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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 983 int i = jsframe_count; | 983 int i = jsframe_count; |
| 984 while (i > 0) { | 984 while (i > 0) { |
| 985 opcode = static_cast<Translation::Opcode>(it.Next()); | 985 opcode = static_cast<Translation::Opcode>(it.Next()); |
| 986 if (opcode == Translation::JS_FRAME) { | 986 if (opcode == Translation::JS_FRAME) { |
| 987 i--; | 987 i--; |
| 988 BailoutId ast_id = BailoutId(it.Next()); | 988 BailoutId ast_id = BailoutId(it.Next()); |
| 989 JSFunction* function = LiteralAt(literal_array, it.Next()); | 989 JSFunction* function = LiteralAt(literal_array, it.Next()); |
| 990 it.Next(); // Skip height. | 990 it.Next(); // Skip height. |
| 991 | 991 |
| 992 // The translation commands are ordered and the receiver is always | 992 // The translation commands are ordered and the receiver is always |
| 993 // at the first position. Since we are always at a call when we need | 993 // at the first position. |
| 994 // to construct a stack trace, the receiver is always in a stack slot. | 994 // If we are at a call, the receiver is always in a stack slot. |
| 995 // Otherwise we are not guaranteed to get the receiver value. |
| 995 opcode = static_cast<Translation::Opcode>(it.Next()); | 996 opcode = static_cast<Translation::Opcode>(it.Next()); |
| 996 ASSERT(opcode == Translation::STACK_SLOT || | |
| 997 opcode == Translation::LITERAL || | |
| 998 opcode == Translation::CAPTURED_OBJECT || | |
| 999 opcode == Translation::DUPLICATED_OBJECT); | |
| 1000 int index = it.Next(); | 997 int index = it.Next(); |
| 1001 | 998 |
| 1002 // Get the correct receiver in the optimized frame. | 999 // Get the correct receiver in the optimized frame. |
| 1003 Object* receiver = NULL; | 1000 Object* receiver = NULL; |
| 1004 if (opcode == Translation::LITERAL) { | 1001 if (opcode == Translation::LITERAL) { |
| 1005 receiver = data->LiteralArray()->get(index); | 1002 receiver = data->LiteralArray()->get(index); |
| 1006 } else if (opcode == Translation::STACK_SLOT) { | 1003 } else if (opcode == Translation::STACK_SLOT) { |
| 1007 // Positive index means the value is spilled to the locals | 1004 // Positive index means the value is spilled to the locals |
| 1008 // area. Negative means it is stored in the incoming parameter | 1005 // area. Negative means it is stored in the incoming parameter |
| 1009 // area. | 1006 // area. |
| 1010 if (index >= 0) { | 1007 if (index >= 0) { |
| 1011 receiver = GetExpression(index); | 1008 receiver = GetExpression(index); |
| 1012 } else { | 1009 } else { |
| 1013 // Index -1 overlaps with last parameter, -n with the first parameter, | 1010 // Index -1 overlaps with last parameter, -n with the first parameter, |
| 1014 // (-n - 1) with the receiver with n being the number of parameters | 1011 // (-n - 1) with the receiver with n being the number of parameters |
| 1015 // of the outermost, optimized frame. | 1012 // of the outermost, optimized frame. |
| 1016 int parameter_count = ComputeParametersCount(); | 1013 int parameter_count = ComputeParametersCount(); |
| 1017 int parameter_index = index + parameter_count; | 1014 int parameter_index = index + parameter_count; |
| 1018 receiver = (parameter_index == -1) | 1015 receiver = (parameter_index == -1) |
| 1019 ? this->receiver() | 1016 ? this->receiver() |
| 1020 : this->GetParameter(parameter_index); | 1017 : this->GetParameter(parameter_index); |
| 1021 } | 1018 } |
| 1022 } else { | 1019 } else { |
| 1020 // The receiver is not in a stack slot nor in a literal. We give up. |
| 1023 // TODO(3029): Materializing a captured object (or duplicated | 1021 // TODO(3029): Materializing a captured object (or duplicated |
| 1024 // object) is hard, we return undefined for now. This breaks the | 1022 // object) is hard, we return undefined for now. This breaks the |
| 1025 // produced stack trace, as constructor frames aren't marked as | 1023 // produced stack trace, as constructor frames aren't marked as |
| 1026 // such anymore. | 1024 // such anymore. |
| 1027 receiver = isolate()->heap()->undefined_value(); | 1025 receiver = isolate()->heap()->undefined_value(); |
| 1028 } | 1026 } |
| 1029 | 1027 |
| 1030 Code* code = function->shared()->code(); | 1028 Code* code = function->shared()->code(); |
| 1031 DeoptimizationOutputData* output_data = | 1029 DeoptimizationOutputData* output_data = |
| 1032 DeoptimizationOutputData::cast(code->deoptimization_data()); | 1030 DeoptimizationOutputData::cast(code->deoptimization_data()); |
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| 1641 ZoneList<StackFrame*> list(10, zone); | 1639 ZoneList<StackFrame*> list(10, zone); |
| 1642 for (StackFrameIterator it(isolate); !it.done(); it.Advance()) { | 1640 for (StackFrameIterator it(isolate); !it.done(); it.Advance()) { |
| 1643 StackFrame* frame = AllocateFrameCopy(it.frame(), zone); | 1641 StackFrame* frame = AllocateFrameCopy(it.frame(), zone); |
| 1644 list.Add(frame, zone); | 1642 list.Add(frame, zone); |
| 1645 } | 1643 } |
| 1646 return list.ToVector(); | 1644 return list.ToVector(); |
| 1647 } | 1645 } |
| 1648 | 1646 |
| 1649 | 1647 |
| 1650 } } // namespace v8::internal | 1648 } } // namespace v8::internal |
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