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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 255713008: Change glimage to accept a type. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 719 matching lines...) Expand 10 before | Expand all | Expand 10 after
730 } 730 }
731 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { 731 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) {
732 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); 732 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature);
733 } 733 }
734 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { 734 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) {
735 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); 735 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access);
736 } 736 }
737 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { 737 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) {
738 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); 738 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target);
739 } 739 }
740 void* GLES2MapImageCHROMIUM(GLuint image_id, GLenum access) { 740 void* GLES2MapImageCHROMIUM(GLuint image_id) {
741 return gles2::GetGLContext()->MapImageCHROMIUM(image_id, access); 741 return gles2::GetGLContext()->MapImageCHROMIUM(image_id);
742 } 742 }
743 void GLES2UnmapImageCHROMIUM(GLuint image_id) { 743 void GLES2UnmapImageCHROMIUM(GLuint image_id) {
744 gles2::GetGLContext()->UnmapImageCHROMIUM(image_id); 744 gles2::GetGLContext()->UnmapImageCHROMIUM(image_id);
745 } 745 }
746 void* GLES2MapBufferSubDataCHROMIUM(GLuint target, 746 void* GLES2MapBufferSubDataCHROMIUM(GLuint target,
747 GLintptr offset, 747 GLintptr offset,
748 GLsizeiptr size, 748 GLsizeiptr size,
749 GLenum access) { 749 GLenum access) {
750 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( 750 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(
751 target, offset, size, access); 751 target, offset, size, access);
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
791 GLsizei bufsize, 791 GLsizei bufsize,
792 GLsizei* size, 792 GLsizei* size,
793 void* info) { 793 void* info) {
794 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); 794 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info);
795 } 795 }
796 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { 796 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) {
797 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); 797 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture);
798 } 798 }
799 GLuint GLES2CreateImageCHROMIUM(GLsizei width, 799 GLuint GLES2CreateImageCHROMIUM(GLsizei width,
800 GLsizei height, 800 GLsizei height,
801 GLenum internalformat) { 801 GLenum internalformat,
802 GLenum usage) {
802 return gles2::GetGLContext()->CreateImageCHROMIUM( 803 return gles2::GetGLContext()->CreateImageCHROMIUM(
803 width, height, internalformat); 804 width, height, internalformat, usage);
804 } 805 }
805 void GLES2DestroyImageCHROMIUM(GLuint image_id) { 806 void GLES2DestroyImageCHROMIUM(GLuint image_id) {
806 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); 807 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id);
807 } 808 }
808 void GLES2GetImageParameterivCHROMIUM(GLuint image_id, 809 void GLES2GetImageParameterivCHROMIUM(GLuint image_id,
809 GLenum pname, 810 GLenum pname,
810 GLint* params) { 811 GLint* params) {
811 gles2::GetGLContext()->GetImageParameterivCHROMIUM(image_id, pname, params); 812 gles2::GetGLContext()->GetImageParameterivCHROMIUM(image_id, pname, params);
812 } 813 }
813 void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, 814 void GLES2GetTranslatedShaderSourceANGLE(GLuint shader,
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
959 uv_x, 960 uv_x,
960 uv_y, 961 uv_y,
961 uv_width, 962 uv_width,
962 uv_height); 963 uv_height);
963 } 964 }
964 965
965 namespace gles2 { 966 namespace gles2 {
966 967
967 extern const NameToFunc g_gles2_function_table[] = { 968 extern const NameToFunc g_gles2_function_table[] = {
968 { 969 {
969 "glActiveTexture", 970 "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
970 reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
971 }, 971 },
972 { 972 {
973 "glAttachShader", 973 "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
974 reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
975 }, 974 },
976 { 975 {
977 "glBindAttribLocation", 976 "glBindAttribLocation",
978 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), 977 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
979 }, 978 },
980 { 979 {
981 "glBindBuffer", 980 "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
982 reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
983 }, 981 },
984 { 982 {
985 "glBindFramebuffer", 983 "glBindFramebuffer",
986 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), 984 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
987 }, 985 },
988 { 986 {
