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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_block_node.cc

Issue 2561553002: [LayoutNG] Remove unnecessary #includes (Closed)
Patch Set: Let's see if Windows is more happy now. Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ng/ng_block_node.h" 5 #include "core/layout/ng/ng_block_node.h"
6 6
7 #include "core/layout/LayoutBlockFlow.h" 7 #include "core/layout/LayoutBlockFlow.h"
8 #include "core/layout/api/LineLayoutAPIShim.h" 8 #include "core/layout/api/LineLayoutAPIShim.h"
9 #include "core/layout/line/InlineIterator.h" 9 #include "core/layout/line/InlineIterator.h"
10 #include "core/layout/ng/layout_ng_block_flow.h" 10 #include "core/layout/ng/layout_ng_block_flow.h"
11 #include "core/layout/ng/ng_block_layout_algorithm.h" 11 #include "core/layout/ng/ng_block_layout_algorithm.h"
12 #include "core/layout/ng/ng_constraint_space_builder.h" 12 #include "core/layout/ng/ng_constraint_space_builder.h"
13 #include "core/layout/ng/ng_constraint_space.h" 13 #include "core/layout/ng/ng_constraint_space.h"
14 #include "core/layout/ng/ng_inline_layout_algorithm.h"
15 #include "core/layout/ng/ng_fragment.h" 14 #include "core/layout/ng/ng_fragment.h"
16 #include "core/layout/ng/ng_fragment_builder.h" 15 #include "core/layout/ng/ng_fragment_builder.h"
16 #include "core/layout/ng/ng_inline_node.h"
17 #include "core/layout/ng/ng_layout_coordinator.h" 17 #include "core/layout/ng/ng_layout_coordinator.h"
18 #include "core/layout/ng/ng_length_utils.h" 18 #include "core/layout/ng/ng_length_utils.h"
19 #include "core/layout/ng/ng_writing_mode.h" 19 #include "core/layout/ng/ng_writing_mode.h"
20 #include "platform/RuntimeEnabledFeatures.h" 20 #include "platform/RuntimeEnabledFeatures.h"
21 #include "platform/text/TextDirection.h"
22 21
23 namespace blink { 22 namespace blink {
24 23
25 NGBlockNode::NGBlockNode(LayoutObject* layout_object) 24 NGBlockNode::NGBlockNode(LayoutObject* layout_object)
26 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyBlock), 25 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyBlock),
27 layout_box_(toLayoutBox(layout_object)) { 26 layout_box_(toLayoutBox(layout_object)) {
28 DCHECK(layout_box_); 27 DCHECK(layout_box_);
29 } 28 }
30 29
31 NGBlockNode::NGBlockNode(ComputedStyle* style) 30 NGBlockNode::NGBlockNode(ComputedStyle* style)
32 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyBlock), 31 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyBlock),
33 layout_box_(nullptr), 32 layout_box_(nullptr),
34 style_(style) { 33 style_(style) {
35 DCHECK(style_); 34 DCHECK(style_);
36 } 35 }
37 36
37 // Need an explicit destructor in the .cc file, or the MSWIN compiler will
38 // produce an error when attempting to generate a default one, if the .h file is
39 // included from a compilation unit that lacks the ComputedStyle definition.
40 NGBlockNode::~NGBlockNode() {}
41
38 bool NGBlockNode::Layout(const NGConstraintSpace* constraint_space, 42 bool NGBlockNode::Layout(const NGConstraintSpace* constraint_space,
39 NGFragmentBase** out) { 43 NGFragmentBase** out) {
40 DCHECK(!minmax_algorithm_) 44 DCHECK(!minmax_algorithm_)
41 << "Can't interleave Layout and ComputeMinAndMaxContentSizes"; 45 << "Can't interleave Layout and ComputeMinAndMaxContentSizes";
42 if (layout_box_ && layout_box_->isOutOfFlowPositioned()) 46 if (layout_box_ && layout_box_->isOutOfFlowPositioned())
43 layout_box_->containingBlock()->insertPositionedObject(layout_box_); 47 layout_box_->containingBlock()->insertPositionedObject(layout_box_);
44 // We can either use the new layout code to do the layout and then copy the 48 // We can either use the new layout code to do the layout and then copy the
45 // resulting size to the LayoutObject, or use the old layout code and 49 // resulting size to the LayoutObject, or use the old layout code and
46 // synthesize a fragment. 50 // synthesize a fragment.
47 if (CanUseNewLayout()) { 51 if (CanUseNewLayout()) {
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
312 .SetBlockSize(layout_box_->logicalHeight()) 316 .SetBlockSize(layout_box_->logicalHeight())
313 .SetDirection(layout_box_->styleRef().direction()) 317 .SetDirection(layout_box_->styleRef().direction())
314 .SetWritingMode( 318 .SetWritingMode(
315 FromPlatformWritingMode(layout_box_->styleRef().getWritingMode())) 319 FromPlatformWritingMode(layout_box_->styleRef().getWritingMode()))
316 .SetInlineOverflow(overflow.width()) 320 .SetInlineOverflow(overflow.width())
317 .SetBlockOverflow(overflow.height()); 321 .SetBlockOverflow(overflow.height());
318 return builder.ToFragment(); 322 return builder.ToFragment();
319 } 323 }
320 324
321 } // namespace blink 325 } // namespace blink
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