Index: src/gpu/gl/GrGLProgramEffects.cpp |
diff --git a/src/gpu/gl/GrGLProgramEffects.cpp b/src/gpu/gl/GrGLProgramEffects.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..312322c683a8782b2ec9d835f091b0c4a5a91421 |
--- /dev/null |
+++ b/src/gpu/gl/GrGLProgramEffects.cpp |
@@ -0,0 +1,414 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGLProgramEffects.h" |
+#include "GrDrawEffect.h" |
+#include "gl/GrGLEffect.h" |
+#include "gl/GrGLShaderBuilder.h" |
+#include "gl/GrGpuGL.h" |
+ |
+typedef GrGLProgramEffects::EffectKey EffectKey; |
+typedef GrGLProgramEffects::TransformedCoords TransformedCoords; |
+typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
+typedef GrGLProgramEffects::TextureSampler TextureSampler; |
+typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; |
+ |
+/** |
+ * We specialize the vertex code for each of these matrix types. |
+ */ |
+enum MatrixType { |
+ kIdentity_MatrixType = 0, |
+ kTrans_MatrixType = 1, |
+ kNoPersp_MatrixType = 2, |
+ kGeneral_MatrixType = 3, |
+}; |
+ |
+/** |
+ * The key for an individual coord transform is made up of a matrix type and a bit that |
+ * indicates the source of the input coords. |
+ */ |
+enum { |
+ kMatrixTypeKeyBits = 2, |
+ kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, |
+ kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), |
+ kTransformKeyBits = kMatrixTypeKeyBits + 1, |
+ kTransformKeyMask = (1 << kTransformKeyBits) - 1, |
+}; |
+ |
+namespace { |
+ |
+/** |
+ * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are |
+ * present in the texture's config. swizzleComponentMask indicates the channels present in the |
+ * shader swizzle. |
+ */ |
+inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, |
+ uint32_t configComponentMask, |
+ uint32_t swizzleComponentMask) { |
+ if (caps.textureSwizzleSupport()) { |
+ // Any remapping is handled using texture swizzling not shader modifications. |
+ return false; |
+ } |
+ // check if the texture is alpha-only |
+ if (kA_GrColorComponentFlag == configComponentMask) { |
+ if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) { |
+ // we must map the swizzle 'a's to 'r'. |
+ return true; |
+ } |
+ if (kRGB_GrColorComponentFlags & swizzleComponentMask) { |
+ // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that |
+ // alpha-only textures smear alpha across all four channels when read. |
+ return true; |
+ } |
+ } |
+ return false; |
+} |
+ |
+} |
+ |
+EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) { |
+ EffectKey key = 0; |
+ int numAttributes = drawEffect.getVertexAttribIndexCount(); |
+ SkASSERT(numAttributes <= 2); |
+ const int* attributeIndices = drawEffect.getVertexAttribIndices(); |
+ for (int a = 0; a < numAttributes; ++a) { |
+ EffectKey value = attributeIndices[a] << 3 * a; |
+ SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap |
+ key |= value; |
+ } |
+ return key; |
+} |
+ |
+EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) { |
+ EffectKey totalKey = 0; |
+ int numTransforms = (*drawEffect.effect())->numTransforms(); |
+ for (int t = 0; t < numTransforms; ++t) { |
+ EffectKey key = 0; |
+ const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t); |
+ SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType(); |
+ SkMatrix::TypeMask type1; |
+ if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
+ type1 = drawEffect.getCoordChangeMatrix().getType(); |
+ } else { |
+ if (drawEffect.programHasExplicitLocalCoords()) { |
+ // We only make the key indicate that device coords are referenced when the local coords |
+ // are not actually determined by positions. Otherwise the local coords var and position |
+ // var are identical. |
+ key |= kPositionCoords_Flag; |
+ } |
+ type1 = SkMatrix::kIdentity_Mask; |
+ } |
+ |
+ int combinedTypes = type0 | type1; |
+ |
