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Unified Diff: cc/tiles/tile_manager.cc

Issue 2555743004: Delay activation/draw on GPU tile work completion (Closed)
Patch Set: comments Created 4 years ago
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Index: cc/tiles/tile_manager.cc
diff --git a/cc/tiles/tile_manager.cc b/cc/tiles/tile_manager.cc
index 5a9d737e491e057ada0830fc93f0eb39110e5ed4..eb3b8fa761ae227b1b8b6a1ae2f60117a0e9870e 100644
--- a/cc/tiles/tile_manager.cc
+++ b/cc/tiles/tile_manager.cc
@@ -366,7 +366,8 @@ TileManager::TileManager(TileManagerClient* client,
has_scheduled_tile_tasks_(false),
prepare_tiles_count_(0u),
next_tile_id_(0u),
- task_set_finished_weak_ptr_factory_(this) {}
+ task_set_finished_weak_ptr_factory_(this),
+ ready_to_draw_callback_weak_ptr_factory_(this) {}
TileManager::~TileManager() {
FinishTasksAndCleanUp();
@@ -394,6 +395,7 @@ void TileManager::FinishTasksAndCleanUp() {
more_tiles_need_prepare_check_notifier_.Cancel();
signals_check_notifier_.Cancel();
task_set_finished_weak_ptr_factory_.InvalidateWeakPtrs();
+ ready_to_draw_callback_weak_ptr_factory_.InvalidateWeakPtrs();
image_controller_.SetImageDecodeCache(nullptr);
locked_image_tasks_.clear();
@@ -512,6 +514,12 @@ bool TileManager::PrepareTiles(
FreeResourcesForReleasedTiles();
CleanUpReleasedTiles();
+ // The required for activate/draw status of tiles may have changed any time
+ // PrepareTiles is called. If we have any |pending_ready_to_draw_tiles_|,
+ // set a flag so we know to re-compute these requirements.
+ if (!pending_ready_for_draw_tiles_.empty())
vmpstr 2016/12/14 18:03:31 If it's empty, then we won't do much work anyway.
ericrk 2016/12/14 19:53:48 true enough...
+ pending_tile_requirements_dirty_ = true;
+
PrioritizedWorkToSchedule prioritized_work = AssignGpuMemoryToTiles();
// Inform the client that will likely require a draw if the highest priority
@@ -538,6 +546,7 @@ void TileManager::Flush() {
tile_task_manager_->CheckForCompletedTasks();
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
+ CheckPendingReadyToDrawTiles(true /* issue_signals */);
TRACE_EVENT_INSTANT1("cc", "DidFlush", TRACE_EVENT_SCOPE_THREAD, "stats",
RasterTaskCompletionStatsAsValue(flush_stats_));
@@ -681,7 +690,6 @@ TileManager::PrioritizedWorkToSchedule TileManager::AssignGpuMemoryToTiles() {
tile->content_rect(), tile->raster_scales(), &color);
if (is_solid_color) {
tile->draw_info().set_solid_color(color);
- tile->draw_info().set_was_ever_ready_to_draw();
if (!tile_is_needed_now)
tile->draw_info().set_was_a_prepaint_tile();
client_->NotifyTileStateChanged(tile);
@@ -781,7 +789,7 @@ void TileManager::FreeResourcesForTile(Tile* tile) {
TileDrawInfo& draw_info = tile->draw_info();
if (draw_info.resource_) {
resource_pool_->ReleaseResource(draw_info.resource_);
vmpstr 2016/12/14 18:03:31 Can you add a TakeResource to the draw info that a
ericrk 2016/12/14 19:53:48 sure, added.
- draw_info.resource_ = nullptr;
+ draw_info.set_resource(nullptr);
}
}
@@ -1036,14 +1044,17 @@ void TileManager::OnRasterTaskCompleted(
resource_pool_->OnContentReplaced(resource->id(), tile->id());
++flush_stats_.completed_count;
- draw_info.set_use_resource();
- draw_info.resource_ = resource;
+ draw_info.set_resource(resource);
draw_info.contents_swizzled_ = DetermineResourceRequiresSwizzle(tile);
-
- DCHECK(draw_info.IsReadyToDraw());
- draw_info.set_was_ever_ready_to_draw();
-
- client_->NotifyTileStateChanged(tile);
+ if (global_state_.tree_priority == SMOOTHNESS_TAKES_PRIORITY &&
+ !raster_buffer_provider_->IsResourceReadyToDraw(resource->id())) {
+ // In SMOOTHNESS_TAKES_PRIORITY mode, we wait for GPU work to complete
+ // for a tile before setting it as ready to draw.
