point<T> get bottomRight => new Point<T>(this.left + this.width,
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| + this.top + this.height);
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| +
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| + static List<T> _calculateVerticesFromPoints(Point<T> a, Point<T> b) {
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| + var left;
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| + var width;
|
| + if (a.x < b.x) {
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| + left = a.x;
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| + width = b.x - left;
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| + } else {
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| + left = b.x;
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| + width = a.x - left;
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| + }
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| + var top;
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| + var height;
|
| + if (a.y < b.y) {
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| + top = a.y;
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| + height = b.y - top;
|
| + } else {
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| + top = b.y;
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| + height = a.y - top;
|
| + }
|
| + return [left, top, width, height];
|
| + }
|
| +}
|
| +
|
| +
|
| +/**
|
| + * A class for representing two-dimensional rectangles whose properties are
|
| + * immutable.
|
| + */
|
| +class Rectangle<T> extends RectangleBase<T> {
|
| + final T left;
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| + final T top;
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| + final T width;
|
| + final T height;
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| +
|
| + const Rectangle(this.left, this.top, this.width, this.height);
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| +
|
| + factory Rectangle.fromPoints(Point<T> a, Point<T> b) {
|
| + var list = RectangleBase._calculateVerticesFromPoints(a, b);
|
| + return new Rectangle<T>(list[0], list[1], list[2], list[3]);
|
| + }
|
| +}
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|
|