+ bool reverseY = coordTransform.reverseY(); |
+ |
+ if (SkMatrix::kPerspective_Mask & combinedTypes) { |
+ key |= kGeneral_MatrixType; |
+ } else if (((SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask) & combinedTypes) || reverseY) { |
+ key |= kNoPersp_MatrixType; |
+ } else if (SkMatrix::kTranslate_Mask & combinedTypes) { |
+ key |= kTrans_MatrixType; |
+ } else { |
+ key |= kIdentity_MatrixType; |
+ } |
+ key <<= kTransformKeyBits * t; |
+ SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap |
+ totalKey |= key; |
+ } |
+ return totalKey; |
+} |
+ |
+EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) { |
+ EffectKey key = 0; |
+ int numTextures = (*drawEffect.effect())->numTextures(); |
+ for (int t = 0; t < numTextures; ++t) { |
+ const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t); |
+ uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); |
+ if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { |
+ key |= 1 << t; |
+ } |
+ } |
+ return key; |
+} |
+ |
+GrGLProgramEffects::~GrGLProgramEffects() { |
+ int numEffects = fGLEffects.count(); |
+ for (int e = 0; e < numEffects; ++e) { |
+ SkDELETE(fGLEffects[e]); |
+ } |
+} |
+ |
+void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) { |
+ int numEffects = fGLEffects.count(); |
+ SkASSERT(numEffects == fSamplers.count()); |
+ for (int e = 0; e < numEffects; ++e) { |
+ SkTArray<Sampler, true>& samplers = fSamplers[e]; |
+ int numSamplers = samplers.count(); |
+ for (int s = 0; s < numSamplers; ++s) { |
+ SkASSERT(samplers[s].fUniform.isValid()); |
+ uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
+ samplers[s].fTextureUnit = (*texUnitIdx)++; |
+ } |
+ } |
+} |
+ |
+void GrGLProgramEffects::setData(GrGpuGL* gpu, |
+ const GrGLUniformManager& uniformManager, |
+ const GrEffectStage* effectStages[]) { |
+ int numEffects = fGLEffects.count(); |
+ SkASSERT(numEffects == fTransforms.count()); |
+ SkASSERT(numEffects == fSamplers.count()); |
+ for (int e = 0; e < numEffects; ++e) { |
+ GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); |
+ fGLEffects[e]->setData(uniformManager, drawEffect); |
+ this->setTransformData(uniformManager, drawEffect, e); |
+ this->bindTextures(gpu, *drawEffect.effect(), e); |
+ } |
+} |
+ |
+void GrGLProgramEffects::setTransformData(const GrGLUniformManager& uniformManager, |
+ const GrDrawEffect& drawEffect, |
+ int effectIdx) { |
+ SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; |
+ int numTransforms = transforms.count(); |
+ SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms()); |
+ for (int t = 0; t < numTransforms; ++t) { |
+ const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t); |
+ const SkMatrix& matrix = coordTransform.getMatrix(); |
+ const SkMatrix& coordChangeMatrix = kLocal_GrCoordSet == coordTransform.sourceCoords() ? |
+ drawEffect.getCoordChangeMatrix() : |
+ SkMatrix::I(); |
+ SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType)); |
+ switch (transforms[t].fType) { |
+ case kVoid_GrSLType: |
+ SkASSERT(matrix.isIdentity()); |
+ SkASSERT(coordChangeMatrix.isIdentity()); |
+ SkASSERT(!coordTransform.reverseY()); |
+ return; |
+ case kVec2f_GrSLType: { |
+ SkASSERT(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType())); |
+ SkASSERT(!coordTransform.reverseY()); |
+ SkScalar tx = matrix[SkMatrix::kMTransX] + (coordChangeMatrix)[SkMatrix::kMTransX]; |
+ SkScalar ty = matrix[SkMatrix::kMTransY] + (coordChangeMatrix)[SkMatrix::kMTransY]; |
+ if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx || |
+ transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) { |
+ uniformManager.set2f(transforms[t].fHandle, tx, ty); |
+ transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx); |
+ transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty); |
+ } |
+ break; |
+ } |
