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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 255713008: Change glimage to accept a type. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
13 13
14 static const GLES2Util::EnumToString enum_to_string_table[] = { 14 static const GLES2Util::EnumToString enum_to_string_table[] = {
15 { 15 {
16 0x78EC, 16 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
17 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", 17 },
18 }, 18 {
19 { 19 0x8825, "GL_DRAW_BUFFER0_EXT",
20 0x8825, 20 },
21 "GL_DRAW_BUFFER0_EXT", 21 {
22 }, 22 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
23 { 23 },
24 0x0BC1, 24 {
25 "GL_ALPHA_TEST_FUNC_QCOM", 25 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
26 }, 26 },
27 { 27 {
28 0x884C, 28 0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
29 "GL_TEXTURE_COMPARE_MODE_EXT", 29 },
30 }, 30 {
31 { 31 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
32 0x0BC2, 32 },
33 "GL_ALPHA_TEST_REF_QCOM", 33 {
34 }, 34 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
35 { 35 },
36 0x884D, 36 {
37 "GL_TEXTURE_COMPARE_FUNC_EXT", 37 0x93A1, "GL_BGRA8_EXT",
38 }, 38 },
39 { 39 {
40 0x884E, 40 0, "GL_FALSE",
41 "GL_COMPARE_REF_TO_TEXTURE_EXT", 41 },
42 }, 42 {
43 { 43 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
44 0x93A1, 44 },
45 "GL_BGRA8_EXT", 45 {
46 }, 46 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
47 { 47 },
48 0, 48 {
49 "GL_FALSE", 49 0x8FC4, "GL_SHADER_BINARY_VIV",
50 }, 50 },
51 { 51 {
52 0x00400000, 52 0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
53 "GL_STENCIL_BUFFER_BIT6_QCOM", 53 },
54 }, 54 {
55 { 55 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
56 0x9138, 56 },
57 "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 57 {
58 }, 58 0x82E0, "GL_BUFFER_KHR",
59 { 59 },
60 0x8FC4, 60 {
61 "GL_SHADER_BINARY_VIV", 61 0x9135, "GL_MAX_SAMPLES_IMG",
62 }, 62 },
63 { 63 {
64 0x9130, 64 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
65 "GL_SGX_PROGRAM_BINARY_IMG", 65 },
66 }, 66 {
67 { 67 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
68 0x9133, 68 },
69 "GL_RENDERBUFFER_SAMPLES_IMG", 69 {
70 }, 70 0x9136, "GL_TEXTURE_SAMPLES_IMG",
71 { 71 },
72 0x82E0, 72 {
73 "GL_BUFFER_KHR", 73 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
74 }, 74 },
75 { 75 {
76 0x9135, 76 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
77 "GL_MAX_SAMPLES_IMG", 77 },
78 }, 78 {
79 { 79 0x0BC0, "GL_ALPHA_TEST_QCOM",
80 0x9134, 80 },
81 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 81 {
82 }, 82 0x0006, "GL_TRIANGLE_FAN",
83 { 83 },
84 0x9137, 84 {
85 "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 85 0x0004, "GL_TRIANGLES",
86 }, 86 },
87 { 87 {
88 0x9136, 88 0x0005, "GL_TRIANGLE_STRIP",
89 "GL_TEXTURE_SAMPLES_IMG", 89 },
90 }, 90 {
91 { 91 0x0002, "GL_LINE_LOOP",
92 0x00000020, 92 },
93 "GL_COLOR_BUFFER_BIT5_QCOM", 93 {
94 }, 94 0x0003, "GL_LINE_STRIP",
95 { 95 },
96 0x0008, 96 {
97 "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 97 0x0000, "GL_POINTS",
98 }, 98 },
99 { 99 {
100 0x0BC0, 100 0x0001, "GL_LINES",
101 "GL_ALPHA_TEST_QCOM", 101 },
102 }, 102 {
103 { 103 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
104 0x0006, 104 },
105 "GL_TRIANGLE_FAN", 105 {
106 }, 106 0x88B8, "GL_READ_ONLY",
107 { 107 },
108 0x0004, 108 {
109 "GL_TRIANGLES", 109 0x88B9, "GL_WRITE_ONLY_OES",
110 }, 110 },
111 { 111 {
112 0x0005, 112 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
