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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| 11 | 11 |
| 12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
| 13 #include "GrGLContext.h" | 13 #include "GrGLContext.h" |
| 14 #include "GrGLCoordTransform.h" | |
| 15 #include "GrGLProgramDesc.h" | 14 #include "GrGLProgramDesc.h" |
| 16 #include "GrGLShaderBuilder.h" | 15 #include "GrGLShaderBuilder.h" |
| 17 #include "GrGLSL.h" | 16 #include "GrGLSL.h" |
| 18 #include "GrGLTexture.h" | 17 #include "GrGLTexture.h" |
| 19 #include "GrGLUniformManager.h" | 18 #include "GrGLUniformManager.h" |
| 20 | 19 |
| 21 #include "SkString.h" | 20 #include "SkString.h" |
| 22 #include "SkXfermode.h" | 21 #include "SkXfermode.h" |
| 23 | 22 |
| 24 class GrBinHashKeyBuilder; | 23 class GrBinHashKeyBuilder; |
| 25 class GrGLEffect; | 24 class GrGLEffect; |
| 25 class GrGLProgramEffects; |
| 26 class GrGLShaderBuilder; | 26 class GrGLShaderBuilder; |
| 27 | 27 |
| 28 /** | 28 /** |
| 29 * This class manages a GPU program and records per-program information. | 29 * This class manages a GPU program and records per-program information. |
| 30 * We can specify the attribute locations so that they are constant | 30 * We can specify the attribute locations so that they are constant |
| 31 * across our shaders. But the driver determines the uniform locations | 31 * across our shaders. But the driver determines the uniform locations |
| 32 * at link time. We don't need to remember the sampler uniform location | 32 * at link time. We don't need to remember the sampler uniform location |
| 33 * because we will bind a texture slot to it and never change it | 33 * because we will bind a texture slot to it and never change it |
| 34 * Uniforms are program-local so we can't rely on fHWState to hold the | 34 * Uniforms are program-local so we can't rely on fHWState to hold the |
| 35 * previous uniform state after a program change. | 35 * previous uniform state after a program change. |
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| 142 // We use the render target height to provide a y-down frag coord when s
pecifying | 142 // We use the render target height to provide a y-down frag coord when s
pecifying |
| 143 // origin_upper_left is not supported. | 143 // origin_upper_left is not supported. |
| 144 UniformHandle fRTHeightUni; | 144 UniformHandle fRTHeightUni; |
| 145 | 145 |
| 146 // Uniforms for computing texture coords to do the dst-copy lookup | 146 // Uniforms for computing texture coords to do the dst-copy lookup |
| 147 UniformHandle fDstCopyTopLeftUni; | 147 UniformHandle fDstCopyTopLeftUni; |
| 148 UniformHandle fDstCopyScaleUni; | 148 UniformHandle fDstCopyScaleUni; |
| 149 UniformHandle fDstCopySamplerUni; | 149 UniformHandle fDstCopySamplerUni; |
| 150 }; | 150 }; |
| 151 | 151 |
| 152 typedef SkSTArray<4, GrGLCoordTransform, false> CoordTransformSArray; | |
| 153 typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray; | |
| 154 typedef SkSTArray<4, int, true> TextureUnitSArray; | |
| 155 | |
| 156 struct EffectAndSamplers { | |
| 157 EffectAndSamplers() : fGLEffect(NULL) {} | |
| 158 ~EffectAndSamplers() { delete fGLEffect; } | |
| 159 GrGLEffect* fGLEffect; | |
| 160 CoordTransformSArray fCoordTransforms; | |
| 161 SamplerUniSArray fSamplerUnis; // sampler uni handles for effect's
GrTextureAccess | |
| 162 TextureUnitSArray fTextureUnits; // texture unit used for each entry
of fSamplerUnis | |
| 163 }; | |
| 164 | |
| 165 GrGLProgram(GrGpuGL* gpu, | 152 GrGLProgram(GrGpuGL* gpu, |
| 166 const GrGLProgramDesc& desc, | 153 const GrGLProgramDesc& desc, |
| 167 const GrEffectStage* colorStages[], | 154 const GrEffectStage* colorStages[], |
| 168 const GrEffectStage* coverageStages[]); | 155 const GrEffectStage* coverageStages[]); |
| 169 | 156 |
| 170 bool succeeded() const { return 0 != fProgramID; } | 157 bool succeeded() const { return 0 != fProgramID; } |
| 171 | 158 |
| 172 /** | 159 /** |
| 173 * This is the heavy initialization routine for building a GLProgram. colorS
tages and | 160 * This is the heavy initialization routine for building a GLProgram. colorS
tages and |
| 174 * coverageStages correspond to the output of GrGLProgramDesc::Build(). | 161 * coverageStages correspond to the output of GrGLProgramDesc::Build(). |
| 175 */ | 162 */ |
| 176 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov
erageStages[]); | 163 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov
erageStages[]); |
| 177 | 164 |
| 178 // Sets the texture units for samplers | 165 // Sets the texture units for samplers |
| 179 void initSamplerUniforms(); | 166 void initSamplerUniforms(); |
| 180 void initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx); | |
| 181 | |
| 182 // Helper for setData(). | |
| 183 void setEffectData(const GrEffectStage& stage, EffectAndSamplers& effect); | |
| 184 | 167 |
| 185 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not | 168 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not |
| 186 // per-vertex colors. | 169 // per-vertex colors. |
| 187 void setColor(const GrDrawState&, GrColor color, SharedGLState*); | 170 void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| 188 | 171 |
| 189 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not | 172 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not |
| 190 // per-vertex coverages. | 173 // per-vertex coverages. |
| 191 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); | 174 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
| 192 | 175 |
| 193 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 176 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
| 194 void setMatrixAndRenderTargetHeight(const GrDrawState&); | 177 void setMatrixAndRenderTargetHeight(const GrDrawState&); |
| 195 | 178 |
| 196 // GL program ID | 179 // GL program ID |
| 197 GrGLuint fProgramID; | 180 GrGLuint fProgramID; |
| 198 | 181 |
| 199 // these reflect the current values of uniforms (GL uniform values travel wi
th program) | 182 // these reflect the current values of uniforms (GL uniform values travel wi
th program) |
| 200 MatrixState fMatrixState; | 183 MatrixState fMatrixState; |
| 201 GrColor fColor; | 184 GrColor fColor; |
| 202 GrColor fCoverage; | 185 GrColor fCoverage; |
| 203 GrColor fColorFilterColor; | 186 GrColor fColorFilterColor; |
| 204 int fDstCopyTexUnit; | 187 int fDstCopyTexUnit; |
| 205 | 188 |
| 206 SkTArray<EffectAndSamplers> fColorEffects; | 189 SkAutoTDelete<GrGLProgramEffects> fColorEffects; |
| 207 SkTArray<EffectAndSamplers> fCoverageEffects; | 190 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; |
| 208 | 191 |
| 209 GrGLProgramDesc fDesc; | 192 GrGLProgramDesc fDesc; |
| 210 GrGpuGL* fGpu; | 193 GrGpuGL* fGpu; |
| 211 | 194 |
| 212 GrGLUniformManager fUniformManager; | 195 GrGLUniformManager fUniformManager; |
| 213 UniformHandles fUniformHandles; | 196 UniformHandles fUniformHandles; |
| 214 | 197 |
| 215 typedef SkRefCnt INHERITED; | 198 typedef SkRefCnt INHERITED; |
| 216 }; | 199 }; |
| 217 | 200 |
| 218 #endif | 201 #endif |
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