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Unified Diff: src/gpu/gl/GrGLProgramEffects.cpp

Issue 25605008: Repurpose GrGLCoordTransform as GrGLEffectArray (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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Index: src/gpu/gl/GrGLProgramEffects.cpp
diff --git a/src/gpu/gl/GrGLProgramEffects.cpp b/src/gpu/gl/GrGLProgramEffects.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..312322c683a8782b2ec9d835f091b0c4a5a91421
--- /dev/null
+++ b/src/gpu/gl/GrGLProgramEffects.cpp
@@ -0,0 +1,414 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLProgramEffects.h"
+#include "GrDrawEffect.h"
+#include "gl/GrGLEffect.h"
+#include "gl/GrGLShaderBuilder.h"
+#include "gl/GrGpuGL.h"
+
+typedef GrGLProgramEffects::EffectKey EffectKey;
+typedef GrGLProgramEffects::TransformedCoords TransformedCoords;
+typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
+typedef GrGLProgramEffects::TextureSampler TextureSampler;
+typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
+
+/**
+ * We specialize the vertex code for each of these matrix types.
+ */
+enum MatrixType {
+ kIdentity_MatrixType = 0,
+ kTrans_MatrixType = 1,
+ kNoPersp_MatrixType = 2,
+ kGeneral_MatrixType = 3,
+};
+
+/**
+ * The key for an individual coord transform is made up of a matrix type and a bit that
+ * indicates the source of the input coords.
+ */
+enum {
+ kMatrixTypeKeyBits = 2,
+ kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1,
+ kPositionCoords_Flag = (1 << kMatrixTypeKeyBits),
+ kTransformKeyBits = kMatrixTypeKeyBits + 1,
+ kTransformKeyMask = (1 << kTransformKeyBits) - 1,
+};
+
+namespace {
+
+/**
+ * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
+ * present in the texture's config. swizzleComponentMask indicates the channels present in the
+ * shader swizzle.
+ */
+inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
+ uint32_t configComponentMask,
+ uint32_t swizzleComponentMask) {
+ if (caps.textureSwizzleSupport()) {
+ // Any remapping is handled using texture swizzling not shader modifications.
+ return false;
+ }
+ // check if the texture is alpha-only
+ if (kA_GrColorComponentFlag == configComponentMask) {
+ if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
+ // we must map the swizzle 'a's to 'r'.
+ return true;
+ }
+ if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
+ // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
+ // alpha-only textures smear alpha across all four channels when read.
+ return true;
+ }
+ }
+ return false;
+}
+
+}
+
+EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
+ EffectKey key = 0;
+ int numAttributes = drawEffect.getVertexAttribIndexCount();
+ SkASSERT(numAttributes <= 2);
+ const int* attributeIndices = drawEffect.getVertexAttribIndices();
+ for (int a = 0; a < numAttributes; ++a) {
+ EffectKey value = attributeIndices[a] << 3 * a;
+ SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap
+ key |= value;
+ }
+ return key;
+}
+
+EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
+ EffectKey totalKey = 0;
+ int numTransforms = (*drawEffect.effect())->numTransforms();
+ for (int t = 0; t < numTransforms; ++t) {
+ EffectKey key = 0;
+ const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t);
+ SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType();
+ SkMatrix::TypeMask type1;
+ if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
+ type1 = drawEffect.getCoordChangeMatrix().getType();
+ } else {
+ if (drawEffect.programHasExplicitLocalCoords()) {
+ // We only make the key indicate that device coords are referenced when the local coords
+ // are not actually determined by positions. Otherwise the local coords var and position
+ // var are identical.
