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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_physical_fragment_base.h

Issue 2561553002: [LayoutNG] Remove unnecessary #includes (Closed)
Patch Set: Let's see if Windows is more happy now. Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGPhysicalFragmentBase_h 5 #ifndef NGPhysicalFragmentBase_h
6 #define NGPhysicalFragmentBase_h 6 #define NGPhysicalFragmentBase_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/ng_break_token.h"
10 #include "core/layout/ng/ng_constraint_space.h"
11 #include "core/layout/ng/ng_units.h" 9 #include "core/layout/ng/ng_units.h"
12 #include "platform/LayoutUnit.h" 10 #include "platform/LayoutUnit.h"
13 #include "platform/heap/Handle.h" 11 #include "platform/heap/Handle.h"
14 #include "wtf/Vector.h" 12 #include "wtf/Vector.h"
15 13
16 namespace blink { 14 namespace blink {
17 15
18 class NGBlockNode; 16 class NGBlockNode;
17 class NGBreakToken;
19 18
20 // The NGPhysicalFragmentBase contains the output information from layout. The 19 // The NGPhysicalFragmentBase contains the output information from layout. The
21 // fragment stores all of its information in the physical coordinate system for 20 // fragment stores all of its information in the physical coordinate system for
22 // use by paint, hit-testing etc. 21 // use by paint, hit-testing etc.
23 // 22 //
24 // Layout code should only access output layout information through the 23 // Layout code should only access output layout information through the
25 // NGFragmentBase classes which transforms information into the logical 24 // NGFragmentBase classes which transforms information into the logical
26 // coordinate system. 25 // coordinate system.
27 class CORE_EXPORT NGPhysicalFragmentBase 26 class CORE_EXPORT NGPhysicalFragmentBase
28 : public GarbageCollectedFinalized<NGPhysicalFragmentBase> { 27 : public GarbageCollectedFinalized<NGPhysicalFragmentBase> {
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; 91 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_;
93 Vector<NGStaticPosition> out_of_flow_positions_; 92 Vector<NGStaticPosition> out_of_flow_positions_;
94 93
95 unsigned type_ : 1; 94 unsigned type_ : 1;
96 unsigned has_been_placed_ : 1; 95 unsigned has_been_placed_ : 1;
97 }; 96 };
98 97
99 } // namespace blink 98 } // namespace blink
100 99
101 #endif // NGFragmentBase_h 100 #endif // NGFragmentBase_h
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