113 "GL_TRIANGLE_STRIP", 113 },
114 }, 114 {
115 { 115 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
116 0x0002, 116 },
117 "GL_LINE_LOOP", 117 {
118 }, 118 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
119 { 119 },
120 0x0003, 120 {
121 "GL_LINE_STRIP", 121 0x8740, "GL_Z400_BINARY_AMD",
122 }, 122 },
123 { 123 {
124 0x0000, 124 0x8192, "GL_GENERATE_MIPMAP_HINT",
125 "GL_POINTS", 125 },
126 }, 126 {
127 { 127 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
128 0x0001, 128 },
129 "GL_LINES", 129 {
130 }, 130 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
131 { 131 },
132 0x78F0, 132 {
133 "GL_IMAGE_ROWBYTES_CHROMIUM", 133 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
134 }, 134 },
135 { 135 {
136 0x88B8, 136 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
137 "GL_READ_ONLY", 137 },
138 }, 138 {
139 { 139 0x8A51, "GL_RGB_RAW_422_APPLE",
140 0x88B9, 140 },
141 "GL_WRITE_ONLY_OES", 141 {
142 }, 142 0x87F9, "GL_3DC_X_AMD",
143 { 143 },
144 0x8211, 144 {
145 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", 145 0x8A53, "GL_SYNC_OBJECT_APPLE",
146 }, 146 },
147 { 147 {
148 0x8210, 148 0x8DF8, "GL_SHADER_BINARY_FORMATS",
149 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", 149 },
150 }, 150 {
151 { 151 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
152 0x8741, 152 },
153 "GL_PROGRAM_BINARY_LENGTH_OES", 153 {
154 }, 154 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
155 { 155 },
156 0x8740, 156 {
157 "GL_Z400_BINARY_AMD", 157 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
158 }, 158 },
159 { 159 {
160 0x8192, 160 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
161 "GL_GENERATE_MIPMAP_HINT", 161 },
162 }, 162 {
163 { 163 0x8B59, "GL_BOOL_VEC4",
164 0x8A54, 164 },
165 "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 165 {
166 }, 166 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
167 { 167 },
168 0x8A55, 168 {
169 "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 169 0x8B57, "GL_BOOL_VEC2",
170 }, 170 },
171 { 171 {
172 0x8A56, 172 0x8DF1, "GL_MEDIUM_FLOAT",
173 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 173 },
174 }, 174 {
175 { 175 0x8B55, "GL_INT_VEC4",
176 0x8A57, 176 },
177 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 177 {
178 }, 178 0x8B54, "GL_INT_VEC3",
179 { 179 },
180 0x8A51, 180 {
181 "GL_RGB_RAW_422_APPLE", 181 0x8DF4, "GL_MEDIUM_INT",
182 }, 182 },
183 { 183 {
184 0x87F9, 184 0x8DF5, "GL_HIGH_INT",
185 "GL_3DC_X_AMD", 185 },
186 }, 186 {
187 { 187 0x8B51, "GL_FLOAT_VEC3",
188 0x8A53, 188 },
189 "GL_SYNC_OBJECT_APPLE", 189 {
190 }, 190 0x8B50, "GL_FLOAT_VEC2",
191 { 191 },
192 0x8DF8, 192 {
193 "GL_SHADER_BINARY_FORMATS", 193 0x806F, "GL_TEXTURE_3D_OES",
194 }, 194 },
195 { 195 {
196 0x8DF9, 196 0x92E0, "GL_DEBUG_OUTPUT_KHR",
197 "GL_NUM_SHADER_BINARY_FORMATS", 197 },
198 }, 198 {
199 { 199 0x806A, "GL_TEXTURE_BINDING_3D_OES",
200 0x826D, 200 },
201 "GL_DEBUG_GROUP_STACK_DEPTH_KHR", 201 {
202 }, 202 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
203 { 203 },
204 0x826B, 204 {
205 "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 205 0x1904, "GL_GREEN_NV",
206 }, 206 },
207 { 207 {
208 0x826C, 208 0x928D, "GL_DST_OUT_NV",
209 "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 209 },
210 }, 210 {
211 { 211 0x8069, "GL_TEXTURE_BINDING_2D",
212 0x8B59, 212 },
213 "GL_BOOL_VEC4", 213 {
214 }, 214 0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
215 { 215 },
216 0x826A, 216 {
