Index: native_client_sdk/doc_generated/reference/pnacl-c-cpp-language-support.html |
diff --git a/native_client_sdk/doc_generated/reference/pnacl-c-cpp-language-support.html b/native_client_sdk/doc_generated/reference/pnacl-c-cpp-language-support.html |
index ad5869d2155444f4b212dfb2b333494f0e6c85a6..5fc75ec1b9a35bba72c2d63527055f7ed9ea61f0 100644 |
--- a/native_client_sdk/doc_generated/reference/pnacl-c-cpp-language-support.html |
+++ b/native_client_sdk/doc_generated/reference/pnacl-c-cpp-language-support.html |
@@ -203,10 +203,10 @@ are well supported by different hardware platforms and don’t require any |
new compiler intrinsics.</p> |
<p>Vector types can be used through the <code>vector_size</code> attribute:</p> |
<pre class="prettyprint"> |
-typedef int v4si __attribute__((vector_size(16))); |
-v4si a = {1,2,3,4}; |
-v4si b = {5,6,7,8}; |
-v4si c, d, e; |
+typedef int v4s __attribute__((vector_size(16))); |
+v4s a = {1,2,3,4}; |
+v4s b = {5,6,7,8}; |
+v4s c, d, e; |
c = b + 1; /* c = b + {1,1,1,1}; */ |
d = 2 * b; /* d = {2,2,2,2} * b; */ |
e = c + d; |
@@ -214,11 +214,11 @@ e = c + d; |
<p>Vector comparisons are represented as a bitmask as wide as the compared |
elements of all <code>0</code> or all <code>1</code>:</p> |
<pre class="prettyprint"> |
-typedef int v4si __attribute__((vector_size(16))); |
-v4si snip(v2si in) { |
- v4si limit = {32,64,128,256}; |
- vs4i mask = in > limit; |
- vs4i ret = in & mask; |
+typedef int v4s __attribute__((vector_size(16))); |
+v4s snip(v4s in) { |
+ v4s limit = {32,64,128,256}; |
+ v4s mask = in > limit; |
+ v4s ret = in & mask; |
return ret; |
} |
</pre> |
@@ -289,14 +289,29 @@ a future release, as will 256-bit and 512-bit vectors.</p> |
</tr> |
</tbody> |
</table> |
-<p>Furthermore, C-style casts can be used for:</p> |
-<ul class="small-gap"> |
-<li>Truncation.</li> |
-<li>Zero- and sign-extension.</li> |
-<li>Conversion to/from floating-point and signed/unsigned integer.</li> |
-</ul> |
+<p>C-style casts can be used to convert one vector type to another without |
+modifying the underlying bits. <code>__builtin_convertvector</code> can be used |
+to convert from one type to another provided both types have the same |
+number of elements, truncating when converting from floating-point to |
+integer.</p> |
+<pre class="prettyprint"> |
+typedef unsigned v4u __attribute__((vector_size(16))); |
+typedef float v4f __attribute__((vector_size(16))); |
+v4u a = {0x3f19999a,0x40000000,0x40490fdb,0x66ff0c30}; |
+v4f b = (v4f) a; /* b = {0.6,2,3.14159,6.02214e+23} */ |
+v4u c = __builtin_convertvector(b, v4u); /* c = {0,2,3,0} */ |
+</pre> |
<p>It is also possible to use array-style indexing into vectors to extract |
individual elements using <code>[]</code>.</p> |
+<pre class="prettyprint"> |
+typedef unsigned v4u __attribute__((vector_size(16))); |
+template<typename T> |
+void print(const T v) { |
+ for (size_t i = 0; i != sizeof(v) / sizeof(v[0]); ++i) |
+ std::cout << v[i] << ' '; |
+ std::cout << std::endl; |
+} |
+</pre> |
<p>Vector shuffles are currently unsupported but will be added soon.</p> |
</section><section id="auto-vectorization"> |
<h3 id="auto-vectorization">Auto-Vectorization</h3> |