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Side by Side Diff: services/ui/gpu/gpu_service.cc

Issue 2559183003: mus: More gpu-related renames. (Closed)
Patch Set: . Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/gpu/gpu_service_internal.h" 5 #include "services/ui/gpu/gpu_service.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "base/threading/thread_task_runner_handle.h" 9 #include "base/threading/thread_task_runner_handle.h"
10 #include "build/build_config.h" 10 #include "build/build_config.h"
11 #include "cc/output/in_process_context_provider.h" 11 #include "cc/output/in_process_context_provider.h"
12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
13 #include "gpu/command_buffer/service/gpu_switches.h" 13 #include "gpu/command_buffer/service/gpu_switches.h"
14 #include "gpu/command_buffer/service/sync_point_manager.h" 14 #include "gpu/command_buffer/service/sync_point_manager.h"
15 #include "gpu/config/gpu_info_collector.h" 15 #include "gpu/config/gpu_info_collector.h"
(...skipping 13 matching lines...) Expand all
29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h" 29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h"
30 #include "mojo/public/cpp/bindings/strong_binding.h" 30 #include "mojo/public/cpp/bindings/strong_binding.h"
31 #include "ui/gl/gl_implementation.h" 31 #include "ui/gl/gl_implementation.h"
32 #include "ui/gl/gl_switches.h" 32 #include "ui/gl/gl_switches.h"
33 #include "ui/gl/gpu_switching_manager.h" 33 #include "ui/gl/gpu_switching_manager.h"
34 #include "ui/gl/init/gl_factory.h" 34 #include "ui/gl/init/gl_factory.h"
35 #include "url/gurl.h" 35 #include "url/gurl.h"
36 36
37 namespace ui { 37 namespace ui {
38 38
39 GpuServiceInternal::GpuServiceInternal( 39 GpuService::GpuService(const gpu::GPUInfo& gpu_info,
40 const gpu::GPUInfo& gpu_info, 40 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread,
41 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, 41 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory,
42 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, 42 scoped_refptr<base::SingleThreadTaskRunner> io_runner)
43 scoped_refptr<base::SingleThreadTaskRunner> io_runner)
44 : io_runner_(std::move(io_runner)), 43 : io_runner_(std::move(io_runner)),
45 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, 44 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
46 base::WaitableEvent::InitialState::NOT_SIGNALED), 45 base::WaitableEvent::InitialState::NOT_SIGNALED),
47 watchdog_thread_(std::move(watchdog_thread)), 46 watchdog_thread_(std::move(watchdog_thread)),
48 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), 47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
49 gpu_info_(gpu_info) {} 48 gpu_info_(gpu_info) {}
50 49
51 GpuServiceInternal::~GpuServiceInternal() { 50 GpuService::~GpuService() {
52 bindings_.CloseAllBindings(); 51 bindings_.CloseAllBindings();
53 media_gpu_channel_manager_.reset(); 52 media_gpu_channel_manager_.reset();
54 gpu_channel_manager_.reset(); 53 gpu_channel_manager_.reset();
55 owned_sync_point_manager_.reset(); 54 owned_sync_point_manager_.reset();
56 55
57 // Signal this event before destroying the child process. That way all 56 // Signal this event before destroying the child process. That way all
58 // background threads can cleanup. 57 // background threads can cleanup.
59 // For example, in the renderer the RenderThread instances will be able to 58 // For example, in the renderer the RenderThread instances will be able to
60 // notice shutdown before the render process begins waiting for them to exit. 59 // notice shutdown before the render process begins waiting for them to exit.