217 "GL_DEBUG_TYPE_POP_GROUP_KHR", 217 0x8DFA, "GL_SHADER_COMPILER",
218 }, 218 },
219 { 219 {
220 0x8B57, 220 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
221 "GL_BOOL_VEC2", 221 },
222 }, 222 {
223 { 223 0x8DFC, "GL_MAX_VARYING_VECTORS",
224 0x8DF1, 224 },
225 "GL_MEDIUM_FLOAT", 225 {
226 }, 226 0x8B5C, "GL_FLOAT_MAT4",
227 { 227 },
228 0x8B55, 228 {
229 "GL_INT_VEC4", 229 0x8B5B, "GL_FLOAT_MAT3",
230 }, 230 },
231 { 231 {
232 0x8B54, 232 0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
233 "GL_INT_VEC3", 233 },
234 }, 234 {
235 { 235 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
236 0x8DF4, 236 },
237 "GL_MEDIUM_INT", 237 {
238 }, 238 0x1905, "GL_BLUE_NV",
239 { 239 },
240 0x8DF5, 240 {
241 "GL_HIGH_INT", 241 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
242 }, 242 },
243 { 243 {
244 0x8B51, 244 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
245 "GL_FLOAT_VEC3", 245 },
246 }, 246 {
247 { 247 0x2600, "GL_NEAREST",
248 0x8B50, 248 },
249 "GL_FLOAT_VEC2", 249 {
250 }, 250 0x2601, "GL_LINEAR",
251 { 251 },
252 0x806F, 252 {
253 "GL_TEXTURE_3D_OES", 253 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
254 }, 254 },
255 { 255 {
256 0x92E0, 256 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
257 "GL_DEBUG_OUTPUT_KHR", 257 },
258 }, 258 {
259 { 259 0x88BB, "GL_BUFFER_ACCESS_OES",
260 0x806A, 260 },
261 "GL_TEXTURE_BINDING_3D_OES", 261 {
262 }, 262 0x88BC, "GL_BUFFER_MAPPED_OES",
263 { 263 },
264 0x8CE3, 264 {
265 "GL_COLOR_ATTACHMENT3_EXT", 265 0x88BD, "GL_BUFFER_MAP_POINTER_OES",
266 }, 266 },
267 { 267 {
268 0x1904, 268 0x88BF, "GL_TIME_ELAPSED_EXT",
269 "GL_GREEN_NV", 269 },
270 }, 270 {
271 { 271 0x0C10, "GL_SCISSOR_BOX",
272 0x928D, 272 },
273 "GL_DST_OUT_NV", 273 {
274 }, 274 0x0C11, "GL_SCISSOR_TEST",
275 { 275 },
276 0x8069, 276 {
277 "GL_TEXTURE_BINDING_2D", 277 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
278 }, 278 },
279 { 279 {
280 0x8261, 280 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
281 "GL_NO_RESET_NOTIFICATION_EXT", 281 },
282 }, 282 {
283 { 283 0x300E, "GL_CONTEXT_LOST",
284 0x8DFA, 284 },
285 "GL_SHADER_COMPILER", 285 {
286 }, 286 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
287 { 287 },
288 0x8DFB, 288 {
289 "GL_MAX_VERTEX_UNIFORM_VECTORS", 289 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
290 }, 290 },
291 { 291 {
292 0x8DFC, 292 0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
293 "GL_MAX_VARYING_VECTORS", 293 },
294 }, 294 {
295 { 295 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
296 0x8B5C, 296 },
297 "GL_FLOAT_MAT4", 297 {
298 }, 298 0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
299 { 299 },
300 0x8B5B, 300 {
301 "GL_FLOAT_MAT3", 301 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
302 }, 302 },
303 { 303 {
304 0x8268, 304 0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
305 "GL_DEBUG_TYPE_MARKER_KHR", 305 },
306 }, 306 {
307 { 307 0x8BD7, "GL_TEXTURE_TYPE_QCOM",
308 0x8269, 308 },
309 "GL_DEBUG_TYPE_PUSH_GROUP_KHR", 309 {
310 }, 310 0x8B8D, "GL_CURRENT_PROGRAM",
311 { 311 },
312 0x1905, 312 {
313 "GL_BLUE_NV", 313 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
314 }, 314 },
315 { 315 {
316 0x87FF, 316 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
317 "GL_PROGRAM_BINARY_FORMATS_OES", 317 },
318 }, 318 {
319 { 319 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
320 0x87FE, 320 },
321 "GL_NUM_PROGRAM_BINARY_FORMATS_OES", 321 {
322 }, 322 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
