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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gpu_memory_buffer_impl_surface_texture.h" | 5 #include "content/common/gpu/client/gpu_memory_buffer_impl_surface_texture.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "content/common/android/surface_texture_lookup.h" | 9 #include "content/common/android/surface_texture_lookup.h" |
| 10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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| 58 | 58 |
| 59 ANativeWindow_setBuffersGeometry(native_window_, | 59 ANativeWindow_setBuffersGeometry(native_window_, |
| 60 size_.width(), | 60 size_.width(), |
| 61 size_.height(), | 61 size_.height(), |
| 62 WindowFormat(internalformat_)); | 62 WindowFormat(internalformat_)); |
| 63 | 63 |
| 64 surface_texture_id_ = handle.surface_texture_id; | 64 surface_texture_id_ = handle.surface_texture_id; |
| 65 return true; | 65 return true; |
| 66 } | 66 } |
| 67 | 67 |
| 68 void* GpuMemoryBufferImplSurfaceTexture::Map(AccessMode mode) { | 68 void* GpuMemoryBufferImplSurfaceTexture::Map() { |
| 69 TRACE_EVENT0("gpu", "GpuMemoryBufferImplSurfaceTexture::Map"); | 69 TRACE_EVENT0("gpu", "GpuMemoryBufferImplSurfaceTexture::Map"); |
| 70 | 70 |
| 71 DCHECK(!mapped_); | 71 DCHECK(!mapped_); |
| 72 DCHECK(native_window_); | 72 DCHECK(native_window_); |
| 73 ANativeWindow_Buffer buffer; | 73 ANativeWindow_Buffer buffer; |
| 74 int status = ANativeWindow_lock(native_window_, &buffer, NULL); | 74 int status = ANativeWindow_lock(native_window_, &buffer, NULL); |
| 75 if (status) { | 75 if (status) { |
| 76 VLOG(1) << "ANativeWindow_lock failed with error code: " << status; | 76 VLOG(1) << "ANativeWindow_lock failed with error code: " << status; |
| 77 return NULL; | 77 return NULL; |
| 78 } | 78 } |
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| 95 | 95 |
| 96 gfx::GpuMemoryBufferHandle GpuMemoryBufferImplSurfaceTexture::GetHandle() | 96 gfx::GpuMemoryBufferHandle GpuMemoryBufferImplSurfaceTexture::GetHandle() |
| 97 const { | 97 const { |
| 98 gfx::GpuMemoryBufferHandle handle; | 98 gfx::GpuMemoryBufferHandle handle; |
| 99 handle.type = gfx::SURFACE_TEXTURE_BUFFER; | 99 handle.type = gfx::SURFACE_TEXTURE_BUFFER; |
| 100 handle.surface_texture_id = surface_texture_id_; | 100 handle.surface_texture_id = surface_texture_id_; |
| 101 return handle; | 101 return handle; |
| 102 } | 102 } |
| 103 | 103 |
| 104 } // namespace content | 104 } // namespace content |
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