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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/raster/gpu_raster_buffer_provider.h" | 5 #include "cc/raster/gpu_raster_buffer_provider.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/ptr_util.h" | 12 #include "base/memory/ptr_util.h" |
| 13 #include "base/metrics/histogram_macros.h" | 13 #include "base/metrics/histogram_macros.h" |
| 14 #include "base/trace_event/trace_event.h" | 14 #include "base/trace_event/trace_event.h" |
| 15 #include "cc/base/histograms.h" | 15 #include "cc/base/histograms.h" |
| 16 #include "cc/playback/image_hijack_canvas.h" | 16 #include "cc/playback/image_hijack_canvas.h" |
| 17 #include "cc/playback/raster_source.h" | 17 #include "cc/playback/raster_source.h" |
| 18 #include "cc/raster/scoped_gpu_raster.h" | 18 #include "cc/raster/scoped_gpu_raster.h" |
| 19 #include "cc/resources/resource.h" | 19 #include "cc/resources/resource.h" |
| 20 #include "gpu/command_buffer/client/context_support.h" |
| 20 #include "gpu/command_buffer/client/gles2_interface.h" | 21 #include "gpu/command_buffer/client/gles2_interface.h" |
| 21 #include "third_party/skia/include/core/SkMultiPictureDraw.h" | 22 #include "third_party/skia/include/core/SkMultiPictureDraw.h" |
| 22 #include "third_party/skia/include/core/SkPictureRecorder.h" | 23 #include "third_party/skia/include/core/SkPictureRecorder.h" |
| 23 #include "third_party/skia/include/core/SkSurface.h" | 24 #include "third_party/skia/include/core/SkSurface.h" |
| 24 #include "third_party/skia/include/gpu/GrContext.h" | 25 #include "third_party/skia/include/gpu/GrContext.h" |
| 25 | 26 |
| 26 namespace cc { | 27 namespace cc { |
| 27 namespace { | 28 namespace { |
| 28 | 29 |
| 29 static sk_sp<SkPicture> PlaybackToPicture( | 30 static sk_sp<SkPicture> PlaybackToPicture( |
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| 227 return false; | 228 return false; |
| 228 } | 229 } |
| 229 | 230 |
| 230 bool GpuRasterBufferProvider::CanPartialRasterIntoProvidedResource() const { | 231 bool GpuRasterBufferProvider::CanPartialRasterIntoProvidedResource() const { |
| 231 // Partial raster doesn't support MSAA, as the MSAA resolve is unaware of clip | 232 // Partial raster doesn't support MSAA, as the MSAA resolve is unaware of clip |
| 232 // rects. | 233 // rects. |
| 233 // TODO(crbug.com/629683): See if we can work around this limitation. | 234 // TODO(crbug.com/629683): See if we can work around this limitation. |
| 234 return msaa_sample_count_ == 0; | 235 return msaa_sample_count_ == 0; |
| 235 } | 236 } |
| 236 | 237 |
| 238 uint64_t GpuRasterBufferProvider::SetReadyToDrawCallback( |
| 239 const ResourceProvider::ResourceIdArray& resource_ids, |
| 240 const base::Callback<void(uint64_t)>& callback, |
| 241 uint64_t pending_callback_id) const { |
| 242 if (!async_worker_context_enabled_) |
| 243 return 0; |
| 244 |
| 245 gpu::SyncToken sync_token = |
| 246 resource_provider_->GetSyncTokenForResources(resource_ids); |
| 247 uint64_t callback_id = sync_token.release_count(); |
| 248 DCHECK_NE(callback_id, 0u); |
| 249 |
| 250 if (callback_id != pending_callback_id) { |
| 251 compositor_context_provider_->ContextSupport()->SignalSyncToken( |
| 252 sync_token, base::Bind(callback, callback_id)); |
| 253 } |
| 254 |
| 255 return callback_id; |
| 256 } |
| 257 |
| 237 void GpuRasterBufferProvider::Shutdown() { | 258 void GpuRasterBufferProvider::Shutdown() { |
| 238 pending_raster_buffers_.clear(); | 259 pending_raster_buffers_.clear(); |
| 239 } | 260 } |
| 240 | 261 |
| 241 void GpuRasterBufferProvider::PlaybackOnWorkerThread( | 262 void GpuRasterBufferProvider::PlaybackOnWorkerThread( |
| 242 ResourceProvider::ScopedWriteLockGL* resource_lock, | 263 ResourceProvider::ScopedWriteLockGL* resource_lock, |
| 243 const gpu::SyncToken& sync_token, | 264 const gpu::SyncToken& sync_token, |
| 244 bool resource_has_previous_content, | 265 bool resource_has_previous_content, |
| 245 const RasterSource* raster_source, | 266 const RasterSource* raster_source, |
| 246 const gfx::Rect& raster_full_rect, | 267 const gfx::Rect& raster_full_rect, |
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| 283 gl->OrderingBarrierCHROMIUM(); | 304 gl->OrderingBarrierCHROMIUM(); |
| 284 | 305 |
| 285 // Generate sync token after the barrier for cross context synchronization. | 306 // Generate sync token after the barrier for cross context synchronization. |
| 286 gpu::SyncToken resource_sync_token; | 307 gpu::SyncToken resource_sync_token; |
| 287 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 308 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
| 288 resource_lock->set_sync_token(resource_sync_token); | 309 resource_lock->set_sync_token(resource_sync_token); |
| 289 resource_lock->set_synchronized(!async_worker_context_enabled_); | 310 resource_lock->set_synchronized(!async_worker_context_enabled_); |
| 290 } | 311 } |
| 291 | 312 |
| 292 } // namespace cc | 313 } // namespace cc |
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