323 { 323 },
324 0x2600, 324 {
325 "GL_NEAREST", 325 0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
326 }, 326 },
327 { 327 {
328 0x2601, 328 0x8BDA, "GL_TEXTURE_TARGET_QCOM",
329 "GL_LINEAR", 329 },
330 }, 330 {
331 { 331 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
332 0x8C03, 332 },
333 "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 333 {
334 }, 334 0x8BDC, "GL_STATE_RESTORE",
335 { 335 },
336 0x9242, 336 {
337 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", 337 0x8B88, "GL_SHADER_SOURCE_LENGTH",
338 }, 338 },
339 { 339 {
340 0x88BA, 340 0x8B89, "GL_ACTIVE_ATTRIBUTES",
341 "GL_READ_WRITE", 341 },
342 }, 342 {
343 { 343 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
344 0x88BB, 344 },
345 "GL_BUFFER_ACCESS_OES", 345 {
346 }, 346 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
347 { 347 },
348 0x88BC, 348 {
349 "GL_BUFFER_MAPPED_OES", 349 0x8B84, "GL_INFO_LOG_LENGTH",
350 }, 350 },
351 { 351 {
352 0x88BD, 352 0x8B85, "GL_ATTACHED_SHADERS",
353 "GL_BUFFER_MAP_POINTER_OES", 353 },
354 }, 354 {
355 { 355 0x8B86, "GL_ACTIVE_UNIFORMS",
356 0x88BF, 356 },
357 "GL_TIME_ELAPSED_EXT", 357 {
358 }, 358 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
359 { 359 },
360 0x0C10, 360 {
361 "GL_SCISSOR_BOX", 361 0x8B80, "GL_DELETE_STATUS",
362 }, 362 },
363 { 363 {
364 0x0C11, 364 0x8B81, "GL_COMPILE_STATUS",
365 "GL_SCISSOR_TEST", 365 },
366 }, 366 {
367 { 367 0x8B82, "GL_LINK_STATUS",
368 0x80000000, 368 },
369 "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 369 {
370 }, 370 0x8B83, "GL_VALIDATE_STATUS",
371 { 371 },
372 0x8A48, 372 {
373 "GL_TEXTURE_SRGB_DECODE_EXT", 373 0x8D48, "GL_STENCIL_INDEX8",
374 }, 374 },
375 { 375 {
376 0x300E, 376 0x8D46, "GL_STENCIL_INDEX1_OES",
377 "GL_CONTEXT_LOST", 377 },
378 }, 378 {
379 { 379 0x8D47, "GL_STENCIL_INDEX4_OES",
380 0x02000000, 380 },
381 "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 381 {
382 }, 382 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
383 { 383 },
384 0x8C2F, 384 {
385 "GL_ANY_SAMPLES_PASSED_EXT", 385 0x00000100, "GL_DEPTH_BUFFER_BIT",
386 }, 386 },
387 { 387 {
388 0x8BD2, 388 0x8D42, "GL_RENDERBUFFER_WIDTH",
389 "GL_TEXTURE_WIDTH_QCOM", 389 },
390 }, 390 {
391 { 391 0x8D43, "GL_RENDERBUFFER_HEIGHT",
392 0x8BD3, 392 },
393 "GL_TEXTURE_HEIGHT_QCOM", 393 {
394 }, 394 0x8D40, "GL_FRAMEBUFFER",
395 { 395 },
396 0x8BD4, 396 {
397 "GL_TEXTURE_DEPTH_QCOM", 397 0x8D41, "GL_RENDERBUFFER",
398 }, 398 },
399 { 399 {
400 0x8BD5, 400 0x0BD0, "GL_DITHER",
401 "GL_TEXTURE_INTERNAL_FORMAT_QCOM", 401 },
402 }, 402 {
403 { 403 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
404 0x8BD6, 404 },
405 "GL_TEXTURE_FORMAT_QCOM", 405 {
406 }, 406 0x1801, "GL_DEPTH_EXT",
407 { 407 },
408 0x8BD7, 408 {
409 "GL_TEXTURE_TYPE_QCOM", 409 0x1800, "GL_COLOR_EXT",
410 }, 410 },
411 { 411 {
412 0x8B8D, 412 0x1802, "GL_STENCIL_EXT",
413 "GL_CURRENT_PROGRAM", 413 },
414 }, 414 {
415 { 415 0x0B21, "GL_LINE_WIDTH",
416 0x8BD9, 416 },
417 "GL_TEXTURE_NUM_LEVELS_QCOM", 417 {
418 }, 418 0x81A5, "GL_DEPTH_COMPONENT16",
419 { 419 },
420 0x00200000, 420 {
421 "GL_STENCIL_BUFFER_BIT5_QCOM", 421 0x81A6, "GL_DEPTH_COMPONENT24_OES",
422 }, 422 },
423 { 423 {
424 0x8B8A, 424 0x81A7, "GL_DEPTH_COMPONENT32_OES",
425 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 425 },
426 }, 426 {
427 { 427 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
428 0x8B8B, 428 },
429 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", 429 {
