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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/layout/ng/ng_units.h" | 5 #include "core/layout/ng/ng_units.h" |
| 6 | 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 | 8 |
| 9 namespace blink { | 9 namespace blink { |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { | 13 TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { |
| 14 NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); | 14 NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); |
| 15 NGPhysicalSize outer_size(LayoutUnit(300), LayoutUnit(400)); | 15 NGPhysicalSize outer_size(LayoutUnit(300), LayoutUnit(400)); |
| 16 NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); | 16 NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); |
| 17 NGPhysicalOffset offset; | 17 NGPhysicalOffset offset; |
| 18 | 18 |
| 19 offset = logical_offset.ConvertToPhysical(kHorizontalTopBottom, LTR, | 19 offset = logical_offset.ConvertToPhysical( |
| 20 outer_size, inner_size); | 20 kHorizontalTopBottom, TextDirection::Ltr, outer_size, inner_size); |
| 21 EXPECT_EQ(LayoutUnit(20), offset.left); | 21 EXPECT_EQ(LayoutUnit(20), offset.left); |
| 22 EXPECT_EQ(LayoutUnit(30), offset.top); | 22 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 23 | 23 |
| 24 offset = logical_offset.ConvertToPhysical(kHorizontalTopBottom, RTL, | 24 offset = logical_offset.ConvertToPhysical( |
| 25 outer_size, inner_size); | 25 kHorizontalTopBottom, TextDirection::Rtl, outer_size, inner_size); |
| 26 EXPECT_EQ(LayoutUnit(275), offset.left); | 26 EXPECT_EQ(LayoutUnit(275), offset.left); |
| 27 EXPECT_EQ(LayoutUnit(30), offset.top); | 27 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 28 | 28 |
| 29 offset = logical_offset.ConvertToPhysical(kVerticalRightLeft, LTR, outer_size, | 29 offset = logical_offset.ConvertToPhysical( |
| 30 inner_size); | 30 kVerticalRightLeft, TextDirection::Ltr, outer_size, inner_size); |
| 31 EXPECT_EQ(LayoutUnit(265), offset.left); | 31 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 32 EXPECT_EQ(LayoutUnit(20), offset.top); | 32 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 33 | 33 |
| 34 offset = logical_offset.ConvertToPhysical(kVerticalRightLeft, RTL, outer_size, | 34 offset = logical_offset.ConvertToPhysical( |
| 35 inner_size); | 35 kVerticalRightLeft, TextDirection::Rtl, outer_size, inner_size); |
| 36 EXPECT_EQ(LayoutUnit(265), offset.left); | 36 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 37 EXPECT_EQ(LayoutUnit(315), offset.top); | 37 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 38 | 38 |
| 39 offset = logical_offset.ConvertToPhysical(kSidewaysRightLeft, LTR, outer_size, | 39 offset = logical_offset.ConvertToPhysical( |
| 40 inner_size); | 40 kSidewaysRightLeft, TextDirection::Ltr, outer_size, inner_size); |
| 41 EXPECT_EQ(LayoutUnit(265), offset.left); | 41 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 42 EXPECT_EQ(LayoutUnit(20), offset.top); | 42 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 43 | 43 |
| 44 offset = logical_offset.ConvertToPhysical(kSidewaysRightLeft, RTL, outer_size, | 44 offset = logical_offset.ConvertToPhysical( |
| 45 inner_size); | 45 kSidewaysRightLeft, TextDirection::Rtl, outer_size, inner_size); |
| 46 EXPECT_EQ(LayoutUnit(265), offset.left); | 46 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 47 EXPECT_EQ(LayoutUnit(315), offset.top); | 47 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 48 | 48 |
| 49 offset = logical_offset.ConvertToPhysical(kVerticalLeftRight, LTR, outer_size, | 49 offset = logical_offset.ConvertToPhysical( |
| 50 inner_size); | 50 kVerticalLeftRight, TextDirection::Ltr, outer_size, inner_size); |
| 51 EXPECT_EQ(LayoutUnit(30), offset.left); | 51 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 52 EXPECT_EQ(LayoutUnit(20), offset.top); | 52 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 53 | 53 |
| 54 offset = logical_offset.ConvertToPhysical(kVerticalLeftRight, RTL, outer_size, | 54 offset = logical_offset.ConvertToPhysical( |
| 55 inner_size); | 55 kVerticalLeftRight, TextDirection::Rtl, outer_size, inner_size); |
| 56 EXPECT_EQ(LayoutUnit(30), offset.left); | 56 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 57 EXPECT_EQ(LayoutUnit(315), offset.top); | 57 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 58 | 58 |
| 59 offset = logical_offset.ConvertToPhysical(kSidewaysLeftRight, LTR, outer_size, | 59 offset = logical_offset.ConvertToPhysical( |
| 60 inner_size); | 60 kSidewaysLeftRight, TextDirection::Ltr, outer_size, inner_size); |