61 shutdown_event_.Signal(); 60 shutdown_event_.Signal();
62 } 61 }
63 62
64 void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) { 63 void GpuService::InitializeWithHost(mojom::GpuHostPtr gpu_host) {
65 DCHECK(CalledOnValidThread()); 64 DCHECK(CalledOnValidThread());
66 DCHECK(!gpu_host_); 65 DCHECK(!gpu_host_);
67 gpu_host_ = std::move(gpu_host); 66 gpu_host_ = std::move(gpu_host);
68 gpu_info_.video_decode_accelerator_capabilities = 67 gpu_info_.video_decode_accelerator_capabilities =
69 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); 68 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
70 gpu_info_.video_encode_accelerator_supported_profiles = 69 gpu_info_.video_encode_accelerator_supported_profiles =
71 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); 70 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
72 gpu_info_.jpeg_decode_accelerator_supported = 71 gpu_info_.jpeg_decode_accelerator_supported =
73 media::GpuJpegDecodeAccelerator::IsSupported(); 72 media::GpuJpegDecodeAccelerator::IsSupported();
74 gpu_host_->DidInitialize(gpu_info_); 73 gpu_host_->DidInitialize(gpu_info_);
75 74
76 DCHECK(!owned_sync_point_manager_); 75 DCHECK(!owned_sync_point_manager_);
77 const bool allow_threaded_wait = false; 76 const bool allow_threaded_wait = false;
78 owned_sync_point_manager_.reset( 77 owned_sync_point_manager_.reset(
79 new gpu::SyncPointManager(allow_threaded_wait)); 78 new gpu::SyncPointManager(allow_threaded_wait));
80 79
81 // Defer creation of the render thread. This is to prevent it from handling 80 // Defer creation of the render thread. This is to prevent it from handling
82 // IPC messages before the sandbox has been enabled and all other necessary 81 // IPC messages before the sandbox has been enabled and all other necessary
83 // initialization has succeeded. 82 // initialization has succeeded.
84 gpu_channel_manager_.reset(new gpu::GpuChannelManager( 83 gpu_channel_manager_.reset(new gpu::GpuChannelManager(
85 gpu_preferences_, this, watchdog_thread_.get(), 84 gpu_preferences_, this, watchdog_thread_.get(),
86 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), 85 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(),
87 &shutdown_event_, owned_sync_point_manager_.get(), 86 &shutdown_event_, owned_sync_point_manager_.get(),
88 gpu_memory_buffer_factory_)); 87 gpu_memory_buffer_factory_));
89 88
90 media_gpu_channel_manager_.reset( 89 media_gpu_channel_manager_.reset(
91 new media::MediaGpuChannelManager(gpu_channel_manager_.get())); 90 new media::MediaGpuChannelManager(gpu_channel_manager_.get()));
92 } 91 }
93 92
94 void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { 93 void GpuService::Bind(mojom::GpuServiceRequest request) {
95 bindings_.AddBinding(this, std::move(request)); 94 bindings_.AddBinding(this, std::move(request));
96 } 95 }
97 96
98 void GpuServiceInternal::CreateGpuMemoryBuffer( 97 void GpuService::CreateGpuMemoryBuffer(
99 gfx::GpuMemoryBufferId id, 98 gfx::GpuMemoryBufferId id,
100 const gfx::Size& size, 99 const gfx::Size& size,
101 gfx::BufferFormat format, 100 gfx::BufferFormat format,
102 gfx::BufferUsage usage, 101 gfx::BufferUsage usage,
103 int client_id, 102 int client_id,
104 gpu::SurfaceHandle surface_handle, 103 gpu::SurfaceHandle surface_handle,
105 const CreateGpuMemoryBufferCallback& callback) { 104 const CreateGpuMemoryBufferCallback& callback) {
106 DCHECK(CalledOnValidThread()); 105 DCHECK(CalledOnValidThread());
107 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( 106 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
108 id, size, format, usage, client_id, surface_handle)); 107 id, size, format, usage, client_id, surface_handle));
109 } 108 }
110 109
111 void GpuServiceInternal::DestroyGpuMemoryBuffer( 110 void GpuService::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
112 gfx::GpuMemoryBufferId id, 111 int client_id,
113 int client_id, 112 const gpu::SyncToken& sync_token) {
114 const gpu::SyncToken& sync_token) {
115 DCHECK(CalledOnValidThread()); 113 DCHECK(CalledOnValidThread());
116 if (gpu_channel_manager_) 114 if (gpu_channel_manager_)