430 }, 430 0x8B6A, "GL_FLOAT_MAT4x3_NV",
431 { 431 },
432 0x8B8C, 432 {
433 "GL_SHADING_LANGUAGE_VERSION", 433 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
434 }, 434 },
435 { 435 {
436 0x8BDA, 436 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
437 "GL_TEXTURE_TARGET_QCOM", 437 },
438 }, 438 {
439 { 439 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
440 0x8BDB, 440 },
441 "GL_TEXTURE_OBJECT_VALID_QCOM", 441 {
442 }, 442 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
443 { 443 },
444 0x8BDC, 444 {
445 "GL_STATE_RESTORE", 445 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
446 }, 446 },
447 { 447 {
448 0x8B88, 448 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
449 "GL_SHADER_SOURCE_LENGTH", 449 },
450 }, 450 {
451 { 451 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
452 0x8B89, 452 },
453 "GL_ACTIVE_ATTRIBUTES", 453 {
454 }, 454 0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
455 { 455 },
456 0x93C9, 456 {
457 "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 457 0x8F60, "GL_MALI_SHADER_BINARY_ARM",
458 }, 458 },
459 { 459 {
460 0x93C8, 460 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
461 "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 461 },
462 }, 462 {
463 { 463 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
464 0x8B84, 464 },
465 "GL_INFO_LOG_LENGTH", 465 {
466 }, 466 0x822B, "GL_RG8_EXT",
467 { 467 },
468 0x8B85, 468 {
469 "GL_ATTACHED_SHADERS", 469 0x822F, "GL_RG16F_EXT",
470 }, 470 },
471 { 471 {
472 0x8B86, 472 0x822D, "GL_R16F_EXT",
473 "GL_ACTIVE_UNIFORMS", 473 },
474 }, 474 {
475 { 475 0x822E, "GL_R32F_EXT",
476 0x8B87, 476 },
477 "GL_ACTIVE_UNIFORM_MAX_LENGTH", 477 {
478 }, 478 1, "GL_ES_VERSION_2_0",
479 { 479 },
480 0x8B80, 480 {
481 "GL_DELETE_STATUS", 481 0x84F9, "GL_DEPTH_STENCIL_OES",
482 }, 482 },
483 { 483 {
484 0x8B81, 484 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
485 "GL_COMPILE_STATUS", 485 },
486 }, 486 {
487 { 487 0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
488 0x8B82, 488 },
489 "GL_LINK_STATUS", 489 {
490 }, 490 0x8818, "GL_LUMINANCE32F_EXT",
491 { 491 },
492 0x8B83, 492 {
493 "GL_VALIDATE_STATUS", 493 0x8363, "GL_UNSIGNED_SHORT_5_6_5",
494 }, 494 },
495 { 495 {
496 0x8D48, 496 0x8814, "GL_RGBA32F_EXT",
497 "GL_STENCIL_INDEX8", 497 },
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1986 }, 1986 {
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1991 { 1991 },
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1995 { 1995 {
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2001 "GL_OUT_OF_MEMORY", 2001 {
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2003 { 2003 },
2004 0x0504, 2004 {
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2006 }, 2006 },
2007 { 2007 {
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2010 }, 2010 {
2011 { 2011 0x80CB, "GL_BLEND_SRC_ALPHA",
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2013 "GL_SAMPLER_2D", 2013 {
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2015 { 2015 },
2016 0x0B46, 2016 {
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2019 { 2019 {
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2031 { 2031 {
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2046 }, 2046 {
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2418 },
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2422 },
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2426 },
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2430 },