| 61 EXPECT_EQ(LayoutUnit(30), offset.left); | 61 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 62 EXPECT_EQ(LayoutUnit(315), offset.top); | 62 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 63 | 63 |
| 64 offset = logical_offset.ConvertToPhysical(kSidewaysLeftRight, RTL, outer_size, | 64 offset = logical_offset.ConvertToPhysical( |
| 65 inner_size); | 65 kSidewaysLeftRight, TextDirection::Rtl, outer_size, inner_size); |
| 66 EXPECT_EQ(LayoutUnit(30), offset.left); | 66 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 67 EXPECT_EQ(LayoutUnit(20), offset.top); | 67 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 68 } | 68 } |
| 69 | 69 |
| 70 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but | 70 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but |
| 71 // this has not been implemented yet. | 71 // this has not been implemented yet. |
| 72 TEST(NGUnitsTest, ConvertPhysicalStrutToLogical) { | 72 TEST(NGUnitsTest, ConvertPhysicalStrutToLogical) { |
| 73 LayoutUnit left{5}, right{10}, top{15}, bottom{20}; | 73 LayoutUnit left{5}, right{10}, top{15}, bottom{20}; |
| 74 NGPhysicalBoxStrut physical{left, right, top, bottom}; | 74 NGPhysicalBoxStrut physical{left, right, top, bottom}; |
| 75 | 75 |
| 76 NGBoxStrut logical = physical.ConvertToLogical(kHorizontalTopBottom, LTR); | 76 NGBoxStrut logical = |
| 77 physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::Ltr); |
| 77 EXPECT_EQ(left, logical.inline_start); | 78 EXPECT_EQ(left, logical.inline_start); |
| 78 EXPECT_EQ(top, logical.block_start); | 79 EXPECT_EQ(top, logical.block_start); |
| 79 | 80 |
| 80 logical = physical.ConvertToLogical(kHorizontalTopBottom, RTL); | 81 logical = physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::Rtl); |
| 81 EXPECT_EQ(right, logical.inline_start); | 82 EXPECT_EQ(right, logical.inline_start); |
| 82 EXPECT_EQ(top, logical.block_start); | 83 EXPECT_EQ(top, logical.block_start); |
| 83 | 84 |
| 84 logical = physical.ConvertToLogical(kVerticalLeftRight, LTR); | 85 logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::Ltr); |
| 85 EXPECT_EQ(top, logical.inline_start); | 86 EXPECT_EQ(top, logical.inline_start); |
| 86 EXPECT_EQ(left, logical.block_start); | 87 EXPECT_EQ(left, logical.block_start); |
| 87 | 88 |
| 88 logical = physical.ConvertToLogical(kVerticalLeftRight, RTL); | 89 logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::Rtl); |
| 89 EXPECT_EQ(bottom, logical.inline_start); | 90 EXPECT_EQ(bottom, logical.inline_start); |
| 90 EXPECT_EQ(left, logical.block_start); | 91 EXPECT_EQ(left, logical.block_start); |
| 91 | 92 |
| 92 logical = physical.ConvertToLogical(kVerticalRightLeft, LTR); | 93 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::Ltr); |
| 93 EXPECT_EQ(top, logical.inline_start); | 94 EXPECT_EQ(top, logical.inline_start); |
| 94 EXPECT_EQ(right, logical.block_start); | 95 EXPECT_EQ(right, logical.block_start); |
| 95 | 96 |
| 96 logical = physical.ConvertToLogical(kVerticalRightLeft, RTL); | 97 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::Rtl); |
| 97 EXPECT_EQ(bottom, logical.inline_start); | 98 EXPECT_EQ(bottom, logical.inline_start); |
| 98 EXPECT_EQ(right, logical.block_start); | 99 EXPECT_EQ(right, logical.block_start); |
| 99 } | 100 } |
| 100 | 101 |
| 101 TEST(NGUnitsTest, ShrinkToFit) { | 102 TEST(NGUnitsTest, ShrinkToFit) { |
| 102 MinAndMaxContentSizes sizes; | 103 MinAndMaxContentSizes sizes; |
| 103 | 104 |
| 104 sizes.min_content = LayoutUnit(100); | 105 sizes.min_content = LayoutUnit(100); |
| 105 sizes.max_content = LayoutUnit(200); | 106 sizes.max_content = LayoutUnit(200); |
| 106 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(300))); | 107 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(300))); |
| 107 | 108 |
| 108 sizes.min_content = LayoutUnit(100); | 109 sizes.min_content = LayoutUnit(100); |
| 109 sizes.max_content = LayoutUnit(300); | 110 sizes.max_content = LayoutUnit(300); |
| 110 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(200))); | 111 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(200))); |
| 111 | 112 |
| 112 sizes.min_content = LayoutUnit(200); | 113 sizes.min_content = LayoutUnit(200); |
| 113 sizes.max_content = LayoutUnit(300); | 114 sizes.max_content = LayoutUnit(300); |
| 114 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(100))); | 115 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(100))); |
| 115 } | 116 } |
| 116 | 117 |
| 117 } // namespace | 118 } // namespace |
| 118 | 119 |
| 119 } // namespace blink | 120 } // namespace blink |
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