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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "gpu/command_buffer/client/client_context_state.h" | 5 #include "gpu/command_buffer/client/client_context_state.h" | 
| 6 | 6 | 
|  | 7 #include "base/logging.h" | 
|  | 8 | 
| 7 namespace gpu { | 9 namespace gpu { | 
| 8 namespace gles2 { | 10 namespace gles2 { | 
| 9 | 11 | 
| 10 ClientContextState::ClientContextState() { | 12 ClientContextState::ClientContextState() { | 
| 11 } | 13 } | 
| 12 | 14 | 
| 13 ClientContextState::~ClientContextState() { | 15 ClientContextState::~ClientContextState() { | 
| 14 } | 16 } | 
| 15 | 17 | 
|  | 18 void ClientContextState::SetViewport( | 
|  | 19     GLint x, GLint y, GLsizei width, GLsizei height) { | 
|  | 20   DCHECK_LE(0, width); | 
|  | 21   DCHECK_LE(0, height); | 
|  | 22 | 
|  | 23   viewport_x = x; | 
|  | 24   viewport_y = y; | 
|  | 25   viewport_width = width; | 
|  | 26   viewport_height = height; | 
|  | 27 } | 
|  | 28 | 
| 16 // Include the auto-generated part of this file. We split this because it means | 29 // Include the auto-generated part of this file. We split this because it means | 
| 17 // we can easily edit the non-auto generated parts right here in this file | 30 // we can easily edit the non-auto generated parts right here in this file | 
| 18 // instead of having to edit some template or the code generator. | 31 // instead of having to edit some template or the code generator. | 
| 19 #include "gpu/command_buffer/client/client_context_state_impl_autogen.h" | 32 #include "gpu/command_buffer/client/client_context_state_impl_autogen.h" | 
| 20 | 33 | 
| 21 }  // namespace gles2 | 34 }  // namespace gles2 | 
| 22 }  // namespace gpu | 35 }  // namespace gpu | 
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