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Unified Diff: media/filters/audio_clock_unittest.cc

Issue 256163005: Introduce AudioClock to improve playback delay calculations. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: AudioClock Created 6 years, 8 months ago
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Index: media/filters/audio_clock_unittest.cc
diff --git a/media/filters/audio_clock_unittest.cc b/media/filters/audio_clock_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..2f280d161cff63aa0e6097c6fe1a04407940fc9c
--- /dev/null
+++ b/media/filters/audio_clock_unittest.cc
@@ -0,0 +1,177 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/base/audio_timestamp_helper.h"
+#include "media/base/buffers.h"
+#include "media/filters/audio_clock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace media {
+
+class AudioClockTest : public testing::Test {
+ public:
+ AudioClockTest()
+ : sample_rate_(10),
+ timestamp_helper_(sample_rate_),
+ clock_(sample_rate_) {
+ timestamp_helper_.SetBaseTimestamp(base::TimeDelta());
+ }
+
+ virtual ~AudioClockTest() {}
+
+ void WroteAudio(int frames, int delay_frames, float playback_rate) {
+ timestamp_helper_.AddFrames(static_cast<int>(frames * playback_rate));
+ clock_.WroteAudio(
+ frames, delay_frames, playback_rate, timestamp_helper_.GetTimestamp());
+ }
+
+ void WroteSilence(int frames, int delay_frames) {
+ clock_.WroteSilence(frames, delay_frames);
+ }
+
+ int CurrentMediaTimestampInMilliseconds() {
+ return clock_.CurrentMediaTimestamp().InMilliseconds();
+ }
+
+ int LastEndpointTimestampInMilliseconds() {
+ return clock_.LastEndpointTimestamp().InMilliseconds();
+ }
+
+ const int sample_rate_;
+ AudioTimestampHelper timestamp_helper_;
+ AudioClock clock_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(AudioClockTest);
+};
+
+TEST_F(AudioClockTest, TimestampsStartAtNoTimestamp) {
+ EXPECT_EQ(kNoTimestamp(), clock_.CurrentMediaTimestamp());
+ EXPECT_EQ(kNoTimestamp(), clock_.LastEndpointTimestamp());
+}
+
+TEST_F(AudioClockTest, Playback) {
+ // The first time we write data we should expect a negative time matching the
+ // current delay.
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds());
+
+ // The media time should keep advancing as we write data.
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(4000, LastEndpointTimestampInMilliseconds());
+
+ // Introduce a rate change to slow down time. Current time will keep advancing
+ // by one second until it hits the the slowed down audio.
scherkus (not reviewing) 2014/04/30 19:13:58 note to self: s/the the/the/
scherkus (not reviewing) 2014/05/02 19:26:05 Done.
+ WroteAudio(10, 20, 0.5);
+ EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(4500, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 0.5);
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(5000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 0.5);
+ EXPECT_EQ(4000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(5500, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 0.5);
+ EXPECT_EQ(4500, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(6000, LastEndpointTimestampInMilliseconds());
+
+ // Introduce a rate change to speed up time. Current time will keep advancing
+ // by half a second until it hits the the sped up audio.
+ WroteAudio(10, 20, 2);
+ EXPECT_EQ(5000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(8000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 2);
+ EXPECT_EQ(5500, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(10000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 2);
+ EXPECT_EQ(6000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(12000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 20, 2);
+ EXPECT_EQ(8000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+
+ // Write silence to simulate reaching end of stream.
+ WroteSilence(10, 20);
+ EXPECT_EQ(10000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+
+ WroteSilence(10, 20);
+ EXPECT_EQ(12000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+
+ WroteSilence(10, 20);
+ EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+
+ // At this point media time should stop increasing.
+ WroteSilence(10, 20);
+ EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+}
+
+TEST_F(AudioClockTest, AlternatingAudioAndSilence) {
+ // Buffer #1: [0, 1000)
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds());
+
+ // Buffer #2: 1000ms of silence
+ WroteSilence(10, 20);
+ EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds());
+
+ // Buffer #3: [1000, 2000), buffer #1 is at front
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+
+ // Buffer #4: 1000ms of silence, time shouldn't advance
+ WroteSilence(10, 20);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+
+ // Buffer #5: [2000, 3000), buffer #3 is at front
+ WroteAudio(10, 20, 1.0);
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
+}
+
+TEST_F(AudioClockTest, ZeroDelay) {
+ // The first time we write data we should expect the first timestamp
+ // immediately.
+ WroteAudio(10, 0, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds());
+
+ // Ditto for all subsequent buffers.
+ WroteAudio(10, 0, 1.0);
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds());
+
+ WroteAudio(10, 0, 1.0);
+ EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+
+ // Ditto for silence.
+ WroteSilence(10, 0);
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+
+ WroteSilence(10, 0);
+ EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+}
+
+} // namespace media

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