2431 {
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2433 "GL_COLOR_BUFFER_BIT",
2434 },
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2463 {
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2466 },
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2470 },
2471 {
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2474 },
2475 {
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2478 },
2479 {
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2482 },
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2486 },
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2489 "GL_BLEND_EQUATION_ALPHA",
2490 },
2491 {
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2493 "GL_STENCIL_REF",
2494 },
2495 {
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2498 },
2499 {
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2501 "GL_STENCIL_PASS_DEPTH_FAIL",
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2503 {
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2518 },
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2530 },
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2534 },
2535 {
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2557 "GL_PALETTE4_RGBA4_OES",
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2559 {
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2593 "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
2594 },
2595 {
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2597 "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
2598 },
2599 {
2600 0x78EF,
2601 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
2602 },
2603 {
2604 0x0B45,
2605 "GL_CULL_FACE_MODE",
2606 },
2607 {
2608 0x8B92,
2609 "GL_PALETTE4_R5_G6_B5_OES",
2610 },
2611 {
2612 0x00100000,
2613 "GL_STENCIL_BUFFER_BIT4_QCOM",
2614 },
2615 {
2616 0x9299,
2617 "GL_COLORDODGE_NV",
2618 },
2619 {
2620 0x8D20,
2621 "GL_STENCIL_ATTACHMENT",
2622 },
2623 {
2624 0x8B91,
2625 "GL_PALETTE4_RGBA8_OES",
2626 },
2627 {
2628 0x00000200,
2629 "GL_DEPTH_BUFFER_BIT1_QCOM",
2630 },
2631 {
2632 0x00008000,
2633 "GL_COVERAGE_BUFFER_BIT_NV",
2634 },
2635 {
2636 0x1506,
2637 "GL_XOR_NV",
2638 },
2639 {
2640 0x8CA8,
2641 "GL_READ_FRAMEBUFFER_ANGLE",
2642 },
2643 {
2644 0x8CA9,
2645 "GL_DRAW_FRAMEBUFFER_ANGLE",
2646 },
2647 {
2648 0x8CA6,
2649 "GL_FRAMEBUFFER_BINDING",
2650 },
2651 {
2652 0x8CA7,
2653 "GL_RENDERBUFFER_BINDING",
2654 },
2655 {
2656 0x8CA4,
2657 "GL_STENCIL_BACK_VALUE_MASK",
2658 },
2659 {
2660 0x8CA5,
2661 "GL_STENCIL_BACK_WRITEMASK",
2662 },
2663 {
2664 0x8B90,
2665 "GL_PALETTE4_RGB8_OES",
2666 },
2667 {
2668 0x8CA3,
2669 "GL_STENCIL_BACK_REF",
2670 },
2671 {
2672 0x80CB,
2673 "GL_BLEND_SRC_ALPHA",
2674 },
2675 {
2676 0x80CA,
2677 "GL_BLEND_DST_ALPHA",
2678 },
2679 {
2680 0x8CE7,
2681 "GL_COLOR_ATTACHMENT7_EXT",
2682 },
2683 {
2684 0x93B0,
2685 "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
2686 },
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2689 "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
2690 },
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2714 },
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2718 },
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2722 },
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2724 0x8253,
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2726 },
2727 {
2728 0x8CE5,
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2730 },
2731 {
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2733 "GL_COLOR_ATTACHMENT9_EXT",