+ case kMat33f_GrSLType: { |
+ SkMatrix combined; |
+ combined.setConcat(matrix, coordChangeMatrix); |
+ if (coordTransform.reverseY()) { |
+ // combined.postScale(1,-1); |
+ // combined.postTranslate(0,1); |
+ combined.set(SkMatrix::kMSkewY, |
+ combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
+ combined.set(SkMatrix::kMScaleY, |
+ combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
+ combined.set(SkMatrix::kMTransY, |
+ combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
+ } |
+ if (!transforms[t].fCurrentValue.cheapEqualTo(combined)) { |
+ uniformManager.setSkMatrix(transforms[t].fHandle, combined); |
+ transforms[t].fCurrentValue = combined; |
+ } |
+ break; |
+ } |
+ default: |
+ GrCrash("Unexpected uniform type."); |
+ } |
+ } |
+} |
+ |
+void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffectRef& effect, int effectIdx) { |
+ const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; |
+ int numSamplers = samplers.count(); |
+ SkASSERT(numSamplers == effect->numTextures()); |
+ for (int s = 0; s < numSamplers; ++s) { |
+ SkASSERT(samplers[s].fTextureUnit >= 0); |
+ const GrTextureAccess& textureAccess = effect->textureAccess(s); |
+ gpu->bindTexture(samplers[s].fTextureUnit, |
+ textureAccess.getParams(), |
+ static_cast<GrGLTexture*>(textureAccess.getTexture())); |
+ } |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+GrGLProgramEffectsBuilder::GrGLProgramEffectsBuilder(GrGLShaderBuilder* builder, int reserveCount) |
+ : fBuilder(builder) { |
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder(); |
+ SkASSERT(NULL != vertexBuilder); |
+ fProgramEffects.reset(SkNEW_ARGS(GrGLProgramEffects, |
+ (reserveCount, vertexBuilder->hasExplicitLocalCoords()))); |
+} |
+ |
+void GrGLProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, |
+ EffectKey key, |
+ const char* outColor, |
+ const char* inColor, |
+ int stageIndex) { |
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder(); |
+ SkASSERT(NULL != vertexBuilder); |
+ SkASSERT(NULL != fProgramEffects.get()); |
+ |
+ GrDrawEffect drawEffect(stage, fProgramEffects->fHasExplicitLocalCoords); |
+ const GrEffectRef& effect = *stage.getEffect(); |
+ SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); |
+ SkSTArray<4, TextureSampler> samplers(effect->numTextures()); |
+ |
+ this->emitAttributes(stage); |
+ this->emitTransforms(effect, key, &coords); |
+ this->emitSamplers(effect, &samplers); |
+ |
+ GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); |
+ fProgramEffects->fGLEffects.push_back(glEffect); |
+ |
+ // Enclose custom code in a block to avoid namespace conflicts |
+ SkString openBrace; |
+ openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); |
+ vertexBuilder->vsCodeAppend(openBrace.c_str()); |
+ fBuilder->fsCodeAppend(openBrace.c_str()); |
+ |
+ glEffect->emitCode(fBuilder, drawEffect, key, outColor, inColor, coords, samplers); |
+ |
+ vertexBuilder->vsCodeAppend("\t}\n"); |
+ fBuilder->fsCodeAppend("\t}\n"); |
+} |
+ |
+void GrGLProgramEffectsBuilder::emitAttributes(const GrEffectStage& stage) { |
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder(); |
+ SkASSERT(NULL != vertexBuilder); |
+ |
+ int numAttributes = stage.getVertexAttribIndexCount(); |
+ const int* attributeIndices = stage.getVertexAttribIndices(); |
+ for (int a = 0; a < numAttributes; ++a) { |
+ // TODO: Make addAttribute mangle the name. |
+ SkString attributeName("aAttr"); |
+ attributeName.appendS32(attributeIndices[a]); |
+ vertexBuilder->addEffectAttribute(attributeIndices[a], |
+ (*stage.getEffect())->vertexAttribType(a), |
+ attributeName); |
+ } |
+} |
+ |
+void GrGLProgramEffectsBuilder::emitTransforms(const GrEffectRef& effect, |
+ EffectKey effectKey, |
+ TransformedCoordsArray* outCoords) { |
+ GrGLShaderBuilder::VertexBuilder* vertexBuilder = fBuilder->getVertexBuilder(); |