989 "glBindRenderbuffer", 987 "glBindRenderbuffer",
990 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), 988 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
991 }, 989 },
992 { 990 {
993 "glBindTexture", 991 "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
994 reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
995 }, 992 },
996 { 993 {
997 "glBlendColor", 994 "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
998 reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
999 }, 995 },
1000 { 996 {
1001 "glBlendEquation", 997 "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
1002 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
1003 }, 998 },
1004 { 999 {
1005 "glBlendEquationSeparate", 1000 "glBlendEquationSeparate",
1006 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), 1001 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
1007 }, 1002 },
1008 { 1003 {
1009 "glBlendFunc", 1004 "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
1010 reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
1011 }, 1005 },
1012 { 1006 {
1013 "glBlendFuncSeparate", 1007 "glBlendFuncSeparate",
1014 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), 1008 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
1015 }, 1009 },
1016 { 1010 {
1017 "glBufferData", 1011 "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData),
1018 reinterpret_cast<GLES2FunctionPointer>(glBufferData),
1019 }, 1012 },
1020 { 1013 {
1021 "glBufferSubData", 1014 "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
1022 reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
1023 }, 1015 },
1024 { 1016 {
1025 "glCheckFramebufferStatus", 1017 "glCheckFramebufferStatus",
1026 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), 1018 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
1027 }, 1019 },
1028 { 1020 {
1029 "glClear", 1021 "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear),
1030 reinterpret_cast<GLES2FunctionPointer>(glClear),
1031 }, 1022 },
1032 { 1023 {
1033 "glClearColor", 1024 "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor),
1034 reinterpret_cast<GLES2FunctionPointer>(glClearColor),
1035 }, 1025 },
1036 { 1026 {
1037 "glClearDepthf", 1027 "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
1038 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
1039 }, 1028 },
1040 { 1029 {
1041 "glClearStencil", 1030 "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
1042 reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
1043 }, 1031 },
1044 { 1032 {
1045 "glColorMask", 1033 "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask),
1046 reinterpret_cast<GLES2FunctionPointer>(glColorMask),
1047 }, 1034 },
1048 { 1035 {
1049 "glCompileShader", 1036 "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
1050 reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
1051 }, 1037 },
1052 { 1038 {
1053 "glCompressedTexImage2D", 1039 "glCompressedTexImage2D",
1054 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), 1040 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D),
1055 }, 1041 },
1056 { 1042 {
1057 "glCompressedTexSubImage2D", 1043 "glCompressedTexSubImage2D",
1058 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), 1044 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D),
1059 }, 1045 },
1060 { 1046 {
1061 "glCopyTexImage2D", 1047 "glCopyTexImage2D",
1062 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), 1048 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D),
1063 }, 1049 },
1064 { 1050 {
1065 "glCopyTexSubImage2D", 1051 "glCopyTexSubImage2D",
1066 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), 1052 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
1067 }, 1053 },
1068 { 1054 {
1069 "glCreateProgram", 1055 "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
1070 reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
1071 }, 1056 },
1072 { 1057 {
1073 "glCreateShader", 1058 "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
1074 reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
1075 }, 1059 },
1076 { 1060 {
1077 "glCullFace", 1061 "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace),
1078 reinterpret_cast<GLES2FunctionPointer>(glCullFace),
1079 }, 1062 },
1080 { 1063 {
1081 "glDeleteBuffers", 1064 "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
1082 reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
1083 }, 1065 },
1084 { 1066 {
1085 "glDeleteFramebuffers", 1067 "glDeleteFramebuffers",
1086 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), 1068 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
1087 }, 1069 },
1088 { 1070 {
1089 "glDeleteProgram", 1071 "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
1090 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
1091 }, 1072 },
1092 { 1073 {
1093 "glDeleteRenderbuffers", 1074 "glDeleteRenderbuffers",
1094 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), 1075 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
