OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ | 5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ |
6 #define GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ | 6 #define GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
(...skipping 12 matching lines...) Expand all Loading... |
23 // Common interface for GpuControl implementations. | 23 // Common interface for GpuControl implementations. |
24 class GPU_EXPORT GpuControl { | 24 class GPU_EXPORT GpuControl { |
25 public: | 25 public: |
26 GpuControl() {} | 26 GpuControl() {} |
27 virtual ~GpuControl() {} | 27 virtual ~GpuControl() {} |
28 | 28 |
29 virtual Capabilities GetCapabilities() = 0; | 29 virtual Capabilities GetCapabilities() = 0; |
30 | 30 |
31 // Create a gpu memory buffer of the given dimensions and format. Returns | 31 // Create a gpu memory buffer of the given dimensions and format. Returns |
32 // its ID or -1 on error. | 32 // its ID or -1 on error. |
33 virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer( | 33 virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width, |
34 size_t width, | 34 size_t height, |
35 size_t height, | 35 unsigned internalformat, |
36 unsigned internalformat, | 36 unsigned usage, |
37 int32* id) = 0; | 37 int32* id) = 0; |
38 | 38 |
39 // Destroy a gpu memory buffer. The ID must be positive. | 39 // Destroy a gpu memory buffer. The ID must be positive. |
40 virtual void DestroyGpuMemoryBuffer(int32 id) = 0; | 40 virtual void DestroyGpuMemoryBuffer(int32 id) = 0; |
41 | 41 |
42 // Inserts a sync point, returning its ID. Sync point IDs are global and can | 42 // Inserts a sync point, returning its ID. Sync point IDs are global and can |
43 // be used for cross-context synchronization. | 43 // be used for cross-context synchronization. |
44 virtual uint32 InsertSyncPoint() = 0; | 44 virtual uint32 InsertSyncPoint() = 0; |
45 | 45 |
46 // Runs |callback| when a sync point is reached. | 46 // Runs |callback| when a sync point is reached. |
47 virtual void SignalSyncPoint(uint32 sync_point, | 47 virtual void SignalSyncPoint(uint32 sync_point, |
(...skipping 14 matching lines...) Expand all Loading... |
62 // returns a stream identifier. | 62 // returns a stream identifier. |
63 virtual uint32 CreateStreamTexture(uint32 texture_id) = 0; | 63 virtual uint32 CreateStreamTexture(uint32 texture_id) = 0; |
64 | 64 |
65 private: | 65 private: |
66 DISALLOW_COPY_AND_ASSIGN(GpuControl); | 66 DISALLOW_COPY_AND_ASSIGN(GpuControl); |
67 }; | 67 }; |
68 | 68 |
69 } // namespace gpu | 69 } // namespace gpu |
70 | 70 |
71 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ | 71 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_CONTROL_H_ |
OLD | NEW |