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Side by Side Diff: third_party/WebKit/Source/devtools/front_end/layer_viewer/Layers3DView.js

Issue 2560043005: DevTools: Remove unused variables. Disallow unused variables with eslint (Closed)
Patch Set: A new unused variable was born Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2014 Google Inc. All rights reserved. 2 * Copyright (C) 2014 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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224 } 224 }
225 225
226 _resizeCanvas() { 226 _resizeCanvas() {
227 this._canvasElement.width = this._canvasElement.offsetWidth * window.deviceP ixelRatio; 227 this._canvasElement.width = this._canvasElement.offsetWidth * window.deviceP ixelRatio;
228 this._canvasElement.height = this._canvasElement.offsetHeight * window.devic ePixelRatio; 228 this._canvasElement.height = this._canvasElement.offsetHeight * window.devic ePixelRatio;
229 } 229 }
230 230
231 _updateTransformAndConstraints() { 231 _updateTransformAndConstraints() {
232 var paddingFraction = 0.1; 232 var paddingFraction = 0.1;
233 var viewport = this._layerTree.viewportSize(); 233 var viewport = this._layerTree.viewportSize();
234 var root = this._layerTree.root();
235 var baseWidth = viewport ? viewport.width : this._dimensionsForAutoscale.wid th; 234 var baseWidth = viewport ? viewport.width : this._dimensionsForAutoscale.wid th;
236 var baseHeight = viewport ? viewport.height : this._dimensionsForAutoscale.h eight; 235 var baseHeight = viewport ? viewport.height : this._dimensionsForAutoscale.h eight;
237 var canvasWidth = this._canvasElement.width; 236 var canvasWidth = this._canvasElement.width;
238 var canvasHeight = this._canvasElement.height; 237 var canvasHeight = this._canvasElement.height;
239 var paddingX = canvasWidth * paddingFraction; 238 var paddingX = canvasWidth * paddingFraction;
240 var paddingY = canvasHeight * paddingFraction; 239 var paddingY = canvasHeight * paddingFraction;
241 var scaleX = (canvasWidth - 2 * paddingX) / baseWidth; 240 var scaleX = (canvasWidth - 2 * paddingX) / baseWidth;
242 var scaleY = (canvasHeight - 2 * paddingY) / baseHeight; 241 var scaleY = (canvasHeight - 2 * paddingY) / baseHeight;
243 var viewScale = Math.min(scaleX, scaleY); 242 var viewScale = Math.min(scaleX, scaleY);
244 var minScaleConstraint = 243 var minScaleConstraint =
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1178 * @return {!Promise} 1177 * @return {!Promise}
1179 */ 1178 */
1180 update(glContext, scale) { 1179 update(glContext, scale) {
1181 this._gl = glContext; 1180 this._gl = glContext;
1182 this.scale = scale; 1181 this.scale = scale;
1183 return this.snapshot.replay(null, null, scale).then(imageURL => imageURL && UI.loadImage(imageURL)).then(image => { 1182 return this.snapshot.replay(null, null, scale).then(imageURL => imageURL && UI.loadImage(imageURL)).then(image => {
1184 this.texture = image && LayerViewer.LayerTextureManager._createTextureForI mage(glContext, image); 1183 this.texture = image && LayerViewer.LayerTextureManager._createTextureForI mage(glContext, image);
1185 }); 1184 });
1186 } 1185 }
1187 }; 1186 };
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