| OLD | NEW | 
|---|
| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "gpu/command_buffer/service/gl_utils.h" | 5 #include "gpu/command_buffer/service/gl_utils.h" | 
| 6 | 6 | 
| 7 #include "base/metrics/histogram.h" | 7 #include "base/metrics/histogram.h" | 
| 8 #include "gpu/command_buffer/common/capabilities.h" | 8 #include "gpu/command_buffer/common/capabilities.h" | 
| 9 #include "gpu/command_buffer/service/feature_info.h" | 9 #include "gpu/command_buffer/service/feature_info.h" | 
| 10 #include "ui/gl/gl_version_info.h" | 10 #include "ui/gl/gl_version_info.h" | 
| (...skipping 156 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 167                 &caps->max_fragment_uniform_vectors); | 167                 &caps->max_fragment_uniform_vectors); | 
| 168   glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size); | 168   glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size); | 
| 169   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units); | 169   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units); | 
| 170   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size); | 170   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size); | 
| 171   glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors); | 171   glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors); | 
| 172   glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs); | 172   glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs); | 
| 173   glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, | 173   glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, | 
| 174                 &caps->max_vertex_texture_image_units); | 174                 &caps->max_vertex_texture_image_units); | 
| 175   glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, | 175   glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, | 
| 176                 &caps->max_vertex_uniform_vectors); | 176                 &caps->max_vertex_uniform_vectors); | 
|  | 177   { | 
|  | 178     GLint dims[2] = {0, 0}; | 
|  | 179     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims); | 
|  | 180     caps->max_viewport_width = dims[0]; | 
|  | 181     caps->max_viewport_height = dims[1]; | 
|  | 182   } | 
| 177   glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, | 183   glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, | 
| 178                 &caps->num_compressed_texture_formats); | 184                 &caps->num_compressed_texture_formats); | 
| 179   glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats); | 185   glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats); | 
| 180 | 186 | 
| 181   if (feature_info->IsWebGL2OrES3Context()) { | 187   if (feature_info->IsWebGL2OrES3Context()) { | 
| 182     glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size); | 188     glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size); | 
| 183     glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers); | 189     glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers); | 
| 184     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments); | 190     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments); | 
| 185     glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, | 191     glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, | 
| 186                     &caps->max_combined_fragment_uniform_components); | 192                     &caps->max_combined_fragment_uniform_components); | 
| (...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 298   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, | 304   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, | 
| 299                         nullptr, GL_FALSE); | 305                         nullptr, GL_FALSE); | 
| 300   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, | 306   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, | 
| 301                         GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE); | 307                         GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE); | 
| 302 | 308 | 
| 303   glDebugMessageCallback(&LogGLDebugMessage, nullptr); | 309   glDebugMessageCallback(&LogGLDebugMessage, nullptr); | 
| 304 } | 310 } | 
| 305 | 311 | 
| 306 }  // namespace gles2 | 312 }  // namespace gles2 | 
| 307 }  // namespace gpu | 313 }  // namespace gpu | 
| OLD | NEW | 
|---|