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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ | 5 #ifndef NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ |
6 #define NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ | 6 #define NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <map> | 10 #include <map> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "net/base/net_export.h" | |
14 #include "net/quic/core/quic_packets.h" | 13 #include "net/quic/core/quic_packets.h" |
15 #include "net/quic/core/quic_stream_sequencer_buffer.h" | 14 #include "net/quic/core/quic_stream_sequencer_buffer.h" |
| 15 #include "net/quic/platform/api/quic_export.h" |
16 | 16 |
17 namespace net { | 17 namespace net { |
18 | 18 |
19 namespace test { | 19 namespace test { |
20 class QuicStreamSequencerPeer; | 20 class QuicStreamSequencerPeer; |
21 } // namespace test | 21 } // namespace test |
22 | 22 |
23 class QuicClock; | 23 class QuicClock; |
24 class QuicStream; | 24 class QuicStream; |
25 | 25 |
26 // Buffers frames until we have something which can be passed | 26 // Buffers frames until we have something which can be passed |
27 // up to the next layer. | 27 // up to the next layer. |
28 class NET_EXPORT_PRIVATE QuicStreamSequencer { | 28 class QUIC_EXPORT_PRIVATE QuicStreamSequencer { |
29 public: | 29 public: |
30 QuicStreamSequencer(QuicStream* quic_stream, const QuicClock* clock); | 30 QuicStreamSequencer(QuicStream* quic_stream, const QuicClock* clock); |
31 virtual ~QuicStreamSequencer(); | 31 virtual ~QuicStreamSequencer(); |
32 | 32 |
33 // If the frame is the next one we need in order to process in-order data, | 33 // If the frame is the next one we need in order to process in-order data, |
34 // ProcessData will be immediately called on the stream until all buffered | 34 // ProcessData will be immediately called on the stream until all buffered |
35 // data is processed or the stream fails to consume data. Any unconsumed | 35 // data is processed or the stream fails to consume data. Any unconsumed |
36 // data will be buffered. If the frame is not the next in line, it will be | 36 // data will be buffered. If the frame is not the next in line, it will be |
37 // buffered. | 37 // buffered. |
38 void OnStreamFrame(const QuicStreamFrame& frame); | 38 void OnStreamFrame(const QuicStreamFrame& frame); |
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141 | 141 |
142 // If true, all incoming data will be discarded. | 142 // If true, all incoming data will be discarded. |
143 bool ignore_read_data_; | 143 bool ignore_read_data_; |
144 | 144 |
145 DISALLOW_COPY_AND_ASSIGN(QuicStreamSequencer); | 145 DISALLOW_COPY_AND_ASSIGN(QuicStreamSequencer); |
146 }; | 146 }; |
147 | 147 |
148 } // namespace net | 148 } // namespace net |
149 | 149 |
150 #endif // NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ | 150 #endif // NET_QUIC_CORE_QUIC_STREAM_SEQUENCER_H_ |
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