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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gl_utils.h" | 5 #include "gpu/command_buffer/service/gl_utils.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram.h" | 7 #include "base/metrics/histogram.h" |
| 8 #include "gpu/command_buffer/common/capabilities.h" | 8 #include "gpu/command_buffer/common/capabilities.h" |
| 9 #include "gpu/command_buffer/service/feature_info.h" | 9 #include "gpu/command_buffer/service/feature_info.h" |
| 10 #include "ui/gl/gl_version_info.h" | 10 #include "ui/gl/gl_version_info.h" |
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| 167 &caps->max_fragment_uniform_vectors); | 167 &caps->max_fragment_uniform_vectors); |
| 168 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size); | 168 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size); |
| 169 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units); | 169 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units); |
| 170 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size); | 170 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size); |
| 171 glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors); | 171 glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors); |
| 172 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs); | 172 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs); |
| 173 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, | 173 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
| 174 &caps->max_vertex_texture_image_units); | 174 &caps->max_vertex_texture_image_units); |
| 175 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, | 175 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, |
| 176 &caps->max_vertex_uniform_vectors); | 176 &caps->max_vertex_uniform_vectors); |
| 177 { |
| 178 GLint dims[2] = {0, 0}; |
| 179 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims); |
| 180 caps->max_viewport_width = dims[0]; |
| 181 caps->max_viewport_height = dims[1]; |
| 182 } |
| 177 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, | 183 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
| 178 &caps->num_compressed_texture_formats); | 184 &caps->num_compressed_texture_formats); |
| 179 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats); | 185 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats); |
| 180 | 186 |
| 181 if (feature_info->IsWebGL2OrES3Context()) { | 187 if (feature_info->IsWebGL2OrES3Context()) { |
| 182 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size); | 188 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size); |
| 183 glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers); | 189 glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers); |
| 184 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments); | 190 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments); |
| 185 glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, | 191 glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
| 186 &caps->max_combined_fragment_uniform_components); | 192 &caps->max_combined_fragment_uniform_components); |
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| 298 glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, | 304 glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, |
| 299 nullptr, GL_FALSE); | 305 nullptr, GL_FALSE); |
| 300 glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, | 306 glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, |
| 301 GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE); | 307 GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE); |
| 302 | 308 |
| 303 glDebugMessageCallback(&LogGLDebugMessage, nullptr); | 309 glDebugMessageCallback(&LogGLDebugMessage, nullptr); |
| 304 } | 310 } |
| 305 | 311 |
| 306 } // namespace gles2 | 312 } // namespace gles2 |
| 307 } // namespace gpu | 313 } // namespace gpu |
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