1095 }, 1076 },
1096 { 1077 {
1097 "glDeleteShader", 1078 "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1098 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1099 }, 1079 },
1100 { 1080 {
1101 "glDeleteTextures", 1081 "glDeleteTextures",
1102 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1082 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
1103 }, 1083 },
1104 { 1084 {
1105 "glDepthFunc", 1085 "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
1106 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
1107 }, 1086 },
1108 { 1087 {
1109 "glDepthMask", 1088 "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
1110 reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
1111 }, 1089 },
1112 { 1090 {
1113 "glDepthRangef", 1091 "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
1114 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
1115 }, 1092 },
1116 { 1093 {
1117 "glDetachShader", 1094 "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
1118 reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
1119 }, 1095 },
1120 { 1096 {
1121 "glDisable", 1097 "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable),
1122 reinterpret_cast<GLES2FunctionPointer>(glDisable),
1123 }, 1098 },
1124 { 1099 {
1125 "glDisableVertexAttribArray", 1100 "glDisableVertexAttribArray",
1126 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), 1101 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
1127 }, 1102 },
1128 { 1103 {
1129 "glDrawArrays", 1104 "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
1130 reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
1131 }, 1105 },
1132 { 1106 {
1133 "glDrawElements", 1107 "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
1134 reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
1135 }, 1108 },
1136 { 1109 {
1137 "glEnable", 1110 "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable),
1138 reinterpret_cast<GLES2FunctionPointer>(glEnable),
1139 }, 1111 },
1140 { 1112 {
1141 "glEnableVertexAttribArray", 1113 "glEnableVertexAttribArray",
1142 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), 1114 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
1143 }, 1115 },
1144 { 1116 {
1145 "glFinish", 1117 "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish),
1146 reinterpret_cast<GLES2FunctionPointer>(glFinish),
1147 }, 1118 },
1148 { 1119 {
1149 "glFlush", 1120 "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush),
1150 reinterpret_cast<GLES2FunctionPointer>(glFlush),
1151 }, 1121 },
1152 { 1122 {
1153 "glFramebufferRenderbuffer", 1123 "glFramebufferRenderbuffer",
1154 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), 1124 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer),
1155 }, 1125 },
1156 { 1126 {
1157 "glFramebufferTexture2D", 1127 "glFramebufferTexture2D",
1158 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), 1128 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
1159 }, 1129 },
1160 { 1130 {
1161 "glFrontFace", 1131 "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
1162 reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
1163 }, 1132 },
1164 { 1133 {
1165 "glGenBuffers", 1134 "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
1166 reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
1167 }, 1135 },
1168 { 1136 {
1169 "glGenerateMipmap", 1137 "glGenerateMipmap",
1170 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), 1138 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap),
1171 }, 1139 },
1172 { 1140 {
1173 "glGenFramebuffers", 1141 "glGenFramebuffers",
1174 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), 1142 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
1175 }, 1143 },
1176 { 1144 {
1177 "glGenRenderbuffers", 1145 "glGenRenderbuffers",
1178 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), 1146 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
1179 }, 1147 },
1180 { 1148 {
1181 "glGenTextures", 1149 "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1182 reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1183 }, 1150 },
1184 { 1151 {
1185 "glGetActiveAttrib", 1152 "glGetActiveAttrib",
1186 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1153 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1187 }, 1154 },
1188 { 1155 {
1189 "glGetActiveUniform", 1156 "glGetActiveUniform",
1190 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1157 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
1191 }, 1158 },
1192 { 1159 {
1193 "glGetAttachedShaders", 1160 "glGetAttachedShaders",
1194 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1161 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
1195 }, 1162 },
1196 { 1163 {
1197 "glGetAttribLocation", 1164 "glGetAttribLocation",
1198 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), 1165 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
1199 }, 1166 },
1200 { 1167 {
