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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ | 5 #ifndef CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ |
| 6 #define CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ | 6 #define CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ |
| 7 | 7 |
| 8 #include "base/memory/ref_counted.h" | |
| 8 #include "base/threading/thread.h" | 9 #include "base/threading/thread.h" |
| 9 #include "content/common/content_export.h" | 10 #include "content/common/content_export.h" |
| 10 | 11 |
| 11 namespace content { | 12 namespace content { |
| 12 | 13 |
| 13 // This class encapulates the logic for the thread and task runners that the | 14 // This class encapulates the logic for the thread and task runners that the |
| 14 // AudioManager and related classes run on. audio_task_runner and | 15 // AudioManager and related classes run on. audio_task_runner and |
| 15 // worker_task_runner should be called on the same thread as the | 16 // worker_task_runner should be called on the same thread as the |
| 16 // AudioDeviceThread was constructed on. | 17 // AudioDeviceThread was constructed on. |
| 17 class CONTENT_EXPORT AudioDeviceThread { | 18 class CONTENT_EXPORT AudioDeviceThread { |
| 18 public: | 19 public: |
| 19 // Constructs and starts the thread. | 20 // Constructs and starts a thread. On all platforms except for OSX, the |
|
Avi (use Gerrit)
2016/12/13 01:36:11
"OSX" isn't really a thing any more. Say "the Mac"
DaleCurtis
2016/12/13 01:55:39
Done.
| |
| 21 // started thread becomes the audio task runner. However, on OSX, the task | |
| 22 // runner this object is constructed on will become the audio thread and the | |
| 23 // thread is only used for high complexity tasks which can't be run on the | |
| 24 // main thread (typically the UI thread). | |
| 20 AudioDeviceThread(); | 25 AudioDeviceThread(); |
| 26 ~AudioDeviceThread(); | |
| 21 | 27 |
| 22 scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner(); | 28 scoped_refptr<base::SingleThreadTaskRunner> task_runner() const { |
| 29 return task_runner_; | |
| 30 }; | |
| 23 | 31 |
| 24 scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner() { | 32 scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner() const { |
| 25 return thread_.task_runner(); | 33 return thread_.task_runner(); |
| 26 } | 34 } |
| 27 | 35 |
| 28 private: | 36 private: |
| 29 base::Thread thread_; | 37 base::Thread thread_; |
| 30 | 38 |
| 39 // Task runner to run audio control calls on. | |
| 40 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
| 41 | |
| 31 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); | 42 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); |
| 32 }; | 43 }; |
| 33 | 44 |
| 34 } // namespace content | 45 } // namespace content |
| 35 | 46 |
| 36 #endif // CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ | 47 #endif // CONTENT_BROWSER_AUDIO_DEVICE_THREAD_H_ |
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