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2764 0x8507,
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2766 },
2767 {
2768 0x8895,
2769 "GL_ELEMENT_ARRAY_BUFFER_BINDING",
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2771 {
2772 0x8894,
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2774 },
2775 {
2776 0x92A3,
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2778 },
2779 {
2780 0x92A4,
2781 "GL_LINEARDODGE_NV",
2782 },
2783 {
2784 0x92A5,
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2786 },
2787 {
2788 0x8893,
2789 "GL_ELEMENT_ARRAY_BUFFER",
2790 },
2791 {
2792 0x8892,
2793 "GL_ARRAY_BUFFER",
2794 },
2795 {
2796 0x92A8,
2797 "GL_PINLIGHT_NV",
2798 },
2799 {
2800 0x92A9,
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2802 },
2803 {
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2805 "GL_TEXTURE_IMAGE_VALID_QCOM",
2806 },
2807 {
2808 0x84D5,
2809 "GL_TEXTURE21",
2810 },
2811 {
2812 0x9287,
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2814 },
2815 {
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2817 "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
2818 },
2819 {
2820 0x93BB,
2821 "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
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2826 },
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2828 0x93BD,
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2830 },
2831 {
2832 0x84E8,
2833 "GL_MAX_RENDERBUFFER_SIZE",
2834 },
2835 {
2836 0x9281,
2837 "GL_BLEND_OVERLAP_NV",
2838 },
2839 {
2840 0x9280,
2841 "GL_BLEND_PREMULTIPLIED_SRC_NV",
2842 },
2843 {
2844 0x8370,
2845 "GL_MIRRORED_REPEAT",
2846 },
2847 {
2848 0x84E0,
2849 "GL_ACTIVE_TEXTURE",
2850 },
2851 {
2852 0x8800,
2853 "GL_STENCIL_BACK_FUNC",
2854 },
2855 {
2856 0x8801,
2857 "GL_STENCIL_BACK_FAIL",
2858 },
2859 {
2860 0x0D33,
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2862 },
2863 {
2864 0x8624,
2865 "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
2866 },
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2870 },
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2893 "GL_RESET_NOTIFICATION_STRATEGY_EXT",
2894 },
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2896 0x8255,
2897 "GL_UNKNOWN_CONTEXT_RESET_EXT",
2898 },
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2902 },
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2905 "GL_DONT_CARE",
2906 },
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2910 },
2911 {
2912 0x8251,
2913 "GL_DEBUG_TYPE_OTHER_KHR",
2914 },
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2918 },
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2965 "GL_STATIC_DRAW",
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2973 "GL_DYNAMIC_DRAW",
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2977 "GL_PLUS_NV",
2978 },
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2981 "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
2982 },
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2984 0x93C5,
2985 "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
2986 },
2987 {
2988 0x40000000,
2989 "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
2990 },
2991 {
2992 0x9116,
2993 "GL_SYNC_FENCE_APPLE",
2994 },
2995 {
2996 0x93C4,
2997 "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
2998 },
2999 {
3000 0x88EE,
3001 "GL_ETC1_SRGB8_NV",
3002 },
3003 {
3004 0x93C3,
3005 "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
3006 },
3007 {
3008 0x00000800,
