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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/mus/mus_context_factory.h" | 5 #include "ui/aura/mus/mus_context_factory.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "services/ui/public/cpp/context_provider.h" | 8 #include "services/ui/public/cpp/context_provider.h" |
9 #include "services/ui/public/cpp/gpu/gpu_service.h" | 9 #include "services/ui/public/cpp/gpu/gpu.h" |
10 #include "ui/aura/mus/window_port_mus.h" | 10 #include "ui/aura/mus/window_port_mus.h" |
11 #include "ui/aura/window_tree_host.h" | 11 #include "ui/aura/window_tree_host.h" |
12 #include "ui/compositor/reflector.h" | 12 #include "ui/compositor/reflector.h" |
13 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
14 | 14 |
15 namespace aura { | 15 namespace aura { |
16 namespace { | 16 namespace { |
17 | 17 |
18 class FakeReflector : public ui::Reflector { | 18 class FakeReflector : public ui::Reflector { |
19 public: | 19 public: |
20 FakeReflector() {} | 20 FakeReflector() {} |
21 ~FakeReflector() override {} | 21 ~FakeReflector() override {} |
22 void OnMirroringCompositorResized() override {} | 22 void OnMirroringCompositorResized() override {} |
23 void AddMirroringLayer(ui::Layer* layer) override {} | 23 void AddMirroringLayer(ui::Layer* layer) override {} |
24 void RemoveMirroringLayer(ui::Layer* layer) override {} | 24 void RemoveMirroringLayer(ui::Layer* layer) override {} |
25 }; | 25 }; |
26 | 26 |
27 } // namespace | 27 } // namespace |
28 | 28 |
29 MusContextFactory::MusContextFactory(ui::GpuService* gpu_service) | 29 MusContextFactory::MusContextFactory(ui::Gpu* gpu) |
30 : next_sink_id_(1u), gpu_service_(gpu_service) {} | 30 : next_sink_id_(1u), gpu_(gpu) {} |
31 | 31 |
32 MusContextFactory::~MusContextFactory() {} | 32 MusContextFactory::~MusContextFactory() {} |
33 | 33 |
34 void MusContextFactory::CreateCompositorFrameSink( | 34 void MusContextFactory::CreateCompositorFrameSink( |
35 base::WeakPtr<ui::Compositor> compositor) { | 35 base::WeakPtr<ui::Compositor> compositor) { |
36 WindowTreeHost* host = | 36 WindowTreeHost* host = |
37 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); | 37 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); |
38 WindowPortMus* window_port = WindowPortMus::Get(host->window()); | 38 WindowPortMus* window_port = WindowPortMus::Get(host->window()); |
39 DCHECK(window_port); | 39 DCHECK(window_port); |
40 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( | 40 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( |
41 ui::mojom::CompositorFrameSinkType::DEFAULT, | 41 ui::mojom::CompositorFrameSinkType::DEFAULT, |
42 make_scoped_refptr( | 42 make_scoped_refptr( |
43 new ui::ContextProvider(gpu_service_->EstablishGpuChannelSync())), | 43 new ui::ContextProvider(gpu_->EstablishGpuChannelSync())), |
44 gpu_service_->gpu_memory_buffer_manager()); | 44 gpu_->gpu_memory_buffer_manager()); |
45 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); | 45 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); |
46 } | 46 } |
47 | 47 |
48 std::unique_ptr<ui::Reflector> MusContextFactory::CreateReflector( | 48 std::unique_ptr<ui::Reflector> MusContextFactory::CreateReflector( |
49 ui::Compositor* mirroed_compositor, | 49 ui::Compositor* mirroed_compositor, |
50 ui::Layer* mirroring_layer) { | 50 ui::Layer* mirroring_layer) { |
51 // NOTIMPLEMENTED(); | 51 // NOTIMPLEMENTED(); |
52 return base::WrapUnique(new FakeReflector); | 52 return base::WrapUnique(new FakeReflector); |
53 } | 53 } |
54 | 54 |
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70 return false; | 70 return false; |
71 } | 71 } |
72 | 72 |
73 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, | 73 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, |
74 gfx::BufferUsage usage) { | 74 gfx::BufferUsage usage) { |
75 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. | 75 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. |
76 return GL_TEXTURE_2D; | 76 return GL_TEXTURE_2D; |
77 } | 77 } |
78 | 78 |
79 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { | 79 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { |
80 return gpu_service_->gpu_memory_buffer_manager(); | 80 return gpu_->gpu_memory_buffer_manager(); |
81 } | 81 } |
82 | 82 |
83 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { | 83 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { |
84 return raster_thread_helper_.task_graph_runner(); | 84 return raster_thread_helper_.task_graph_runner(); |
85 } | 85 } |
86 | 86 |
87 cc::FrameSinkId MusContextFactory::AllocateFrameSinkId() { | 87 cc::FrameSinkId MusContextFactory::AllocateFrameSinkId() { |
88 return cc::FrameSinkId(0, next_sink_id_++); | 88 return cc::FrameSinkId(0, next_sink_id_++); |
89 } | 89 } |
90 | 90 |
91 cc::SurfaceManager* MusContextFactory::GetSurfaceManager() { | 91 cc::SurfaceManager* MusContextFactory::GetSurfaceManager() { |
92 return &surface_manager_; | 92 return &surface_manager_; |
93 } | 93 } |
94 | 94 |
95 void MusContextFactory::SetDisplayVisible(ui::Compositor* compositor, | 95 void MusContextFactory::SetDisplayVisible(ui::Compositor* compositor, |
96 bool visible) { | 96 bool visible) { |
97 // TODO(fsamuel): display[compositor]->SetVisible(visible); | 97 // TODO(fsamuel): display[compositor]->SetVisible(visible); |
98 } | 98 } |
99 | 99 |
100 void MusContextFactory::ResizeDisplay(ui::Compositor* compositor, | 100 void MusContextFactory::ResizeDisplay(ui::Compositor* compositor, |
101 const gfx::Size& size) { | 101 const gfx::Size& size) { |
102 // TODO(fsamuel): display[compositor]->Resize(size); | 102 // TODO(fsamuel): display[compositor]->Resize(size); |
103 } | 103 } |
104 | 104 |
105 } // namespace aura | 105 } // namespace aura |
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