+ SkASSERT(NULL != vertexBuilder); |
+ |
+ typedef GrGLProgramEffects::Transform Transform; |
+ SkTArray<Transform, true>& transforms = fProgramEffects->fTransforms.push_back(); |
+ EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); |
+ int numTransforms = effect->numTransforms(); |
+ transforms.push_back_n(numTransforms); |
+ for (int t = 0; t < numTransforms; t++) { |
+ EffectKey key = (totalKey >> (kTransformKeyBits * t)) & kTransformKeyMask; |
+ GrSLType varyingType = kVoid_GrSLType; |
+ const char* uniName; |
+ switch (key & kMatrixTypeKeyMask) { |
+ case kIdentity_MatrixType: |
+ transforms[t].fType = kVoid_GrSLType; |
+ uniName = NULL; |
+ varyingType = kVec2f_GrSLType; |
+ break; |
+ case kTrans_MatrixType: |
+ transforms[t].fType = kVec2f_GrSLType; |
+ uniName = "StageTranslate"; |
+ varyingType = kVec2f_GrSLType; |
+ break; |
+ case kNoPersp_MatrixType: |
+ transforms[t].fType = kMat33f_GrSLType; |
+ uniName = "StageMatrix"; |
+ varyingType = kVec2f_GrSLType; |
+ break; |
+ case kGeneral_MatrixType: |
+ transforms[t].fType = kMat33f_GrSLType; |
+ uniName = "StageMatrix"; |
+ varyingType = kVec3f_GrSLType; |
+ break; |
+ default: |
+ GrCrash("Unexpected key."); |
+ } |
+ SkString suffixedUniName; |
+ if (kVoid_GrSLType != transforms[t].fType) { |
+ if (0 != t) { |
+ suffixedUniName.append(uniName); |
+ suffixedUniName.appendf("_%i", t); |
+ uniName = suffixedUniName.c_str(); |
+ } |
+ transforms[t].fHandle = fBuilder->addUniform(GrGLShaderBuilder::kVertex_Visibility, |
+ transforms[t].fType, |
+ uniName, |
+ &uniName); |
+ } |
+ |
+ const char* varyingName = "MatrixCoord"; |
+ SkString suffixedVaryingName; |
+ if (0 != t) { |
+ suffixedVaryingName.append(varyingName); |
+ suffixedVaryingName.appendf("_%i", t); |
+ varyingName = suffixedVaryingName.c_str(); |
+ } |
+ const char* vsVaryingName; |
+ const char* fsVaryingName; |
+ vertexBuilder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName); |
+ |
+ const GrGLShaderVar& coords = (kPositionCoords_Flag & key) ? |
+ vertexBuilder->positionAttribute() : |
+ vertexBuilder->localCoordsAttribute(); |
+ // varying = matrix * coords (logically) |
+ switch (transforms[t].fType) { |
+ case kVoid_GrSLType: |
+ SkASSERT(kVec2f_GrSLType == varyingType); |
+ vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, coords.c_str()); |
+ break; |
+ case kVec2f_GrSLType: |
+ SkASSERT(kVec2f_GrSLType == varyingType); |
+ vertexBuilder->vsCodeAppendf("\t%s = %s + %s;\n", |
+ vsVaryingName, uniName, coords.c_str()); |
+ break; |
+ case kMat33f_GrSLType: { |
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); |
+ if (kVec2f_GrSLType == varyingType) { |
+ vertexBuilder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n", |
+ vsVaryingName, uniName, coords.c_str()); |
+ } else { |
+ vertexBuilder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n", |
+ vsVaryingName, uniName, coords.c_str()); |
+ } |
+ break; |
+ } |
+ default: |
+ GrCrash("Unexpected uniform type."); |
+ } |
+ SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, |
+ (fsVaryingName, varyingType, vsVaryingName)); |
+ } |
+} |
+ |
+void GrGLProgramEffectsBuilder::emitSamplers(const GrEffectRef& effect, |
+ TextureSamplerArray* outSamplers) { |
+ typedef GrGLProgramEffects::Sampler Sampler; |
+ SkTArray<Sampler, true>& samplers = fProgramEffects->fSamplers.push_back(); |
+ int numTextures = effect->numTextures(); |
+ samplers.push_back_n(numTextures); |
+ SkString name; |
+ for (int t = 0; t < numTextures; ++t) { |
+ name.printf("Sampler%d", t); |
+ samplers[t].fUniform = fBuilder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kSampler2D_GrSLType, |
+ name.c_str()); |
+ SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, |
+ (samplers[t].fUniform, effect->textureAccess(t))); |
+ } |
+} |