3009 "GL_DEPTH_BUFFER_BIT3_QCOM",
3010 },
3011 {
3012 0x1903,
3013 "GL_RED_EXT",
3014 },
3015 {
3016 0x93C2,
3017 "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
3018 },
3019 {
3020 0x8CE2,
3021 "GL_COLOR_ATTACHMENT2_EXT",
3022 },
3023 {
3024 0x8BC1,
3025 "GL_COUNTER_RANGE_AMD",
3026 },
3027 {
3028 0x8CE0,
3029 "GL_COLOR_ATTACHMENT0",
3030 },
3031 {
3032 0x8CE1,
3033 "GL_COLOR_ATTACHMENT1_EXT",
3034 },
3035 {
3036 0x8CE6,
3037 "GL_COLOR_ATTACHMENT6_EXT",
3038 },
3039 {
3040 0x93C1,
3041 "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
3042 },
3043 {
3044 0x8A1F,
3045 "GL_RGB_422_APPLE",
3046 },
3047 {
3048 0x93DC,
3049 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
3050 },
3051 {
3052 0x9292,
3053 "GL_PLUS_DARKER_NV",
3054 },
3055 {
3056 0x8CE8,
3057 "GL_COLOR_ATTACHMENT8_EXT",
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3070 },
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3073 "GL_WRITEONLY_RENDERING_QCOM",
3074 },
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3077 "GL_MAX_DRAW_BUFFERS_EXT",
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3079 {
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3081 "GL_PROGRAM_PIPELINE_BINDING_EXT",
3082 },
3083 {
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3085 "GL_LUMINANCE",
3086 },
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3089 "GL_MAX_VIEWPORT_DIMS",
3090 },
3091 {
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3093 "GL_INT_VEC2",
3094 },
3095 {
3096 0x8826,
3097 "GL_DRAW_BUFFER1_EXT",
3098 },
3099 {
3100 0x809E,
3101 "GL_SAMPLE_ALPHA_TO_COVERAGE",
3102 },
3103 {
3104 0x8BC0,
3105 "GL_COUNTER_TYPE_AMD",
3106 },
3107 {
3108 0x8BC3,
3109 "GL_PERCENTAGE_AMD",
3110 },
3111 {
3112 0x8BC2,
3113 "GL_UNSIGNED_INT64_AMD",
3114 },
3115 {
3116 0x8BC5,
3117 "GL_PERFMON_RESULT_SIZE_AMD",
3118 },
3119 {
3120 0x8BC4,
3121 "GL_PERFMON_RESULT_AVAILABLE_AMD",
3122 },
3123 {
3124 0x8BC6,
3125 "GL_PERFMON_RESULT_AMD",
3126 }, 2351 },
3127 }; 2352 };
3128 2353
3129 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = 2354 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
3130 enum_to_string_table; 2355 enum_to_string_table;
3131 const size_t GLES2Util::enum_to_string_table_len_ = 2356 const size_t GLES2Util::enum_to_string_table_len_ =
3132 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]); 2357 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
3133 2358
3134 std::string GLES2Util::GetStringAttachment(uint32_t value) { 2359 std::string GLES2Util::GetStringAttachment(uint32_t value) {
3135 static const EnumToString string_table[] = { 2360 static const EnumToString string_table[] = {
(...skipping 710 matching lines...) Expand 10 before | Expand all | Expand 10 after
3846 3071
3847 std::string GLES2Util::GetStringVertexPointer(uint32_t value) { 3072 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
3848 static const EnumToString string_table[] = { 3073 static const EnumToString string_table[] = {
3849 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, 3074 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
3850 }; 3075 };
3851 return GLES2Util::GetQualifiedEnumString( 3076 return GLES2Util::GetQualifiedEnumString(
3852 string_table, arraysize(string_table), value); 3077 string_table, arraysize(string_table), value);
3853 } 3078 }
3854 3079
3855 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 3080 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
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