1201 "glGetBooleanv", 1168 "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
1202 reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
1203 }, 1169 },
1204 { 1170 {
1205 "glGetBufferParameteriv", 1171 "glGetBufferParameteriv",
1206 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), 1172 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
1207 }, 1173 },
1208 { 1174 {
1209 "glGetError", 1175 "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError),
1210 reinterpret_cast<GLES2FunctionPointer>(glGetError),
1211 }, 1176 },
1212 { 1177 {
1213 "glGetFloatv", 1178 "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
1214 reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
1215 }, 1179 },
1216 { 1180 {
1217 "glGetFramebufferAttachmentParameteriv", 1181 "glGetFramebufferAttachmentParameteriv",
1218 reinterpret_cast<GLES2FunctionPointer>( 1182 reinterpret_cast<GLES2FunctionPointer>(
1219 glGetFramebufferAttachmentParameteriv), 1183 glGetFramebufferAttachmentParameteriv),
1220 }, 1184 },
1221 { 1185 {
1222 "glGetIntegerv", 1186 "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
1223 reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
1224 }, 1187 },
1225 { 1188 {
1226 "glGetProgramiv", 1189 "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
1227 reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
1228 }, 1190 },
1229 { 1191 {
1230 "glGetProgramInfoLog", 1192 "glGetProgramInfoLog",
1231 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), 1193 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
1232 }, 1194 },
1233 { 1195 {
1234 "glGetRenderbufferParameteriv", 1196 "glGetRenderbufferParameteriv",
1235 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), 1197 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
1236 }, 1198 },
1237 { 1199 {
1238 "glGetShaderiv", 1200 "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
1239 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
1240 }, 1201 },
1241 { 1202 {
1242 "glGetShaderInfoLog", 1203 "glGetShaderInfoLog",
1243 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), 1204 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
1244 }, 1205 },
1245 { 1206 {
1246 "glGetShaderPrecisionFormat", 1207 "glGetShaderPrecisionFormat",
1247 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), 1208 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
1248 }, 1209 },
1249 { 1210 {
1250 "glGetShaderSource", 1211 "glGetShaderSource",
1251 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), 1212 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
1252 }, 1213 },
1253 { 1214 {
1254 "glGetString", 1215 "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString),
1255 reinterpret_cast<GLES2FunctionPointer>(glGetString),
1256 }, 1216 },
1257 { 1217 {
1258 "glGetTexParameterfv", 1218 "glGetTexParameterfv",
1259 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), 1219 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv),
1260 }, 1220 },
1261 { 1221 {
1262 "glGetTexParameteriv", 1222 "glGetTexParameteriv",
1263 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), 1223 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
1264 }, 1224 },
1265 { 1225 {
1266 "glGetUniformfv", 1226 "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
1267 reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
1268 }, 1227 },
1269 { 1228 {
1270 "glGetUniformiv", 1229 "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
1271 reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
1272 }, 1230 },
1273 { 1231 {
1274 "glGetUniformLocation", 1232 "glGetUniformLocation",
1275 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), 1233 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation),
1276 }, 1234 },
1277 { 1235 {
1278 "glGetVertexAttribfv", 1236 "glGetVertexAttribfv",
1279 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), 1237 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv),
1280 }, 1238 },
1281 { 1239 {
1282 "glGetVertexAttribiv", 1240 "glGetVertexAttribiv",
1283 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), 1241 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv),
1284 }, 1242 },
1285 { 1243 {
1286 "glGetVertexAttribPointerv", 1244 "glGetVertexAttribPointerv",
1287 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), 1245 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
1288 }, 1246 },
1289 { 1247 {
1290 "glHint", 1248 "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint),
1291 reinterpret_cast<GLES2FunctionPointer>(glHint),
1292 }, 1249 },
1293 { 1250 {
1294 "glIsBuffer", 1251 "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
1295 reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
1296 }, 1252 },
1297 { 1253 {
1298 "glIsEnabled", 1254 "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
1299 reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
1300 }, 1255 },
1301 { 1256 {
1302 "glIsFramebuffer", 1257 "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
