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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #if !defined(__has_feature) || !__has_feature(objc_arc) | |
6 #error "This file requires ARC support." | |
7 #endif | |
8 | |
9 #import "remoting/client/ios/chromiumoting/example_view_controller.h" | |
10 | |
11 #import "remoting/client/sys_opengl.h" | |
12 | |
13 #include "base/message_loop/message_loop.h" | |
14 #include "remoting/protocol/frame_stats.h" | |
15 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
16 #include "third_party/webrtc/modules/desktop_capture/desktop_geometry.h" | |
17 | |
18 @interface ExampleViewController () | |
19 | |
20 // Helper functions dealing with the GL Context. | |
21 - (void)setupGL; | |
22 - (void)tearDownGL; | |
23 | |
24 @end | |
25 | |
26 @implementation ExampleViewController | |
27 | |
28 #pragma mark - UIViewController | |
29 | |
30 - (void)viewDidLoad { | |
31 [super viewDidLoad]; | |
32 _gestures = [[ClientGestures alloc] initWithView:self.view]; | |
33 _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | |
Yuwei
2016/12/19 23:26:09
The renderer has optimizations that are only for G
| |
34 _runtime = new remoting::ios::AppRuntime(); | |
35 static_cast<GLKView*>(self.view).context = _context; | |
36 [self setupGL]; | |
37 } | |
38 | |
39 - (void)viewDidUnload { | |
40 [super viewDidUnload]; | |
41 [self tearDownGL]; | |
42 | |
43 if ([EAGLContext currentContext] == _context) { | |
44 [EAGLContext setCurrentContext:nil]; | |
45 } | |
46 _context = nil; | |
47 } | |
48 | |
49 - (void)setupGL { | |
50 displayHandler = [[GlDisplayHandler alloc] initWithRuntime:_runtime]; | |
51 [displayHandler created]; | |
52 } | |
53 | |
54 - (void)tearDownGL { | |
55 // TODO(nicholss): Implement this in a real application. | |
56 } | |
57 | |
58 - (void)viewWillAppear:(BOOL)animated { | |
59 [super viewWillAppear:animated]; | |
60 } | |
61 | |
62 - (void)viewDidAppear:(BOOL)animated { | |
63 video_renderer_ = | |
64 (remoting::SoftwareVideoRenderer*)[displayHandler CreateVideoRenderer] | |
65 .get(); | |
66 } | |
67 | |
68 - (void)viewWillDisappear:(BOOL)animated { | |
69 [super viewWillDisappear:NO]; | |
70 } | |
71 | |
72 - (void)viewDidLayoutSubviews { | |
73 [super viewDidLayoutSubviews]; | |
74 } | |
75 | |
76 #pragma mark - GLKViewDelegate | |
77 | |
78 // In general, avoid expensive work in this function to maximize frame rate. | |
79 - (void)glkView:(GLKView*)view drawInRect:(CGRect)rect { | |
80 if (displayHandler) { | |
81 [displayHandler glkView:view drawInRect:rect]; | |
82 [displayHandler draw]; | |
83 } | |
84 } | |
85 | |
86 @end | |
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