+ key |= kPositionCoords_Flag;
+ }
+ type1 = SkMatrix::kIdentity_Mask;
+ }
+
+ int combinedTypes = type0 | type1;
+
+ bool reverseY = coordTransform.reverseY();
+
+ if (SkMatrix::kPerspective_Mask & combinedTypes) {
+ key |= kGeneral_MatrixType;
+ } else if (((SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask) & combinedTypes) || reverseY) {
+ key |= kNoPersp_MatrixType;
+ } else if (SkMatrix::kTranslate_Mask & combinedTypes) {
+ key |= kTrans_MatrixType;
+ } else {
+ key |= kIdentity_MatrixType;
+ }
+ key <<= kTransformKeyBits * t;
+ SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap
+ totalKey |= key;
+ }
+ return totalKey;
+}
+
+EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
+ EffectKey key = 0;
+ int numTextures = (*drawEffect.effect())->numTextures();
+ for (int t = 0; t < numTextures; ++t) {
+ const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t);
+ uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
+ if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
+ key |= 1 << t;
+ }
+ }
+ return key;
+}
+
+GrGLProgramEffects::~GrGLProgramEffects() {
+ int numEffects = fGLEffects.count();
+ for (int e = 0; e < numEffects; ++e) {
+ SkDELETE(fGLEffects[e]);
+ }
+}
+
+void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) {
+ int numEffects = fGLEffects.count();
+ SkASSERT(numEffects == fSamplers.count());
+ for (int e = 0; e < numEffects; ++e) {
+ SkTArray<Sampler, true>& samplers = fSamplers[e];
+ int numSamplers = samplers.count();
+ for (int s = 0; s < numSamplers; ++s) {
+ SkASSERT(samplers[s].fUniform.isValid());
+ uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
+ samplers[s].fTextureUnit = (*texUnitIdx)++;
+ }
+ }
+}
+
+void GrGLProgramEffects::setData(GrGpuGL* gpu,
+ const GrGLUniformManager& uniformManager,
+ const GrEffectStage* effectStages[]) {
+ int numEffects = fGLEffects.count();
+ SkASSERT(numEffects == fTransforms.count());
+ SkASSERT(numEffects == fSamplers.count());
+ for (int e = 0; e < numEffects; ++e) {
+ GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords);
+ fGLEffects[e]->setData(uniformManager, drawEffect);
+ this->setTransformData(uniformManager, drawEffect, e);
+ this->bindTextures(gpu, *drawEffect.effect(), e);
+ }
+}
+
+void GrGLProgramEffects::setTransformData(const GrGLUniformManager& uniformManager,
+ const GrDrawEffect& drawEffect,
+ int effectIdx) {
+ SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
+ int numTransforms = transforms.count();
+ SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms());
+ for (int t = 0; t < numTransforms; ++t) {
+ const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t);
+ const SkMatrix& matrix = coordTransform.getMatrix();
+ const SkMatrix& coordChangeMatrix = kLocal_GrCoordSet == coordTransform.sourceCoords() ?
+ drawEffect.getCoordChangeMatrix() :
+ SkMatrix::I();
+ SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType));
+ switch (transforms[t].fType) {
+ case kVoid_GrSLType:
+ SkASSERT(matrix.isIdentity());
+ SkASSERT(coordChangeMatrix.isIdentity());
+ SkASSERT(!coordTransform.reverseY());
+ return;
+ case kVec2f_GrSLType: {
+ SkASSERT(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
+ SkASSERT(!coordTransform.reverseY());
+ SkScalar tx = matrix[SkMatrix::kMTransX] + (coordChangeMatrix)[SkMatrix::kMTransX];
+ SkScalar ty = matrix[SkMatrix::kMTransY] + (coordChangeMatrix)[SkMatrix::kMTransY];
+ if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx ||
+ transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) {
+ uniformManager.set2f(transforms[t].fHandle, tx, ty);
+ transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx);
+ transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty);
+ }
+ break;
+ }
+ case kMat33f_GrSLType: {
+ SkMatrix combined;
+ combined.setConcat(matrix, coordChangeMatrix);
+ if (coordTransform.reverseY()) {
+ // combined.postScale(1,-1);
+ // combined.postTranslate(0,1);
+ combined.set(SkMatrix::kMSkewY,
+ combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
+ combined.set(SkMatrix::kMScaleY,
+ combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
+ combined.set(SkMatrix::kMTransY,
+ combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
+ }
+ if (!transforms[t].fCurrentValue.cheapEqualTo(combined)) {
+ uniformManager.setSkMatrix(transforms[t].fHandle, combined);
+ transforms[t].fCurrentValue = combined;
+ }
+ break;
+ }
+ default:
+ GrCrash("Unexpected uniform type.");
+ }
+ }
+}
+
+void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffectRef& effect, int effectIdx) {
+ const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx];
+ int numSamplers = samplers.count();
+ SkASSERT(numSamplers == effect->numTextures());
+ for (int s = 0; s < numSamplers; ++s) {
+ SkASSERT(samplers[s].fTextureUnit >= 0);
+ const GrTextureAccess& textureAccess = effect->textureAccess(s);
+ gpu->bindTexture(samplers[s].fTextureUnit,
+ textureAccess.getParams(),
+ static_cast<GrGLTexture*>(textureAccess.getTexture()));
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+GrGLProgramEffectsBuilder::GrGLProgramEffectsBuilder(GrGLShaderBuilder* builder, int reserveCount)
+ : fBuilder(builder) {
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder();
+ SkASSERT(NULL != vertexBuilder);
+ fProgramEffects.reset(SkNEW_ARGS(GrGLProgramEffects,
+ (reserveCount, vertexBuilder->hasExplicitLocalCoords())));
+}
+
+void GrGLProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
+ EffectKey key,
+ const char* outColor,
+ const char* inColor,
+ int stageIndex) {
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder();
+ SkASSERT(NULL != vertexBuilder);
+ SkASSERT(NULL != fProgramEffects.get());
+
+ GrDrawEffect drawEffect(stage, fProgramEffects->fHasExplicitLocalCoords);
+ const GrEffectRef& effect = *stage.getEffect();
+ SkSTArray<2, TransformedCoords> coords(effect->numTransforms());
+ SkSTArray<4, TextureSampler> samplers(effect->numTextures());
+
+ this->emitAttributes(stage);
+ this->emitTransforms(effect, key, &coords);
+ this->emitSamplers(effect, &samplers);
+
+ GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
+ fProgramEffects->fGLEffects.push_back(glEffect);
+
+ // Enclose custom code in a block to avoid namespace conflicts
+ SkString openBrace;
+ openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name());
+ vertexBuilder->vsCodeAppend(openBrace.c_str());
+ fBuilder->fsCodeAppend(openBrace.c_str());
+
+ glEffect->emitCode(fBuilder, drawEffect, key, outColor, inColor, coords, samplers);
+
+ vertexBuilder->vsCodeAppend("\t}\n");
+ fBuilder->fsCodeAppend("\t}\n");
+}
+
+void GrGLProgramEffectsBuilder::emitAttributes(const GrEffectStage& stage) {
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder();
+ SkASSERT(NULL != vertexBuilder);
+
+ int numAttributes = stage.getVertexAttribIndexCount();
+ const int* attributeIndices = stage.getVertexAttribIndices();
+ for (int a = 0; a < numAttributes; ++a) {
+ // TODO: Make addAttribute mangle the name.