1303 reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
1304 }, 1258 },
1305 { 1259 {
1306 "glIsProgram", 1260 "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
1307 reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
1308 }, 1261 },
1309 { 1262 {
1310 "glIsRenderbuffer", 1263 "glIsRenderbuffer",
1311 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), 1264 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
1312 }, 1265 },
1313 { 1266 {
1314 "glIsShader", 1267 "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1315 reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1316 }, 1268 },
1317 { 1269 {
1318 "glIsTexture", 1270 "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1319 reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1320 }, 1271 },
1321 { 1272 {
1322 "glLineWidth", 1273 "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
1323 reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
1324 }, 1274 },
1325 { 1275 {
1326 "glLinkProgram", 1276 "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
1327 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
1328 }, 1277 },
1329 { 1278 {
1330 "glPixelStorei", 1279 "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
1331 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
1332 }, 1280 },
1333 { 1281 {
1334 "glPolygonOffset", 1282 "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
1335 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
1336 }, 1283 },
1337 { 1284 {
1338 "glReadPixels", 1285 "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
1339 reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
1340 }, 1286 },
1341 { 1287 {
1342 "glReleaseShaderCompiler", 1288 "glReleaseShaderCompiler",
1343 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), 1289 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
1344 }, 1290 },
1345 { 1291 {
1346 "glRenderbufferStorage", 1292 "glRenderbufferStorage",
1347 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1293 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
1348 }, 1294 },
1349 { 1295 {
1350 "glSampleCoverage", 1296 "glSampleCoverage",
1351 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1297 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
1352 }, 1298 },
1353 { 1299 {
1354 "glScissor", 1300 "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor),
1355 reinterpret_cast<GLES2FunctionPointer>(glScissor),
1356 }, 1301 },
1357 { 1302 {
1358 "glShaderBinary", 1303 "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
1359 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
1360 }, 1304 },
1361 { 1305 {
1362 "glShaderSource", 1306 "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
1363 reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
1364 }, 1307 },
1365 { 1308 {
1366 "glShallowFinishCHROMIUM", 1309 "glShallowFinishCHROMIUM",
1367 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), 1310 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
1368 }, 1311 },
1369 { 1312 {
1370 "glShallowFlushCHROMIUM", 1313 "glShallowFlushCHROMIUM",
1371 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), 1314 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
1372 }, 1315 },
1373 { 1316 {
1374 "glStencilFunc", 1317 "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
1375 reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
1376 }, 1318 },
1377 { 1319 {
1378 "glStencilFuncSeparate", 1320 "glStencilFuncSeparate",
1379 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), 1321 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
1380 }, 1322 },
1381 { 1323 {
1382 "glStencilMask", 1324 "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
1383 reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
1384 }, 1325 },
1385 { 1326 {
1386 "glStencilMaskSeparate", 1327 "glStencilMaskSeparate",
1387 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), 1328 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
1388 }, 1329 },
1389 { 1330 {
1390 "glStencilOp", 1331 "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
1391 reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
1392 }, 1332 },
1393 { 1333 {
1394 "glStencilOpSeparate", 1334 "glStencilOpSeparate",
1395 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), 1335 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
1396 }, 1336 },
1397 { 1337 {
1398 "glTexImage2D", 1338 "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
1399 reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
1400 }, 1339 },
1401 { 1340 {
1402 "glTexParameterf", 1341 "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
1403 reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
1404 }, 1342 },
1405 { 1343 {
1406 "glTexParameterfv", 1344 "glTexParameterfv",
1407 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), 1345 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
1408 }, 1346 },
1409 { 1347 {
