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Side by Side Diff: services/ui/ws/window_server_test_base.cc

Issue 2559343003: mus: Rename GpuService to Gpu. (Closed)
Patch Set: . Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/ws/window_server_test_base.h" 5 #include "services/ui/ws/window_server_test_base.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/memory/ptr_util.h" 9 #include "base/memory/ptr_util.h"
10 #include "base/run_loop.h" 10 #include "base/run_loop.h"
11 #include "base/single_thread_task_runner.h" 11 #include "base/single_thread_task_runner.h"
12 #include "base/test/test_timeouts.h" 12 #include "base/test/test_timeouts.h"
13 #include "base/threading/thread_task_runner_handle.h" 13 #include "base/threading/thread_task_runner_handle.h"
14 #include "services/service_manager/public/cpp/connector.h" 14 #include "services/service_manager/public/cpp/connector.h"
15 #include "services/service_manager/public/cpp/interface_registry.h" 15 #include "services/service_manager/public/cpp/interface_registry.h"
16 #include "services/ui/public/cpp/gpu/gpu_service.h" 16 #include "services/ui/public/cpp/gpu/gpu.h"
17 #include "ui/aura/env.h" 17 #include "ui/aura/env.h"
18 #include "ui/aura/mus/mus_context_factory.h" 18 #include "ui/aura/mus/mus_context_factory.h"
19 #include "ui/aura/mus/window_tree_client.h" 19 #include "ui/aura/mus/window_tree_client.h"
20 #include "ui/aura/mus/window_tree_host_mus.h" 20 #include "ui/aura/mus/window_tree_host_mus.h"
21 #include "ui/display/display.h" 21 #include "ui/display/display.h"
22 #include "ui/display/display_list.h" 22 #include "ui/display/display_list.h"
23 #include "ui/wm/core/capture_controller.h" 23 #include "ui/wm/core/capture_controller.h"
24 24
25 namespace ui { 25 namespace ui {
26 namespace { 26 namespace {
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 std::unique_ptr<aura::WindowTreeClient> result = 86 std::unique_ptr<aura::WindowTreeClient> result =
87 std::move(window_tree_clients_.back()); 87 std::move(window_tree_clients_.back());
88 window_tree_clients_.pop_back(); 88 window_tree_clients_.pop_back();
89 return result; 89 return result;
90 } 90 }
91 91
92 void WindowServerTestBase::SetUp() { 92 void WindowServerTestBase::SetUp() {
93 WindowServerServiceTestBase::SetUp(); 93 WindowServerServiceTestBase::SetUp();
94 94
95 env_ = aura::Env::CreateInstance(aura::Env::Mode::MUS); 95 env_ = aura::Env::CreateInstance(aura::Env::Mode::MUS);
96 gpu_service_ = ui::GpuService::Create(connector(), nullptr); 96 gpu_ = ui::Gpu::Create(connector(), nullptr);
97 compositor_context_factory_ = 97 compositor_context_factory_ =
98 base::MakeUnique<aura::MusContextFactory>(gpu_service_.get()); 98 base::MakeUnique<aura::MusContextFactory>(gpu_.get());
99 env_->set_context_factory(compositor_context_factory_.get()); 99 env_->set_context_factory(compositor_context_factory_.get());
100 display::Screen::SetScreenInstance(&screen_); 100 display::Screen::SetScreenInstance(&screen_);
101 std::unique_ptr<aura::WindowTreeClient> window_manager_window_tree_client = 101 std::unique_ptr<aura::WindowTreeClient> window_manager_window_tree_client =
102 base::MakeUnique<aura::WindowTreeClient>(connector(), this, this); 102 base::MakeUnique<aura::WindowTreeClient>(connector(), this, this);
103 window_manager_window_tree_client->ConnectAsWindowManager(); 103 window_manager_window_tree_client->ConnectAsWindowManager();
104 window_manager_ = window_manager_window_tree_client.get(); 104 window_manager_ = window_manager_window_tree_client.get();
105 window_tree_clients_.push_back(std::move(window_manager_window_tree_client)); 105 window_tree_clients_.push_back(std::move(window_manager_window_tree_client));
106 106
107 // Connecting as the WindowManager results in OnWmNewDisplay() being called 107 // Connecting as the WindowManager results in OnWmNewDisplay() being called
108 // with the display (and root). Wait for it to be called so we have display 108 // with the display (and root). Wait for it to be called so we have display
109 // and root window information (otherwise we can't really do anything). 109 // and root window information (otherwise we can't really do anything).
110 ASSERT_TRUE(DoRunLoopWithTimeout()); 110 ASSERT_TRUE(DoRunLoopWithTimeout());
111 } 111 }
112 112
113 void WindowServerTestBase::TearDown() { 113 void WindowServerTestBase::TearDown() {
114 // WindowTreeHost depends on WindowTreeClient. 114 // WindowTreeHost depends on WindowTreeClient.
115 window_tree_hosts_.clear(); 115 window_tree_hosts_.clear();
116 window_tree_clients_.clear(); 116 window_tree_clients_.clear();
117 env_.reset(); 117 env_.reset();
118 gpu_service_.reset(); 118 gpu_.reset();
119 display::Screen::SetScreenInstance(nullptr); 119 display::Screen::SetScreenInstance(nullptr);
120 120
121 WindowServerServiceTestBase::TearDown(); 121 WindowServerServiceTestBase::TearDown();
122 } 122 }
123 123
124 bool WindowServerTestBase::OnConnect( 124 bool WindowServerTestBase::OnConnect(
125 const service_manager::Identity& remote_identity, 125 const service_manager::Identity& remote_identity,
126 service_manager::InterfaceRegistry* registry) { 126 service_manager::InterfaceRegistry* registry) {
127 registry->AddInterface<mojom::WindowTreeClient>(this); 127 registry->AddInterface<mojom::WindowTreeClient>(this);
128 return true; 128 return true;
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 ++iter) { 275 ++iter) {
276 if ((*iter).get() == window_tree_host) { 276 if ((*iter).get() == window_tree_host) {
277 window_tree_hosts_.erase(iter); 277 window_tree_hosts_.erase(iter);
278 return true; 278 return true;
279 } 279 }
280 } 280 }
281 return false; 281 return false;
282 } 282 }
283 283
284 } // namespace ui 284 } // namespace ui
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