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Side by Side Diff: remoting/client/gl_renderer.h

Issue 2555803002: Adding the iOS app and integration example with GlRenderer. (Closed)
Patch Set: Adjusting how gl_renderer draws layers and added a demo app for CRD iOS. Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_GL_RENDERER_H_ 5 #ifndef REMOTING_CLIENT_GL_RENDERER_H_
6 #define REMOTING_CLIENT_GL_RENDERER_H_ 6 #define REMOTING_CLIENT_GL_RENDERER_H_
7 7
8 #include <queue> 8 #include <queue>
9 #include <vector>
9 10
10 #include "base/callback.h" 11 #include "base/callback.h"
11 #include "base/macros.h" 12 #include "base/macros.h"
12 #include "base/memory/weak_ptr.h" 13 #include "base/memory/weak_ptr.h"
13 #include "base/threading/thread_checker.h" 14 #include "base/threading/thread_checker.h"
14 #include "remoting/client/gl_cursor.h" 15 #include "remoting/client/gl_cursor.h"
15 #include "remoting/client/gl_cursor_feedback.h" 16 #include "remoting/client/gl_cursor_feedback.h"
16 #include "remoting/client/gl_desktop.h" 17 #include "remoting/client/gl_desktop.h"
17 #include "remoting/proto/control.pb.h" 18 #include "remoting/proto/control.pb.h"
18 19
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
84 // surface is recreated. 85 // surface is recreated.
85 void OnSurfaceCreated(int gl_version); 86 void OnSurfaceCreated(int gl_version);
86 87
87 // Sets the size of the view. Called right after OnSurfaceCreated() or 88 // Sets the size of the view. Called right after OnSurfaceCreated() or
88 // whenever the view size is changed. 89 // whenever the view size is changed.
89 void OnSurfaceChanged(int view_width, int view_height); 90 void OnSurfaceChanged(int view_width, int view_height);
90 91
91 // Called when the surface is destroyed. 92 // Called when the surface is destroyed.
92 void OnSurfaceDestroyed(); 93 void OnSurfaceDestroyed();
93 94
95 void AddDrawable(GlDrawable* drawable);
Yuwei 2016/12/19 23:26:09 Could we just make the class own the drawable? Hol
Yuwei 2016/12/19 23:54:19 I meant something like ShouldDrawDemoScreen(boolea
96
94 // Returns the weak pointer to be used on the display thread. 97 // Returns the weak pointer to be used on the display thread.
95 base::WeakPtr<GlRenderer> GetWeakPtr(); 98 base::WeakPtr<GlRenderer> GetWeakPtr();
96 99
97 private: 100 private:
98 friend class GlRendererTest; 101 friend class GlRendererTest;
99 102
100 // Post a rendering task to the task runner of current thread. 103 // Post a rendering task to the task runner of current thread.
101 // Do nothing if render_callback_ is not set yet or an existing rendering task 104 // Do nothing if render_callback_ is not set yet or an existing rendering task
102 // in the queue will cover changes before this function is called. 105 // in the queue will cover changes before this function is called.
103 void RequestRender(); 106 void RequestRender();
(...skipping 14 matching lines...) Expand all
118 121
119 int canvas_width_ = 0; 122 int canvas_width_ = 0;
120 int canvas_height_ = 0; 123 int canvas_height_ = 0;
121 124
122 std::unique_ptr<GlCanvas> canvas_; 125 std::unique_ptr<GlCanvas> canvas_;
123 126
124 GlCursor cursor_; 127 GlCursor cursor_;
125 GlCursorFeedback cursor_feedback_; 128 GlCursorFeedback cursor_feedback_;
126 GlDesktop desktop_; 129 GlDesktop desktop_;
127 130
131 std::vector<GlDrawable*> drawables;
joedow 2016/12/19 23:56:26 Does order of the drawing matter? Maybe add a com
joedow 2016/12/19 23:56:26 Is a raw* the right thing? Can ownership be trans
joedow 2016/12/19 23:56:26 s/drawables/drawables_
132
128 base::ThreadChecker thread_checker_; 133 base::ThreadChecker thread_checker_;
129 base::WeakPtr<GlRenderer> weak_ptr_; 134 base::WeakPtr<GlRenderer> weak_ptr_;
130 base::WeakPtrFactory<GlRenderer> weak_factory_; 135 base::WeakPtrFactory<GlRenderer> weak_factory_;
131 136
132 DISALLOW_COPY_AND_ASSIGN(GlRenderer); 137 DISALLOW_COPY_AND_ASSIGN(GlRenderer);
133 }; 138 };
134 139
135 } // namespace remoting 140 } // namespace remoting
136 141
137 #endif // REMOTING_CLIENT_GL_RENDERER_H_ 142 #endif // REMOTING_CLIENT_GL_RENDERER_H_
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