Index: cc/output/overlay_strategy_underlay.cc |
diff --git a/cc/output/overlay_strategy_underlay.cc b/cc/output/overlay_strategy_underlay.cc |
index e50918967c5872025f285573a796e457052370af..e08c40d539f60a718901235b5303f59238b5e11b 100644 |
--- a/cc/output/overlay_strategy_underlay.cc |
+++ b/cc/output/overlay_strategy_underlay.cc |
@@ -52,14 +52,14 @@ bool OverlayStrategyUnderlay::Attempt(ResourceProvider* resource_provider, |
// we can only promote a single quad. Otherwise, somebody might try to |
// back one of the promotable quads with a SurfaceView, and either it or |
// |candidate| would have to fall back to a texture. |
- candidate_list->promotable_resource_hints_.clear(); |
- candidate_list->promotable_resource_hints_.insert(candidate.resource_id); |
+ candidate_list->promotion_hint_info_map_.clear(); |
+ candidate_list->AddPromotionHint(candidate); |
return true; |
} else { |
// If |candidate| should get a promotion hint, then rememeber that now. |
- candidate_list->promotable_resource_hints_.insert( |
- new_candidate_list.promotable_resource_hints_.begin(), |
- new_candidate_list.promotable_resource_hints_.end()); |
+ candidate_list->promotion_hint_info_map_.insert( |
+ new_candidate_list.promotion_hint_info_map_.begin(), |
+ new_candidate_list.promotion_hint_info_map_.end()); |
} |
} |