| Index: src/gpu/GrRectanizer_skyline.cpp
|
| diff --git a/src/gpu/GrRectanizer_skyline.cpp b/src/gpu/GrRectanizer_skyline.cpp
|
| new file mode 100755
|
| index 0000000000000000000000000000000000000000..96de2d05fdf30017d63def63ef455296f3b57e7e
|
| --- /dev/null
|
| +++ b/src/gpu/GrRectanizer_skyline.cpp
|
| @@ -0,0 +1,166 @@
|
| +
|
| +/*
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| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrRectanizer.h"
|
| +#include "SkTDArray.h"
|
| +
|
| +// Pack rectangles and track the current silhouette
|
| +// Based in part on Jukka Jylänki's work at http://clb.demon.fi
|
| +
|
| +class GrRectanizerSkyline : public GrRectanizer {
|
| +public:
|
| + GrRectanizerSkyline(int w, int h) : GrRectanizer(w, h) {
|
| + reset();
|
| + }
|
| +
|
| + virtual ~GrRectanizerSkyline() {
|
| + }
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| +
|
| + virtual void reset() {
|
| + fAreaSoFar = 0;
|
| + fSkyline.reset();
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| + SkylineSegment* seg = fSkyline.append(1);
|
| + seg->fX = 0;
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| + seg->fY = 0;
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| + seg->fWidth = width();
|
| + }
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| +
|
| + virtual bool addRect(int w, int h, GrIPoint16* loc);
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| +
|
| + virtual float percentFull() const {
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| + return fAreaSoFar / ((float)this->width() * this->height());
|
| + }
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| +
|
| + virtual int stripToPurge(int height) const { return -1; }
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| + virtual void purgeStripAtY(int yCoord) { }
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| +
|
| + ///////////////////////////////////////////////////////////////////////////
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| +
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| + struct SkylineSegment {
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| + int fX;
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| + int fY;
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| + int fWidth;
|
| + };
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| +
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| + SkTDArray<SkylineSegment> fSkyline;
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| +
|
| + int32_t fAreaSoFar;
|
| +
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| + bool rectangleFits(int skylineIndex, int width, int height, int* y) const;
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| + void addSkylineLevel(int skylineIndex, int x, int y, int width, int height);
|
| +};
|
| +
|
| +bool GrRectanizerSkyline::addRect(int width, int height, GrIPoint16* loc) {
|
| + if ((unsigned)width > (unsigned)this->width() ||
|
| + (unsigned)height > (unsigned)this->height()) {
|
| + return false;
|
| + }
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| +
|
| + // find position for new rectangle
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| + int bestWidth = this->width() + 1;
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| + int bestX;
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| + int bestY = this->height() + 1;
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| + int bestIndex = -1;
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| + for (int i = 0; i < fSkyline.count(); ++i) {
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| + int y;
|
| + if (this->rectangleFits(i, width, height, &y)) {
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| + // minimize y position first, then width of skyline
|
| + if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
|
| + bestIndex = i;
|
| + bestWidth = fSkyline[i].fWidth;
|
| + bestX = fSkyline[i].fX;
|
| + bestY = y;
|
| + }
|
| + }
|
| + }
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| +
|
| + // add rectangle to skyline
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| + if (-1 != bestIndex) {
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| + this->addSkylineLevel(bestIndex, bestX, bestY, width, height);
|
| + loc->fX = bestX;
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| + loc->fY = bestY;
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| +
|
| + fAreaSoFar += width*height;
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| + return true;
|
| + }
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| +
|
| + loc->fX = 0;
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| + loc->fY = 0;
|
| + return false;
|
| +}
|
| +
|
| +bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const {
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| + int x = fSkyline[skylineIndex].fX;
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| + if (x + width > this->width()) {
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| + return false;
|
| + }
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| +
|
| + int widthLeft = width;
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| + int i = skylineIndex;
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| + int y = fSkyline[skylineIndex].fY;
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| + while (widthLeft > 0) {
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| + y = SkMax32(y, fSkyline[i].fY);
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| + if (y + height > this->height()) {
|
| + return false;
|
| + }
|
| + widthLeft -= fSkyline[i].fWidth;
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| + ++i;
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| + SkASSERT(i < fSkyline.count() || widthLeft <= 0);
|
| + }
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| +
|
| + *ypos = y;
|
| + return true;
|
| +}
|
| +
|
| +void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) {
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| + SkylineSegment newSegment;
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| + newSegment.fX = x;
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| + newSegment.fY = y + height;
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| + newSegment.fWidth = width;
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| + fSkyline.insert(skylineIndex, 1, &newSegment);
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| +
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| + SkASSERT(newSegment.fX + newSegment.fWidth <= this->width());
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| + SkASSERT(newSegment.fY <= this->height());
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| +
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| + // delete width of this skyline segment from following ones
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| + for (int i = skylineIndex+1; i < fSkyline.count(); ++i) {
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| + SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX);
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| +
|
| + if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) {
|
| + int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX;
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| +
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| + fSkyline[i].fX += shrink;
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| + fSkyline[i].fWidth -= shrink;
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| +
|
| + if (fSkyline[i].fWidth <= 0) {
|
| + fSkyline.remove(i);
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| + --i;
|
| + }
|
| + else
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| + break;
|
| + }
|
| + else
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| + break;
|
| + }
|
| +
|
| + // merge fSkylines
|
| + for (int i = 0; i < fSkyline.count()-1; ++i) {
|
| + if (fSkyline[i].fY == fSkyline[i+1].fY) {
|
| + fSkyline[i].fWidth += fSkyline[i+1].fWidth;
|
| + fSkyline.remove(i+1);
|
| + --i;
|
| + }
|
| + }
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GrRectanizer* GrRectanizer::Factory(int width, int height) {
|
| + return SkNEW_ARGS(GrRectanizerSkyline, (width, height));
|
| +}
|
| +
|
|
|