1410 "glTexParameteri", 1348 "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
1411 reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
1412 }, 1349 },
1413 { 1350 {
1414 "glTexParameteriv", 1351 "glTexParameteriv",
1415 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), 1352 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
1416 }, 1353 },
1417 { 1354 {
1418 "glTexSubImage2D", 1355 "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
1419 reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
1420 }, 1356 },
1421 { 1357 {
1422 "glUniform1f", 1358 "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
1423 reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
1424 }, 1359 },
1425 { 1360 {
1426 "glUniform1fv", 1361 "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
1427 reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
1428 }, 1362 },
1429 { 1363 {
1430 "glUniform1i", 1364 "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
1431 reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
1432 }, 1365 },
1433 { 1366 {
1434 "glUniform1iv", 1367 "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
1435 reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
1436 }, 1368 },
1437 { 1369 {
1438 "glUniform2f", 1370 "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
1439 reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
1440 }, 1371 },
1441 { 1372 {
1442 "glUniform2fv", 1373 "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
1443 reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
1444 }, 1374 },
1445 { 1375 {
1446 "glUniform2i", 1376 "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
1447 reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
1448 }, 1377 },
1449 { 1378 {
1450 "glUniform2iv", 1379 "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
1451 reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
1452 }, 1380 },
1453 { 1381 {
1454 "glUniform3f", 1382 "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
1455 reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
1456 }, 1383 },
1457 { 1384 {
1458 "glUniform3fv", 1385 "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
1459 reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
1460 }, 1386 },
1461 { 1387 {
1462 "glUniform3i", 1388 "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
1463 reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
1464 }, 1389 },
1465 { 1390 {
1466 "glUniform3iv", 1391 "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
1467 reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
1468 }, 1392 },
1469 { 1393 {
1470 "glUniform4f", 1394 "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
1471 reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
1472 }, 1395 },
1473 { 1396 {
1474 "glUniform4fv", 1397 "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
1475 reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
1476 }, 1398 },
1477 { 1399 {
1478 "glUniform4i", 1400 "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
1479 reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
1480 }, 1401 },
1481 { 1402 {
1482 "glUniform4iv", 1403 "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
1483 reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
1484 }, 1404 },
1485 { 1405 {
1486 "glUniformMatrix2fv", 1406 "glUniformMatrix2fv",
1487 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), 1407 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv),
1488 }, 1408 },
1489 { 1409 {
1490 "glUniformMatrix3fv", 1410 "glUniformMatrix3fv",
1491 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), 1411 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv),
1492 }, 1412 },
1493 { 1413 {
1494 "glUniformMatrix4fv", 1414 "glUniformMatrix4fv",
1495 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), 1415 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
1496 }, 1416 },
1497 { 1417 {
1498 "glUseProgram", 1418 "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
1499 reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
1500 }, 1419 },
1501 { 1420 {
1502 "glValidateProgram", 1421 "glValidateProgram",
1503 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), 1422 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram),
1504 }, 1423 },
1505 { 1424 {
1506 "glVertexAttrib1f", 1425 "glVertexAttrib1f",
1507 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), 1426 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f),
1508 }, 1427 },
1509 { 1428 {
(...skipping 22 matching lines...) Expand all
1532 }, 1451 },
1533 { 1452 {
1534 "glVertexAttrib4fv", 1453 "glVertexAttrib4fv",
1535 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), 1454 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv),
1536 }, 1455 },
1537 { 1456 {
1538 "glVertexAttribPointer", 1457 "glVertexAttribPointer",
1539 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), 1458 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
1540 }, 1459 },
1541 { 1460 {