117 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); 115 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
118 } 116 }
119 117
120 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { 118 void GpuService::DidCreateOffscreenContext(const GURL& active_url) {
121 gpu_host_->DidCreateOffscreenContext(active_url); 119 gpu_host_->DidCreateOffscreenContext(active_url);
122 } 120 }
123 121
124 void GpuServiceInternal::DidDestroyChannel(int client_id) { 122 void GpuService::DidDestroyChannel(int client_id) {
125 media_gpu_channel_manager_->RemoveChannel(client_id); 123 media_gpu_channel_manager_->RemoveChannel(client_id);
126 gpu_host_->DidDestroyChannel(client_id); 124 gpu_host_->DidDestroyChannel(client_id);
127 } 125 }
128 126
129 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { 127 void GpuService::DidDestroyOffscreenContext(const GURL& active_url) {
130 gpu_host_->DidDestroyOffscreenContext(active_url); 128 gpu_host_->DidDestroyOffscreenContext(active_url);
131 } 129 }
132 130
133 void GpuServiceInternal::DidLoseContext(bool offscreen, 131 void GpuService::DidLoseContext(bool offscreen,
134 gpu::error::ContextLostReason reason, 132 gpu::error::ContextLostReason reason,
135 const GURL& active_url) { 133 const GURL& active_url) {
136 gpu_host_->DidLoseContext(offscreen, reason, active_url); 134 gpu_host_->DidLoseContext(offscreen, reason, active_url);
137 } 135 }
138 136
139 void GpuServiceInternal::StoreShaderToDisk(int client_id, 137 void GpuService::StoreShaderToDisk(int client_id,
140 const std::string& key, 138 const std::string& key,
141 const std::string& shader) { 139 const std::string& shader) {
142 gpu_host_->StoreShaderToDisk(client_id, key, shader); 140 gpu_host_->StoreShaderToDisk(client_id, key, shader);
143 } 141 }
144 142
145 #if defined(OS_WIN) 143 #if defined(OS_WIN)
146 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( 144 void GpuService::SendAcceleratedSurfaceCreatedChildWindow(
147 gpu::SurfaceHandle parent_window, 145 gpu::SurfaceHandle parent_window,
148 gpu::SurfaceHandle child_window) { 146 gpu::SurfaceHandle child_window) {
149 ::SetParent(child_window, parent_window); 147 ::SetParent(child_window, parent_window);
150 } 148 }
151 #endif 149 #endif
152 150
153 void GpuServiceInternal::SetActiveURL(const GURL& url) { 151 void GpuService::SetActiveURL(const GURL& url) {
154 // TODO(penghuang): implement this function. 152 // TODO(penghuang): implement this function.
155 } 153 }
156 154
157 void GpuServiceInternal::EstablishGpuChannel( 155 void GpuService::EstablishGpuChannel(
158 int32_t client_id, 156 int32_t client_id,
159 uint64_t client_tracing_id, 157 uint64_t client_tracing_id,
160 bool is_gpu_host, 158 bool is_gpu_host,
161 const EstablishGpuChannelCallback& callback) { 159 const EstablishGpuChannelCallback& callback) {
162 DCHECK(CalledOnValidThread()); 160 DCHECK(CalledOnValidThread());
163 161
164 if (!gpu_channel_manager_) { 162 if (!gpu_channel_manager_) {
165 callback.Run(mojo::ScopedMessagePipeHandle()); 163 callback.Run(mojo::ScopedMessagePipeHandle());
166 return; 164 return;
167 } 165 }
168 166
169 const bool preempts = is_gpu_host; 167 const bool preempts = is_gpu_host;
170 const bool allow_view_command_buffers = is_gpu_host; 168 const bool allow_view_command_buffers = is_gpu_host;
171 const bool allow_real_time_streams = is_gpu_host; 169 const bool allow_real_time_streams = is_gpu_host;
172 mojo::ScopedMessagePipeHandle channel_handle; 170 mojo::ScopedMessagePipeHandle channel_handle;
173 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( 171 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
174 client_id, client_tracing_id, preempts, allow_view_command_buffers, 172 client_id, client_tracing_id, preempts, allow_view_command_buffers,
175 allow_real_time_streams); 173 allow_real_time_streams);
176 channel_handle.reset(handle.mojo_handle); 174 channel_handle.reset(handle.mojo_handle);
177 media_gpu_channel_manager_->AddChannel(client_id); 175 media_gpu_channel_manager_->AddChannel(client_id);
178 callback.Run(std::move(channel_handle)); 176 callback.Run(std::move(channel_handle));
179 } 177 }
180 178
181 } // namespace ui 179 } // namespace ui
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