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Side by Side Diff: components/cryptauth/connection.cc

Issue 2561203002: Migrate weave-related classes from proximity_auth/ble to cryptauth/ble. (Closed)
Patch Set: Rebase. Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/proximity_auth/connection.h" 5 #include "components/cryptauth/connection.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "components/proximity_auth/connection_observer.h" 10 #include "components/cryptauth/connection_observer.h"
11 #include "components/proximity_auth/wire_message.h" 11 #include "components/cryptauth/wire_message.h"
12 12
13 namespace proximity_auth { 13 namespace cryptauth {
14 14
15 Connection::Connection(const cryptauth::RemoteDevice& remote_device) 15 Connection::Connection(const cryptauth::RemoteDevice& remote_device)
16 : remote_device_(remote_device), 16 : remote_device_(remote_device),
17 status_(DISCONNECTED), 17 status_(DISCONNECTED),
18 is_sending_message_(false) {} 18 is_sending_message_(false) {}
19 19
20 Connection::~Connection() { 20 Connection::~Connection() {}
21 }
22 21
23 bool Connection::IsConnected() const { 22 bool Connection::IsConnected() const {
24 return status_ == CONNECTED; 23 return status_ == CONNECTED;
25 } 24 }
26 25
27 void Connection::SendMessage(std::unique_ptr<WireMessage> message) { 26 void Connection::SendMessage(std::unique_ptr<WireMessage> message) {
28 if (!IsConnected()) { 27 if (!IsConnected()) {
29 VLOG(1) << "Cannot send message when disconnected."; 28 VLOG(1) << "Cannot send message when disconnected.";
30 return; 29 return;
31 } 30 }
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 // Whether the message was parsed successfully or not, clear the 95 // Whether the message was parsed successfully or not, clear the
97 // |received_bytes_| buffer. 96 // |received_bytes_| buffer.
98 received_bytes_.clear(); 97 received_bytes_.clear();
99 } 98 }
100 99
101 std::unique_ptr<WireMessage> Connection::DeserializeWireMessage( 100 std::unique_ptr<WireMessage> Connection::DeserializeWireMessage(
102 bool* is_incomplete_message) { 101 bool* is_incomplete_message) {
103 return WireMessage::Deserialize(received_bytes_, is_incomplete_message); 102 return WireMessage::Deserialize(received_bytes_, is_incomplete_message);
104 } 103 }
105 104
106 } // namespace proximity_auth 105 } // namespace cryptauth
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