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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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928 } | 928 } |
929 | 929 |
930 return key; | 930 return key; |
931 } | 931 } |
932 | 932 |
933 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, | 933 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, |
934 const char* gradientTValue, | 934 const char* gradientTValue, |
935 EffectKey key, | 935 EffectKey key, |
936 const char* outputColor, | 936 const char* outputColor, |
937 const char* inputColor, | 937 const char* inputColor, |
938 const GrGLShaderBuilder::TextureSamplerArray&
samplers) { | 938 const TextureSamplerArray& samplers) { |
939 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){ | 939 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){ |
940 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 940 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
941 builder->getUniformVariable(fColorStartUni).c_str
(), | 941 builder->getUniformVariable(fColorStartUni).c_str
(), |
942 builder->getUniformVariable(fColorEndUni).c_str()
, | 942 builder->getUniformVariable(fColorEndUni).c_str()
, |
943 gradientTValue); | 943 gradientTValue); |
944 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 944 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
945 // considerations: | 945 // considerations: |
946 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 946 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
947 // case. Make sure the key reflects this optimization (and note that it
can use the same | 947 // case. Make sure the key reflects this optimization (and note that it
can use the same |
948 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 948 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
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1136 (*stops)[i] = stop; | 1136 (*stops)[i] = stop; |
1137 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1137 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1138 } | 1138 } |
1139 } | 1139 } |
1140 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1140 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1141 | 1141 |
1142 return outColors; | 1142 return outColors; |
1143 } | 1143 } |
1144 | 1144 |
1145 #endif | 1145 #endif |
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