+ SkString attributeName("aAttr");
+ attributeName.appendS32(attributeIndices[a]);
+ vertexBuilder->addEffectAttribute(attributeIndices[a],
+ (*stage.getEffect())->vertexAttribType(a),
+ attributeName);
+ }
+}
+
+void GrGLProgramEffectsBuilder::emitTransforms(const GrEffectRef& effect,
+ EffectKey effectKey,
+ TransformedCoordsArray* outCoords) {
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder();
+ SkASSERT(NULL != vertexBuilder);
+
+ typedef GrGLProgramEffects::Transform Transform;
+ SkTArray<Transform, true>& transforms = fProgramEffects->fTransforms.push_back();
+ EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey);
+ int numTransforms = effect->numTransforms();
+ transforms.push_back_n(numTransforms);
+ for (int t = 0; t < numTransforms; t++) {
+ EffectKey key = (totalKey >> (kTransformKeyBits * t)) & kTransformKeyMask;
+ GrSLType varyingType = kVoid_GrSLType;
+ const char* uniName;
+ switch (key & kMatrixTypeKeyMask) {
+ case kIdentity_MatrixType:
+ transforms[t].fType = kVoid_GrSLType;
+ uniName = NULL;
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kTrans_MatrixType:
+ transforms[t].fType = kVec2f_GrSLType;
+ uniName = "StageTranslate";
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kNoPersp_MatrixType:
+ transforms[t].fType = kMat33f_GrSLType;
+ uniName = "StageMatrix";
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kGeneral_MatrixType:
+ transforms[t].fType = kMat33f_GrSLType;
+ uniName = "StageMatrix";
+ varyingType = kVec3f_GrSLType;
+ break;
+ default:
+ GrCrash("Unexpected key.");
+ }
+ SkString suffixedUniName;
+ if (kVoid_GrSLType != transforms[t].fType) {
+ if (0 != t) {
+ suffixedUniName.append(uniName);
+ suffixedUniName.appendf("_%i", t);
+ uniName = suffixedUniName.c_str();
+ }
+ transforms[t].fHandle = fBuilder->addUniform(GrGLShaderBuilder::kVertex_Visibility,
+ transforms[t].fType,
+ uniName,
+ &uniName);
+ }
+
+ const char* varyingName = "MatrixCoord";
+ SkString suffixedVaryingName;
+ if (0 != t) {
+ suffixedVaryingName.append(varyingName);
+ suffixedVaryingName.appendf("_%i", t);
+ varyingName = suffixedVaryingName.c_str();
+ }
+ const char* vsVaryingName;
+ const char* fsVaryingName;
+ vertexBuilder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
+
+ const GrGLShaderVar& coords = (kPositionCoords_Flag & key) ?
+ vertexBuilder->positionAttribute() :
+ vertexBuilder->localCoordsAttribute();
+ // varying = matrix * coords (logically)
+ switch (transforms[t].fType) {
+ case kVoid_GrSLType:
+ SkASSERT(kVec2f_GrSLType == varyingType);
+ vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, coords.c_str());
+ break;
+ case kVec2f_GrSLType:
+ SkASSERT(kVec2f_GrSLType == varyingType);
+ vertexBuilder->vsCodeAppendf("\t%s = %s + %s;\n",
+ vsVaryingName, uniName, coords.c_str());
+ break;
+ case kMat33f_GrSLType: {
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
+ if (kVec2f_GrSLType == varyingType) {
+ vertexBuilder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
+ vsVaryingName, uniName, coords.c_str());
+ } else {
+ vertexBuilder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n",
+ vsVaryingName, uniName, coords.c_str());
+ }
+ break;
+ }
+ default:
+ GrCrash("Unexpected uniform type.");
+ }
+ SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords,
+ (fsVaryingName, varyingType, vsVaryingName));
+ }
+}
+
+void GrGLProgramEffectsBuilder::emitSamplers(const GrEffectRef& effect,
+ TextureSamplerArray* outSamplers) {
+ typedef GrGLProgramEffects::Sampler Sampler;
+ SkTArray<Sampler, true>& samplers = fProgramEffects->fSamplers.push_back();
+ int numTextures = effect->numTextures();
+ samplers.push_back_n(numTextures);
+ SkString name;
+ for (int t = 0; t < numTextures; ++t) {
+ name.printf("Sampler%d", t);
+ samplers[t].fUniform = fBuilder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kSampler2D_GrSLType,
+ name.c_str());
+ SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler,
+ (samplers[t].fUniform, effect->textureAccess(t)));
+ }
+}
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