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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |
| 6 #define CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |
| 7 |
| 8 #include "base/memory/ref_counted.h" |
| 9 #include "base/threading/thread.h" |
| 10 #include "content/common/content_export.h" |
| 11 |
| 12 namespace content { |
| 13 |
| 14 // This class encapulates the logic for the thread and task runners that the |
| 15 // AudioManager and related classes run on. audio_task_runner and |
| 16 // worker_task_runner should be called on the same thread as the |
| 17 // AudioManagerThread was constructed on. |
| 18 class CONTENT_EXPORT AudioManagerThread { |
| 19 public: |
| 20 // Constructs and starts a thread. On all platforms except for Mac, the |
| 21 // started thread becomes the audio task runner. However, on Mac, the task |
| 22 // runner this object is constructed on will become the audio thread and the |
| 23 // thread is only used for high complexity tasks which can't be run on the |
| 24 // main thread (typically the UI thread). |
| 25 AudioManagerThread(); |
| 26 ~AudioManagerThread(); |
| 27 |
| 28 scoped_refptr<base::SingleThreadTaskRunner> task_runner() const { |
| 29 return task_runner_; |
| 30 }; |
| 31 |
| 32 scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner() const { |
| 33 return thread_.task_runner(); |
| 34 } |
| 35 |
| 36 private: |
| 37 base::Thread thread_; |
| 38 |
| 39 // Task runner to run audio control calls on. |
| 40 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| 41 |
| 42 DISALLOW_COPY_AND_ASSIGN(AudioManagerThread); |
| 43 }; |
| 44 |
| 45 } // namespace content |
| 46 |
| 47 #endif // CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |
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