Index: media/filters/audio_clock_unittest.cc |
diff --git a/media/filters/audio_clock_unittest.cc b/media/filters/audio_clock_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a924a24e62e78c663fcf5a35c101cd6a2f2c4f27 |
--- /dev/null |
+++ b/media/filters/audio_clock_unittest.cc |
@@ -0,0 +1,177 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "media/base/audio_timestamp_helper.h" |
+#include "media/base/buffers.h" |
+#include "media/filters/audio_clock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace media { |
+ |
+class AudioClockTest : public testing::Test { |
+ public: |
+ AudioClockTest() |
+ : sample_rate_(10), |
+ timestamp_helper_(sample_rate_), |
+ clock_(sample_rate_) { |
+ timestamp_helper_.SetBaseTimestamp(base::TimeDelta()); |
+ } |
+ |
+ virtual ~AudioClockTest() {} |
+ |
+ void WroteAudio(int frames, int delay_frames, float playback_rate) { |
+ timestamp_helper_.AddFrames(static_cast<int>(frames * playback_rate)); |
+ clock_.WroteAudio( |
+ frames, delay_frames, playback_rate, timestamp_helper_.GetTimestamp()); |
+ } |
+ |
+ void WroteSilence(int frames, int delay_frames) { |
+ clock_.WroteSilence(frames, delay_frames); |
+ } |
+ |
+ int CurrentMediaTimestampInMilliseconds() { |
+ return clock_.CurrentMediaTimestamp().InMilliseconds(); |
+ } |
+ |
+ int LastEndpointTimestampInMilliseconds() { |
+ return clock_.last_endpoint_timestamp().InMilliseconds(); |
+ } |
+ |
+ const int sample_rate_; |
+ AudioTimestampHelper timestamp_helper_; |
+ AudioClock clock_; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(AudioClockTest); |
+}; |
+ |
+TEST_F(AudioClockTest, TimestampsStartAtNoTimestamp) { |
+ EXPECT_EQ(kNoTimestamp(), clock_.CurrentMediaTimestamp()); |
+ EXPECT_EQ(kNoTimestamp(), clock_.last_endpoint_timestamp()); |
+} |
+ |
+TEST_F(AudioClockTest, Playback) { |
+ // The first time we write data we should expect a negative time matching the |
+ // current delay. |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // The media time should keep advancing as we write data. |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(4000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // Introduce a rate change to slow down time. Current time will keep advancing |
+ // by one second until it hits the slowed down audio. |
+ WroteAudio(10, 20, 0.5); |
+ EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(4500, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 0.5); |
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(5000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 0.5); |
+ EXPECT_EQ(4000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(5500, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 0.5); |
+ EXPECT_EQ(4500, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(6000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // Introduce a rate change to speed up time. Current time will keep advancing |
+ // by half a second until it hits the the sped up audio. |
+ WroteAudio(10, 20, 2); |
+ EXPECT_EQ(5000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(8000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 2); |
+ EXPECT_EQ(5500, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(10000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 2); |
+ EXPECT_EQ(6000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(12000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 20, 2); |
+ EXPECT_EQ(8000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // Write silence to simulate reaching end of stream. |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(10000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(12000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // At this point media time should stop increasing. |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds()); |
+} |
+ |
+TEST_F(AudioClockTest, AlternatingAudioAndSilence) { |
+ // Buffer #1: [0, 1000) |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds()); |
+ |
+ // Buffer #2: 1000ms of silence |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds()); |
+ |
+ // Buffer #3: [1000, 2000), buffer #1 is at front |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds()); |
+ |
+ // Buffer #4: 1000ms of silence, time shouldn't advance |
+ WroteSilence(10, 20); |
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds()); |
+ |
+ // Buffer #5: [2000, 3000), buffer #3 is at front |
+ WroteAudio(10, 20, 1.0); |
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds()); |
+} |
+ |
+TEST_F(AudioClockTest, ZeroDelay) { |
+ // The first time we write data we should expect the first timestamp |
+ // immediately. |
+ WroteAudio(10, 0, 1.0); |
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // Ditto for all subsequent buffers. |
+ WroteAudio(10, 0, 1.0); |
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteAudio(10, 0, 1.0); |
+ EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds()); |
+ |
+ // Ditto for silence. |
+ WroteSilence(10, 0); |
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds()); |
+ |
+ WroteSilence(10, 0); |
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds()); |
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds()); |
+} |
+ |
+} // namespace media |