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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/memory/shared_memory.h" | 8 #include "base/memory/shared_memory.h" |
9 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
11 #include "cc/output/in_process_context_provider.h" | 11 #include "cc/output/in_process_context_provider.h" |
12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
13 #include "gpu/command_buffer/service/gpu_switches.h" | 13 #include "gpu/command_buffer/service/gpu_switches.h" |
14 #include "gpu/command_buffer/service/sync_point_manager.h" | 14 #include "gpu/command_buffer/service/sync_point_manager.h" |
15 #include "gpu/config/gpu_info_collector.h" | 15 #include "gpu/config/gpu_info_collector.h" |
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29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h" | 29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h" |
30 #include "mojo/public/cpp/bindings/strong_binding.h" | 30 #include "mojo/public/cpp/bindings/strong_binding.h" |
31 #include "ui/gl/gl_implementation.h" | 31 #include "ui/gl/gl_implementation.h" |
32 #include "ui/gl/gl_switches.h" | 32 #include "ui/gl/gl_switches.h" |
33 #include "ui/gl/gpu_switching_manager.h" | 33 #include "ui/gl/gpu_switching_manager.h" |
34 #include "ui/gl/init/gl_factory.h" | 34 #include "ui/gl/init/gl_factory.h" |
35 #include "url/gurl.h" | 35 #include "url/gurl.h" |
36 | 36 |
37 namespace ui { | 37 namespace ui { |
38 | 38 |
39 GpuServiceInternal::GpuServiceInternal( | 39 GpuService::GpuService(const gpu::GPUInfo& gpu_info, |
40 const gpu::GPUInfo& gpu_info, | 40 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, |
41 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, | 41 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
42 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, | 42 scoped_refptr<base::SingleThreadTaskRunner> io_runner) |
43 scoped_refptr<base::SingleThreadTaskRunner> io_runner) | |
44 : io_runner_(std::move(io_runner)), | 43 : io_runner_(std::move(io_runner)), |
45 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 44 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
46 base::WaitableEvent::InitialState::NOT_SIGNALED), | 45 base::WaitableEvent::InitialState::NOT_SIGNALED), |
47 watchdog_thread_(std::move(watchdog_thread)), | 46 watchdog_thread_(std::move(watchdog_thread)), |
48 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
49 gpu_info_(gpu_info) {} | 48 gpu_info_(gpu_info) {} |
50 | 49 |
51 GpuServiceInternal::~GpuServiceInternal() { | 50 GpuService::~GpuService() { |
52 bindings_.CloseAllBindings(); | 51 bindings_.CloseAllBindings(); |
53 media_gpu_channel_manager_.reset(); | 52 media_gpu_channel_manager_.reset(); |
54 gpu_channel_manager_.reset(); | 53 gpu_channel_manager_.reset(); |
55 owned_sync_point_manager_.reset(); | 54 owned_sync_point_manager_.reset(); |
56 | 55 |
57 // Signal this event before destroying the child process. That way all | 56 // Signal this event before destroying the child process. That way all |
58 // background threads can cleanup. | 57 // background threads can cleanup. |
59 // For example, in the renderer the RenderThread instances will be able to | 58 // For example, in the renderer the RenderThread instances will be able to |
60 // notice shutdown before the render process begins waiting for them to exit. | 59 // notice shutdown before the render process begins waiting for them to exit. |
61 shutdown_event_.Signal(); | 60 shutdown_event_.Signal(); |
62 } | 61 } |
63 | 62 |
64 void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) { | 63 void GpuService::InitializeWithHost(mojom::GpuHostPtr gpu_host) { |
65 DCHECK(CalledOnValidThread()); | 64 DCHECK(CalledOnValidThread()); |
66 DCHECK(!gpu_host_); | 65 DCHECK(!gpu_host_); |
67 gpu_host_ = std::move(gpu_host); | 66 gpu_host_ = std::move(gpu_host); |
68 gpu_info_.video_decode_accelerator_capabilities = | 67 gpu_info_.video_decode_accelerator_capabilities = |
69 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | 68 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