1542 "glViewport", 1461 "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport),
1543 reinterpret_cast<GLES2FunctionPointer>(glViewport),
1544 }, 1462 },
1545 { 1463 {
1546 "glBlitFramebufferCHROMIUM", 1464 "glBlitFramebufferCHROMIUM",
1547 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), 1465 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM),
1548 }, 1466 },
1549 { 1467 {
1550 "glRenderbufferStorageMultisampleCHROMIUM", 1468 "glRenderbufferStorageMultisampleCHROMIUM",
1551 reinterpret_cast<GLES2FunctionPointer>( 1469 reinterpret_cast<GLES2FunctionPointer>(
1552 glRenderbufferStorageMultisampleCHROMIUM), 1470 glRenderbufferStorageMultisampleCHROMIUM),
1553 }, 1471 },
1554 { 1472 {
1555 "glRenderbufferStorageMultisampleEXT", 1473 "glRenderbufferStorageMultisampleEXT",
1556 reinterpret_cast<GLES2FunctionPointer>( 1474 reinterpret_cast<GLES2FunctionPointer>(
1557 glRenderbufferStorageMultisampleEXT), 1475 glRenderbufferStorageMultisampleEXT),
1558 }, 1476 },
1559 { 1477 {
1560 "glFramebufferTexture2DMultisampleEXT", 1478 "glFramebufferTexture2DMultisampleEXT",
1561 reinterpret_cast<GLES2FunctionPointer>( 1479 reinterpret_cast<GLES2FunctionPointer>(
1562 glFramebufferTexture2DMultisampleEXT), 1480 glFramebufferTexture2DMultisampleEXT),
1563 }, 1481 },
1564 { 1482 {
1565 "glTexStorage2DEXT", 1483 "glTexStorage2DEXT",
1566 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), 1484 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
1567 }, 1485 },
1568 { 1486 {
1569 "glGenQueriesEXT", 1487 "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
1570 reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
1571 }, 1488 },
1572 { 1489 {
1573 "glDeleteQueriesEXT", 1490 "glDeleteQueriesEXT",
1574 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), 1491 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
1575 }, 1492 },
1576 { 1493 {
1577 "glIsQueryEXT", 1494 "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
1578 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
1579 }, 1495 },
1580 { 1496 {
1581 "glBeginQueryEXT", 1497 "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
1582 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
1583 }, 1498 },
1584 { 1499 {
1585 "glEndQueryEXT", 1500 "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
1586 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
1587 }, 1501 },
1588 { 1502 {
1589 "glGetQueryivEXT", 1503 "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
1590 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
1591 }, 1504 },
1592 { 1505 {
1593 "glGetQueryObjectuivEXT", 1506 "glGetQueryObjectuivEXT",
1594 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), 1507 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
1595 }, 1508 },
1596 { 1509 {
1597 "glInsertEventMarkerEXT", 1510 "glInsertEventMarkerEXT",
1598 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), 1511 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
1599 }, 1512 },
1600 { 1513 {
(...skipping 14 matching lines...) Expand all
1615 }, 1528 },
1616 { 1529 {
1617 "glIsVertexArrayOES", 1530 "glIsVertexArrayOES",
1618 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), 1531 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES),
1619 }, 1532 },
1620 { 1533 {
1621 "glBindVertexArrayOES", 1534 "glBindVertexArrayOES",
1622 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), 1535 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
1623 }, 1536 },
1624 { 1537 {
1625 "glSwapBuffers", 1538 "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
1626 reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
1627 }, 1539 },
1628 { 1540 {
1629 "glGetMaxValueInBufferCHROMIUM", 1541 "glGetMaxValueInBufferCHROMIUM",
1630 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), 1542 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM),
1631 }, 1543 },
1632 { 1544 {
1633 "glGenSharedIdsCHROMIUM", 1545 "glGenSharedIdsCHROMIUM",
1634 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), 1546 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM),
1635 }, 1547 },
1636 { 1548 {
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after
1816 }, 1728 },
1817 { 1729 {
1818 "glDiscardBackbufferCHROMIUM", 1730 "glDiscardBackbufferCHROMIUM",
1819 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), 1731 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM),
1820 }, 1732 },
1821 { 1733 {
1822 "glScheduleOverlayPlaneCHROMIUM", 1734 "glScheduleOverlayPlaneCHROMIUM",
1823 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), 1735 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
1824 }, 1736 },
1825 { 1737 {
1826 NULL, 1738 NULL, NULL,
1827 NULL,
1828 }, 1739 },
1829 }; 1740 };
1830 1741
1831 } // namespace gles2 1742 } // namespace gles2
1832 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 1743 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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