Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #if !defined(__has_feature) || !__has_feature(objc_arc) | |
| 6 #error "This file requires ARC support." | |
| 7 #endif | |
| 8 | |
| 9 #import "remoting/client/ios/chromiumoting/example_view_controller.h" | |
| 10 | |
| 11 #import "remoting/client/sys_opengl.h" | |
| 12 | |
| 13 #include "base/message_loop/message_loop.h" | |
| 14 #include "remoting/protocol/frame_stats.h" | |
| 15 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
| 16 #include "third_party/webrtc/modules/desktop_capture/desktop_geometry.h" | |
| 17 | |
| 18 @interface ExampleViewController () | |
| 19 | |
| 20 // Helper functions dealing with the GL Context. | |
| 21 - (void)setupGL; | |
| 22 - (void)tearDownGL; | |
| 23 | |
| 24 @end | |
| 25 | |
| 26 @implementation ExampleViewController | |
| 27 | |
| 28 #pragma mark - UIViewController | |
| 29 | |
| 30 - (void)viewDidLoad { | |
| 31 [super viewDidLoad]; | |
| 32 _gestures = [[ClientGestures alloc] initWithView:self.view]; | |
| 33 _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | |
|
Yuwei
2016/12/19 23:26:09
The renderer has optimizations that are only for G
| |
| 34 _runtime = new remoting::ios::AppRuntime(); | |
| 35 static_cast<GLKView*>(self.view).context = _context; | |
| 36 [self setupGL]; | |
| 37 } | |
| 38 | |
| 39 - (void)viewDidUnload { | |
| 40 [super viewDidUnload]; | |
| 41 [self tearDownGL]; | |
| 42 | |
| 43 if ([EAGLContext currentContext] == _context) { | |
| 44 [EAGLContext setCurrentContext:nil]; | |
| 45 } | |
| 46 _context = nil; | |
| 47 } | |
| 48 | |
| 49 - (void)setupGL { | |
| 50 displayHandler = [[GlDisplayHandler alloc] initWithRuntime:_runtime]; | |
| 51 [displayHandler created]; | |
| 52 } | |
| 53 | |
| 54 - (void)tearDownGL { | |
| 55 // TODO(nicholss): Implement this in a real application. | |
| 56 } | |
| 57 | |
| 58 - (void)viewWillAppear:(BOOL)animated { | |
| 59 [super viewWillAppear:animated]; | |
| 60 } | |
| 61 | |
| 62 - (void)viewDidAppear:(BOOL)animated { | |
| 63 video_renderer_ = | |
| 64 (remoting::SoftwareVideoRenderer*)[displayHandler CreateVideoRenderer] | |
| 65 .get(); | |
| 66 } | |
| 67 | |
| 68 - (void)viewWillDisappear:(BOOL)animated { | |
| 69 [super viewWillDisappear:NO]; | |
| 70 } | |
| 71 | |
| 72 - (void)viewDidLayoutSubviews { | |
| 73 [super viewDidLayoutSubviews]; | |
| 74 } | |
| 75 | |
| 76 #pragma mark - GLKViewDelegate | |
| 77 | |
| 78 // In general, avoid expensive work in this function to maximize frame rate. | |
| 79 - (void)glkView:(GLKView*)view drawInRect:(CGRect)rect { | |
| 80 if (displayHandler) { | |
| 81 [displayHandler glkView:view drawInRect:rect]; | |
| 82 [displayHandler draw]; | |
| 83 } | |
| 84 } | |
| 85 | |
| 86 @end | |
| OLD | NEW |