70 gpu_info_.video_encode_accelerator_supported_profiles = | 69 gpu_info_.video_encode_accelerator_supported_profiles = |
71 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | 70 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
72 gpu_info_.jpeg_decode_accelerator_supported = | 71 gpu_info_.jpeg_decode_accelerator_supported = |
73 media::GpuJpegDecodeAccelerator::IsSupported(); | 72 media::GpuJpegDecodeAccelerator::IsSupported(); |
74 gpu_host_->DidInitialize(gpu_info_); | 73 gpu_host_->DidInitialize(gpu_info_); |
75 | 74 |
76 DCHECK(!owned_sync_point_manager_); | 75 DCHECK(!owned_sync_point_manager_); |
77 const bool allow_threaded_wait = false; | 76 const bool allow_threaded_wait = false; |
78 owned_sync_point_manager_.reset( | 77 owned_sync_point_manager_.reset( |
79 new gpu::SyncPointManager(allow_threaded_wait)); | 78 new gpu::SyncPointManager(allow_threaded_wait)); |
80 | 79 |
81 // Defer creation of the render thread. This is to prevent it from handling | 80 // Defer creation of the render thread. This is to prevent it from handling |
82 // IPC messages before the sandbox has been enabled and all other necessary | 81 // IPC messages before the sandbox has been enabled and all other necessary |
83 // initialization has succeeded. | 82 // initialization has succeeded. |
84 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | 83 gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
85 gpu_preferences_, this, watchdog_thread_.get(), | 84 gpu_preferences_, this, watchdog_thread_.get(), |
86 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), | 85 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), |
87 &shutdown_event_, owned_sync_point_manager_.get(), | 86 &shutdown_event_, owned_sync_point_manager_.get(), |
88 gpu_memory_buffer_factory_)); | 87 gpu_memory_buffer_factory_)); |
89 | 88 |
90 media_gpu_channel_manager_.reset( | 89 media_gpu_channel_manager_.reset( |
91 new media::MediaGpuChannelManager(gpu_channel_manager_.get())); | 90 new media::MediaGpuChannelManager(gpu_channel_manager_.get())); |
92 } | 91 } |
93 | 92 |
94 void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { | 93 void GpuService::Bind(mojom::GpuServiceRequest request) { |
95 bindings_.AddBinding(this, std::move(request)); | 94 bindings_.AddBinding(this, std::move(request)); |
96 } | 95 } |
97 | 96 |
98 void GpuServiceInternal::CreateGpuMemoryBuffer( | 97 void GpuService::CreateGpuMemoryBuffer( |
99 gfx::GpuMemoryBufferId id, | 98 gfx::GpuMemoryBufferId id, |
100 const gfx::Size& size, | 99 const gfx::Size& size, |
101 gfx::BufferFormat format, | 100 gfx::BufferFormat format, |
102 gfx::BufferUsage usage, | 101 gfx::BufferUsage usage, |
103 int client_id, | 102 int client_id, |
104 gpu::SurfaceHandle surface_handle, | 103 gpu::SurfaceHandle surface_handle, |
105 const CreateGpuMemoryBufferCallback& callback) { | 104 const CreateGpuMemoryBufferCallback& callback) { |
106 DCHECK(CalledOnValidThread()); | 105 DCHECK(CalledOnValidThread()); |
107 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | 106 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
108 id, size, format, usage, client_id, surface_handle)); | 107 id, size, format, usage, client_id, surface_handle)); |
109 } | 108 } |
110 | 109 |
111 void GpuServiceInternal::DestroyGpuMemoryBuffer( | 110 void GpuService::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
112 gfx::GpuMemoryBufferId id, | 111 int client_id, |
113 int client_id, | 112 const gpu::SyncToken& sync_token) { |
114 const gpu::SyncToken& sync_token) { | |
115 DCHECK(CalledOnValidThread()); | 113 DCHECK(CalledOnValidThread()); |
116 if (gpu_channel_manager_) | 114 if (gpu_channel_manager_) |
117 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 115 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
118 } | 116 } |
119 | 117 |
120 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | 118 void GpuService::DidCreateOffscreenContext(const GURL& active_url) { |
121 gpu_host_->DidCreateOffscreenContext(active_url); | 119 gpu_host_->DidCreateOffscreenContext(active_url); |
