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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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35 static const int kImageHeight = 32; | 35 static const int kImageHeight = 32; |
36 static const int kImageBytesPerPixel = 4; | 36 static const int kImageBytesPerPixel = 4; |
37 | 37 |
38 class MockGpuMemoryBuffer : public gfx::GpuMemoryBuffer { | 38 class MockGpuMemoryBuffer : public gfx::GpuMemoryBuffer { |
39 public: | 39 public: |
40 MockGpuMemoryBuffer(int width, int height) {} | 40 MockGpuMemoryBuffer(int width, int height) {} |
41 virtual ~MockGpuMemoryBuffer() { | 41 virtual ~MockGpuMemoryBuffer() { |
42 Die(); | 42 Die(); |
43 } | 43 } |
44 | 44 |
45 MOCK_METHOD1(Map, void*(gfx::GpuMemoryBuffer::AccessMode)); | 45 MOCK_METHOD0(Map, void*()); |
46 MOCK_METHOD0(Unmap, void()); | 46 MOCK_METHOD0(Unmap, void()); |
47 MOCK_CONST_METHOD0(IsMapped, bool()); | 47 MOCK_CONST_METHOD0(IsMapped, bool()); |
48 MOCK_CONST_METHOD0(GetStride, uint32()); | 48 MOCK_CONST_METHOD0(GetStride, uint32()); |
49 MOCK_CONST_METHOD0(GetHandle, gfx::GpuMemoryBufferHandle()); | 49 MOCK_CONST_METHOD0(GetHandle, gfx::GpuMemoryBufferHandle()); |
50 MOCK_METHOD0(Die, void()); | 50 MOCK_METHOD0(Die, void()); |
51 | 51 |
52 private: | 52 private: |
53 DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBuffer); | 53 DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBuffer); |
54 }; | 54 }; |
55 | 55 |
56 class MockGpuMemoryBufferFactory : public GpuMemoryBufferFactory { | 56 class MockGpuMemoryBufferFactory : public GpuMemoryBufferFactory { |
57 public: | 57 public: |
58 MockGpuMemoryBufferFactory() {} | 58 MockGpuMemoryBufferFactory() {} |
59 virtual ~MockGpuMemoryBufferFactory() {} | 59 virtual ~MockGpuMemoryBufferFactory() {} |
60 | 60 |
61 MOCK_METHOD3(CreateGpuMemoryBuffer, | 61 MOCK_METHOD4(CreateGpuMemoryBuffer, |
62 gfx::GpuMemoryBuffer*(size_t, size_t, unsigned)); | 62 gfx::GpuMemoryBuffer*(size_t, size_t, unsigned, unsigned)); |
63 | 63 |
64 private: | 64 private: |
65 DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBufferFactory); | 65 DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBufferFactory); |
66 }; | 66 }; |
67 | 67 |
68 class MockGpuMemoryBufferTest : public testing::Test { | 68 class MockGpuMemoryBufferTest : public testing::Test { |
69 protected: | 69 protected: |
70 virtual void SetUp() { | 70 virtual void SetUp() { |
71 GLManager::Options options; | 71 GLManager::Options options; |
72 image_manager_ = new ImageManager; | 72 image_manager_ = new ImageManager; |
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119 base::SharedMemory shared_memory; | 119 base::SharedMemory shared_memory; |
120 shared_memory.CreateAnonymous(bytes); | 120 shared_memory.CreateAnonymous(bytes); |
121 | 121 |
122 base::SharedMemoryHandle duped_shared_memory_handle; | 122 base::SharedMemoryHandle duped_shared_memory_handle; |
123 shared_memory.ShareToProcess(base::GetCurrentProcessHandle(), | 123 shared_memory.ShareToProcess(base::GetCurrentProcessHandle(), |
124 &duped_shared_memory_handle); | 124 &duped_shared_memory_handle); |
125 gfx::GpuMemoryBufferHandle handle; | 125 gfx::GpuMemoryBufferHandle handle; |
126 handle.type = gfx::SHARED_MEMORY_BUFFER; | 126 handle.type = gfx::SHARED_MEMORY_BUFFER; |
127 handle.handle = duped_shared_memory_handle; | 127 handle.handle = duped_shared_memory_handle; |
128 | 128 |
129 EXPECT_CALL(*gpu_memory_buffer_factory_.get(), CreateGpuMemoryBuffer( | 129 EXPECT_CALL( |
130 kImageWidth, kImageHeight, GL_RGBA8_OES)) | 130 *gpu_memory_buffer_factory_.get(), |