+ pending_ready_for_draw_tiles_.push_back(tile);
+ } else {
+ draw_info.set_resource_ready_for_draw();
+ client_->NotifyTileStateChanged(tile);
+ }
}
ScopedTilePtr TileManager::CreateTile(const Tile::CreateInfo& info,
@@ -1092,14 +1103,16 @@ bool TileManager::AreRequiredTilesReadyToDraw(
bool TileManager::IsReadyToActivate() const {
TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
- return AreRequiredTilesReadyToDraw(
- RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
+ return pending_required_for_activation_callback_id_ == 0 &&
+ AreRequiredTilesReadyToDraw(
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
}
bool TileManager::IsReadyToDraw() const {
TRACE_EVENT0("cc", "TileManager::IsReadyToDraw");
- return AreRequiredTilesReadyToDraw(
- RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
+ return pending_required_for_draw_callback_id_ == 0 &&
+ AreRequiredTilesReadyToDraw(
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
}
void TileManager::CheckAndIssueSignals() {
@@ -1107,6 +1120,8 @@ void TileManager::CheckAndIssueSignals() {
tile_task_manager_->CheckForCompletedTasks();
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
+ CheckPendingReadyToDrawTiles(false /* issue_signals */);
+
// Ready to activate.
if (signals_.ready_to_activate && !signals_.did_notify_ready_to_activate) {
signals_.ready_to_activate = false;
@@ -1260,6 +1275,77 @@ bool TileManager::UsePartialRaster() const {
raster_buffer_provider_->CanPartialRasterIntoProvidedResource();
}
+void TileManager::CheckPendingReadyToDrawTiles(bool issue_signals) {
+ bool in_smoothness_mode =
+ global_state_.tree_priority == SMOOTHNESS_TAKES_PRIORITY;
+ ResourceProvider::ResourceIdArray required_for_activation_ids;
+ ResourceProvider::ResourceIdArray required_for_draw_ids;
+
+ for (auto it = pending_ready_for_draw_tiles_.begin();
+ it != pending_ready_for_draw_tiles_.end();) {
+ Tile* tile = *it;
+ Resource* resource = tile->draw_info().resource_;
vmpstr 2016/12/14 18:03:31 Can you change this to a getter instead?
ericrk 2016/12/14 19:53:48 Done.
+ if (!resource) {
+ // The tile has been evicted or deleted. Remove it from our list.
+ it = pending_ready_for_draw_tiles_.erase(it);
+ continue;
+ }
+
+ if (!in_smoothness_mode ||
+ raster_buffer_provider_->IsResourceReadyToDraw(resource->id())) {
+ // Tile is ready to draw.
+ tile->draw_info().set_resource_ready_for_draw();
+ client_->NotifyTileStateChanged(tile);
+ it = pending_ready_for_draw_tiles_.erase(it);
+ continue;
+ }
+
+ if (pending_tile_requirements_dirty_)
+ tile->tiling()->UpdateRequiredStatesOnTile(tile);
+ if (tile->required_for_activation())
+ required_for_activation_ids.push_back(resource->id());
+ if (tile->required_for_draw())
+ required_for_draw_ids.push_back(resource->id());
+
+ ++it;
+ }
+
+ if (required_for_activation_ids.empty()) {
+ pending_required_for_activation_callback_id_ = 0;
+ } else {
+ pending_required_for_activation_callback_id_ =
+ raster_buffer_provider_->SetReadyToDrawCallback(
+ required_for_activation_ids,
+ base::Bind(&TileManager::CheckPendingReadyToDrawTiles,
+ ready_to_draw_callback_weak_ptr_factory_.GetWeakPtr(),
+ true /* issue_signals */),
+ pending_required_for_activation_callback_id_);
+ }
+
+ if (required_for_draw_ids.empty()) {
+ pending_required_for_draw_callback_id_ = 0;
+ } else {
+ pending_required_for_draw_callback_id_ =
+ raster_buffer_provider_->SetReadyToDrawCallback(
+ required_for_draw_ids,
+ base::Bind(&TileManager::CheckPendingReadyToDrawTiles,
+ ready_to_draw_callback_weak_ptr_factory_.GetWeakPtr(),
+ true /* issue_signals */),
+ pending_required_for_draw_callback_id_);
+ }
+
+ // Update our signals now that we know whether we have pending resources.
+ signals_.ready_to_activate =
vmpstr 2016/12/14 18:03:31 I think there might be some counter-intuitive inte
ericrk 2016/12/14 19:53:48 Looked through the code. I believe this is prevent
+ (pending_required_for_activation_callback_id_ == 0);
+ signals_.ready_to_draw = (pending_required_for_draw_callback_id_ == 0);
+
+ if (issue_signals && (signals_.ready_to_activate || signals_.ready_to_draw))
+ signals_check_notifier_.Schedule();
+
+ // We've just updated all pending tile requirements if necessary.
+ pending_tile_requirements_dirty_ = false;
+}
+
// Utility function that can be used to create a "Task set finished" task that
// posts |callback| to |task_runner| when run.
scoped_refptr<TileTask> TileManager::CreateTaskSetFinishedTask(
@@ -1278,8 +1364,8 @@ TileManager::MemoryUsage::MemoryUsage(size_t memory_bytes,
resource_count_(static_cast<int>(resource_count)) {
// MemoryUsage is constructed using size_ts, since it deals with memory and
// the inputs are typically size_t. However, during the course of usage (in
- // particular operator-=) can cause internal values to become negative. Thus,
- // member variables are signed.
+ // particular operator-=) can cause internal values to become negative.
+ // Thus, member variables are signed.
DCHECK_LE(memory_bytes,
static_cast<size_t>(std::numeric_limits<int64_t>::max()));
DCHECK_LE(resource_count,
@@ -1291,7 +1377,8 @@ TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
const gfx::Size& size,
ResourceFormat format) {
// We can use UncheckedSizeInBytes here since this is used with a tile
- // size which is determined by the compositor (it's at most max texture size).
+ // size which is determined by the compositor (it's at most max texture
+ // size).
return MemoryUsage(ResourceUtil::UncheckedSizeInBytes<size_t>(size, format),
1);
}
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