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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLCoordTransform_DEFINED | |
| 9 #define GrGLCoordTransform_DEFINED | |
| 10 | |
| 11 #include "GrBackendEffectFactory.h" | |
| 12 #include "GrCoordTransform.h" | |
| 13 #include "GrGLUniformManager.h" | |
| 14 | |
| 15 class GrTexture; | |
| 16 class GrGLShaderBuilder; | |
| 17 | |
| 18 /** | |
| 19 * This is a helper class used by the framework to implement a coordinate transf
orm that operates on | |
| 20 * incoming coords in the vertex shader and writes them to a varying to be used
in the fragment | |
| 21 * shader. Effects should not use this class directly, but instead call GrEffect
::addCoordTransform. | |
| 22 * When the input coords are local coordinates this class accounts for the coord
change matrix | |
| 23 * communicated via GrDrawEffect. The input coords may also be positions and in
this case the coord | |
| 24 * change matrix is ignored. The GrGLCoordTransform may emit different code base
d on the type of | |
| 25 * matrix and thus must contribute to the effect's key. | |
| 26 * | |
| 27 * This class cannot be used to apply a matrix to coordinates that come in the f
orm of custom vertex | |
| 28 * attributes. | |
| 29 */ | |
| 30 class GrGLCoordTransform { | |
| 31 private: | |
| 32 // We specialize the generated code for each of these matrix types. | |
| 33 enum MatrixTypes { | |
| 34 kIdentity_MatrixType = 0, | |
| 35 kTrans_MatrixType = 1, | |
| 36 kNoPersp_MatrixType = 2, | |
| 37 kGeneral_MatrixType = 3, | |
| 38 }; | |
| 39 // The key for is made up of a matrix type and a bit that indicates the sour
ce of the input | |
| 40 // coords. | |
| 41 enum { | |
| 42 kMatrixTypeKeyBits = 2, | |
| 43 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, | |
| 44 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), | |
| 45 kKeyBitsPrivate = kMatrixTypeKeyBits + 1, | |
| 46 }; | |
| 47 | |
| 48 public: | |
| 49 | |
| 50 typedef GrBackendEffectFactory::EffectKey EffectKey; | |
| 51 | |
| 52 /** | |
| 53 * A GrGLCoordTransform key is kKeyBits long. The framework automatically ge
nerates and includes | |
| 54 * these in EffectKeys. | |
| 55 */ | |
| 56 enum { | |
| 57 kKeyBits = kKeyBitsPrivate, | |
| 58 kKeyMask = (1 << kKeyBits) - 1, | |
| 59 }; | |
| 60 | |
| 61 GrGLCoordTransform() { fPrevMatrix = SkMatrix::InvalidMatrix(); } | |
| 62 | |
| 63 /** | |
| 64 * Generates the key for the portion of the code emitted by this class's emi
tCode() function. | |
| 65 */ | |
| 66 static EffectKey GenKey(const GrDrawEffect&, int transformIdx); | |
| 67 | |
| 68 /** | |
| 69 * Stores the name and type of a transformed set of coordinates. This class
is passed to | |
| 70 * GrGLEffect::emitCode. | |
| 71 */ | |
| 72 class TransformedCoords { | |
| 73 public: | |
| 74 const char* c_str() const { return fName.c_str(); } | |
| 75 GrSLType type() const { return fType; } | |
| 76 const SkString& getName() const { return fName; } | |
| 77 // TODO: Remove the VS name when we have vertexless shaders, and gradien
ts are reworked. | |
| 78 const SkString& getVSName() const { return fVSName; } | |
| 79 | |
| 80 private: | |
| 81 friend class GrGLCoordTransform; | |
| 82 | |
| 83 SkString fName; | |
| 84 GrSLType fType; | |
| 85 SkString fVSName; | |
| 86 }; | |
| 87 | |
| 88 /** | |
| 89 * Emits code to implement the matrix in the VS. A varying is added as an ou
tput of the VS and | |
| 90 * input to the FS. The varying may be either a vec2f or vec3f depending upo
n whether | |
| 91 * perspective interpolation is required or not. The names of the varying in
the VS and FS as | |
| 92 * well as its type are written to the TransformedCoords* object. The suffix
is an optional | |
| 93 * parameter that can be used to make all variables emitted by the object un
ique within a stage. | |
| 94 * It is only necessary if multiple GrGLCoordTransform objects are used by a
single GrGLEffect. | |
| 95 */ | |
| 96 void emitCode(GrGLShaderBuilder*, EffectKey, TransformedCoords*, int suffix
= 0); | |
| 97 | |
| 98 /** | |
| 99 * Call from a GrGLEffect's subclass to update the texture matrix. The matri
x and reverseY value | |
| 100 * should match those used with GenKey. | |
| 101 */ | |
| 102 void setData(const GrGLUniformManager&, const GrDrawEffect&, int transformId
x); | |
| 103 | |
| 104 GrGLUniformManager::UniformHandle fUni; | |
| 105 GrSLType fUniType; | |
| 106 SkMatrix fPrevMatrix; | |
| 107 }; | |
| 108 | |
| 109 #endif | |
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