| 131 CreateGpuMemoryBuffer( |
| 132 kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM)) |
131 .Times(1) | 133 .Times(1) |
132 .WillOnce(Return(gpu_memory_buffer)) | 134 .WillOnce(Return(gpu_memory_buffer)) |
133 .RetiresOnSaturation(); | 135 .RetiresOnSaturation(); |
134 EXPECT_CALL(*gpu_memory_buffer, GetHandle()) | 136 EXPECT_CALL(*gpu_memory_buffer, GetHandle()) |
135 .Times(1) | 137 .Times(1) |
136 .WillOnce(Return(handle)) | 138 .WillOnce(Return(handle)) |
137 .RetiresOnSaturation(); | 139 .RetiresOnSaturation(); |
138 | 140 |
139 // Create the image. This should add the image ID to the ImageManager. | 141 // Create the image. This should add the image ID to the ImageManager. |
140 GLuint image_id = glCreateImageCHROMIUM( | 142 GLuint image_id = glCreateImageCHROMIUM( |
141 kImageWidth, kImageHeight, GL_RGBA8_OES); | 143 kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM); |
142 EXPECT_NE(0u, image_id); | 144 EXPECT_NE(0u, image_id); |
143 EXPECT_TRUE(image_manager_->LookupImage(image_id) != NULL); | 145 EXPECT_TRUE(image_manager_->LookupImage(image_id) != NULL); |
144 | 146 |
145 EXPECT_CALL(*gpu_memory_buffer, IsMapped()) | 147 EXPECT_CALL(*gpu_memory_buffer, IsMapped()) |
146 .WillOnce(Return(false)) | 148 .WillOnce(Return(false)) |
147 .RetiresOnSaturation(); | 149 .RetiresOnSaturation(); |
148 | 150 |
149 shared_memory.Map(bytes); | 151 shared_memory.Map(bytes); |
150 EXPECT_TRUE(shared_memory.memory()); | 152 EXPECT_TRUE(shared_memory.memory()); |
151 | 153 |
152 EXPECT_CALL(*gpu_memory_buffer, Map(gfx::GpuMemoryBuffer::READ_WRITE)) | 154 EXPECT_CALL(*gpu_memory_buffer, Map()) |
153 .Times(1) | 155 .Times(1) |
154 .WillOnce(Return(shared_memory.memory())) | 156 .WillOnce(Return(shared_memory.memory())) |
155 .RetiresOnSaturation(); | 157 .RetiresOnSaturation(); |
156 uint8* mapped_buffer = static_cast<uint8*>( | 158 uint8* mapped_buffer = static_cast<uint8*>(glMapImageCHROMIUM(image_id)); |
157 glMapImageCHROMIUM(image_id, GL_READ_WRITE)); | |
158 ASSERT_TRUE(mapped_buffer != NULL); | 159 ASSERT_TRUE(mapped_buffer != NULL); |
159 | 160 |
160 // Assign a value to each pixel. | 161 // Assign a value to each pixel. |
161 int stride = kImageWidth * kImageBytesPerPixel; | 162 int stride = kImageWidth * kImageBytesPerPixel; |
162 for (int x = 0; x < kImageWidth; ++x) { | 163 for (int x = 0; x < kImageWidth; ++x) { |
163 for (int y = 0; y < kImageHeight; ++y) { | 164 for (int y = 0; y < kImageHeight; ++y) { |
164 mapped_buffer[y * stride + x * kImageBytesPerPixel + 0] = pixels[0]; | 165 mapped_buffer[y * stride + x * kImageBytesPerPixel + 0] = pixels[0]; |
165 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; | 166 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; |
166 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; | 167 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; |
167 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; | 168 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; |
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200 | 201 |
201 // Destroy the image. | 202 // Destroy the image. |
202 EXPECT_CALL(*gpu_memory_buffer, Die()) | 203 EXPECT_CALL(*gpu_memory_buffer, Die()) |
203 .Times(1) | 204 .Times(1) |
204 .RetiresOnSaturation(); | 205 .RetiresOnSaturation(); |
205 glDestroyImageCHROMIUM(image_id); | 206 glDestroyImageCHROMIUM(image_id); |
206 } | 207 } |
207 | 208 |
208 } // namespace gles2 | 209 } // namespace gles2 |
209 } // namespace gpu | 210 } // namespace gpu |
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