122 } | 120 } |
123 | 121 |
124 void GpuServiceInternal::DidDestroyChannel(int client_id) { | 122 void GpuService::DidDestroyChannel(int client_id) { |
125 media_gpu_channel_manager_->RemoveChannel(client_id); | 123 media_gpu_channel_manager_->RemoveChannel(client_id); |
126 gpu_host_->DidDestroyChannel(client_id); | 124 gpu_host_->DidDestroyChannel(client_id); |
127 } | 125 } |
128 | 126 |
129 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { | 127 void GpuService::DidDestroyOffscreenContext(const GURL& active_url) { |
130 gpu_host_->DidDestroyOffscreenContext(active_url); | 128 gpu_host_->DidDestroyOffscreenContext(active_url); |
131 } | 129 } |
132 | 130 |
133 void GpuServiceInternal::DidLoseContext(bool offscreen, | 131 void GpuService::DidLoseContext(bool offscreen, |
134 gpu::error::ContextLostReason reason, | 132 gpu::error::ContextLostReason reason, |
135 const GURL& active_url) { | 133 const GURL& active_url) { |
136 gpu_host_->DidLoseContext(offscreen, reason, active_url); | 134 gpu_host_->DidLoseContext(offscreen, reason, active_url); |
137 } | 135 } |
138 | 136 |
139 void GpuServiceInternal::StoreShaderToDisk(int client_id, | 137 void GpuService::StoreShaderToDisk(int client_id, |
140 const std::string& key, | 138 const std::string& key, |
141 const std::string& shader) { | 139 const std::string& shader) { |
142 gpu_host_->StoreShaderToDisk(client_id, key, shader); | 140 gpu_host_->StoreShaderToDisk(client_id, key, shader); |
143 } | 141 } |
144 | 142 |
145 #if defined(OS_WIN) | 143 #if defined(OS_WIN) |
146 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( | 144 void GpuService::SendAcceleratedSurfaceCreatedChildWindow( |
147 gpu::SurfaceHandle parent_window, | 145 gpu::SurfaceHandle parent_window, |
148 gpu::SurfaceHandle child_window) { | 146 gpu::SurfaceHandle child_window) { |
149 ::SetParent(child_window, parent_window); | 147 ::SetParent(child_window, parent_window); |
150 } | 148 } |
151 #endif | 149 #endif |
152 | 150 |
153 void GpuServiceInternal::SetActiveURL(const GURL& url) { | 151 void GpuService::SetActiveURL(const GURL& url) { |
154 // TODO(penghuang): implement this function. | 152 // TODO(penghuang): implement this function. |
155 } | 153 } |
156 | 154 |
157 void GpuServiceInternal::EstablishGpuChannel( | 155 void GpuService::EstablishGpuChannel( |
158 int32_t client_id, | 156 int32_t client_id, |
159 uint64_t client_tracing_id, | 157 uint64_t client_tracing_id, |
160 bool is_gpu_host, | 158 bool is_gpu_host, |
161 const EstablishGpuChannelCallback& callback) { | 159 const EstablishGpuChannelCallback& callback) { |
162 DCHECK(CalledOnValidThread()); | 160 DCHECK(CalledOnValidThread()); |
163 | 161 |
164 if (!gpu_channel_manager_) { | 162 if (!gpu_channel_manager_) { |
165 callback.Run(mojo::ScopedMessagePipeHandle()); | 163 callback.Run(mojo::ScopedMessagePipeHandle()); |
166 return; | 164 return; |
167 } | 165 } |
168 | 166 |
169 const bool preempts = is_gpu_host; | 167 const bool preempts = is_gpu_host; |
170 const bool allow_view_command_buffers = is_gpu_host; | 168 const bool allow_view_command_buffers = is_gpu_host; |
171 const bool allow_real_time_streams = is_gpu_host; | 169 const bool allow_real_time_streams = is_gpu_host; |
172 mojo::ScopedMessagePipeHandle channel_handle; | 170 mojo::ScopedMessagePipeHandle channel_handle; |
173 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | 171 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
174 client_id, client_tracing_id, preempts, allow_view_command_buffers, | 172 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
175 allow_real_time_streams); | 173 allow_real_time_streams); |
176 channel_handle.reset(handle.mojo_handle); | 174 channel_handle.reset(handle.mojo_handle); |
177 media_gpu_channel_manager_->AddChannel(client_id); | 175 media_gpu_channel_manager_->AddChannel(client_id); |
178 callback.Run(std::move(channel_handle)); | 176 callback.Run(std::move(channel_handle)); |
179 } | 177 } |
180 | 178 |
181 } // namespace ui | 179 } // namespace ui |
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