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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 5 #ifndef GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 6 #define GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <map> | 10 #include <map> |
11 #include <queue> | 11 #include <queue> |
12 #include <string> | 12 #include <string> |
13 | 13 |
14 #include "base/files/file_path.h" | 14 #include "base/files/file_path.h" |
15 #include "base/macros.h" | 15 #include "base/macros.h" |
16 #include "base/memory/ref_counted.h" | 16 #include "base/memory/ref_counted.h" |
17 #include "base/threading/thread_checker.h" | 17 #include "base/threading/thread_checker.h" |
18 #include "content/common/content_export.h" | |
19 #include "net/disk_cache/disk_cache.h" | 18 #include "net/disk_cache/disk_cache.h" |
20 | 19 |
21 namespace content { | 20 namespace gpu { |
22 | 21 |
23 class ShaderCacheFactory; | 22 class ShaderCacheFactory; |
24 class ShaderDiskCacheEntry; | 23 class ShaderDiskCacheEntry; |
25 class ShaderDiskReadHelper; | 24 class ShaderDiskReadHelper; |
26 class ShaderClearHelper; | 25 class ShaderClearHelper; |
27 | 26 |
28 // ShaderDiskCache is the interface to the on disk cache for | 27 // ShaderDiskCache is the interface to the on disk cache for |
29 // GL shaders. | 28 // GL shaders. |
30 class CONTENT_EXPORT ShaderDiskCache | 29 class ShaderDiskCache : public base::RefCounted<ShaderDiskCache> { |
31 : public base::RefCounted<ShaderDiskCache> { | |
32 public: | 30 public: |
33 using ShaderLoadedCallback = | 31 using ShaderLoadedCallback = |
34 base::Callback<void(const std::string&, const std::string&)>; | 32 base::Callback<void(const std::string&, const std::string&)>; |
35 | 33 |
36 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) { | 34 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) { |
37 shader_loaded_callback_ = callback; | 35 shader_loaded_callback_ = callback; |
38 } | 36 } |
39 | 37 |
40 // Store the |shader| into the cache under |key|. | 38 // Store the |shader| into the cache under |key|. |
41 void Cache(const std::string& key, const std::string& shader); | 39 void Cache(const std::string& key, const std::string& shader); |
42 | 40 |
43 // Clear a range of entries. This supports unbounded deletes in either | 41 // Clear a range of entries. This supports unbounded deletes in either |
44 // direction by using null Time values for either |begin_time| or |end_time|. | 42 // direction by using null Time values for either |begin_time| or |end_time|. |
45 // The return value is a net error code. If this method returns | 43 // The return value is a net error code. If this method returns |
46 // ERR_IO_PENDING, the |completion_callback| will be invoked when the | 44 // ERR_IO_PENDING, the |completion_callback| will be invoked when the |
47 // operation completes. | 45 // operation completes. |
48 int Clear( | 46 int Clear(const base::Time begin_time, |
49 const base::Time begin_time, | 47 const base::Time end_time, |
50 const base::Time end_time, | 48 const net::CompletionCallback& completion_callback); |
51 const net::CompletionCallback& completion_callback); | |
52 | 49 |
53 // Sets a callback for when the cache is available. If the cache is | 50 // Sets a callback for when the cache is available. If the cache is |
54 // already available the callback will not be called and net::OK is returned. | 51 // already available the callback will not be called and net::OK is returned. |
55 // If the callback is set net::ERR_IO_PENDING is returned and the callback | 52 // If the callback is set net::ERR_IO_PENDING is returned and the callback |
56 // will be executed when the cache is available. | 53 // will be executed when the cache is available. |
57 int SetAvailableCallback(const net::CompletionCallback& callback); | 54 int SetAvailableCallback(const net::CompletionCallback& callback); |
58 | 55 |
59 // Returns the number of elements currently in the cache. | 56 // Returns the number of elements currently in the cache. |
60 int32_t Size(); | 57 int32_t Size(); |
61 | 58 |
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97 std::unique_ptr<ShaderDiskReadHelper> helper_; | 94 std::unique_ptr<ShaderDiskReadHelper> helper_; |
98 std::unordered_map<ShaderDiskCacheEntry*, | 95 std::unordered_map<ShaderDiskCacheEntry*, |
99 std::unique_ptr<ShaderDiskCacheEntry>> | 96 std::unique_ptr<ShaderDiskCacheEntry>> |
100 entries_; | 97 entries_; |
101 | 98 |
102 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); | 99 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); |
103 }; | 100 }; |
104 | 101 |
105 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects | 102 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects |
106 // so we only create one per profile directory. | 103 // so we only create one per profile directory. |
107 class CONTENT_EXPORT ShaderCacheFactory | 104 class ShaderCacheFactory : NON_EXPORTED_BASE(public base::ThreadChecker) { |
108 : NON_EXPORTED_BASE(public base::ThreadChecker) { | |
109 public: | 105 public: |
110 explicit ShaderCacheFactory( | 106 explicit ShaderCacheFactory( |
111 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner); | 107 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner); |
112 ~ShaderCacheFactory(); | 108 ~ShaderCacheFactory(); |
113 | 109 |
114 // Clear the shader disk cache for the given |path|. This supports unbounded | 110 // Clear the shader disk cache for the given |path|. This supports unbounded |
115 // deletes in either direction by using null Time values for either | 111 // deletes in either direction by using null Time values for either |
116 // |begin_time| or |end_time|. The |callback| will be executed when the | 112 // |begin_time| or |end_time|. The |callback| will be executed when the |
117 // clear is complete. | 113 // clear is complete. |
118 void ClearByPath(const base::FilePath& path, | 114 void ClearByPath(const base::FilePath& path, |
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149 using ClientIdToPathMap = std::map<int32_t, base::FilePath>; | 145 using ClientIdToPathMap = std::map<int32_t, base::FilePath>; |
150 ClientIdToPathMap client_id_to_path_map_; | 146 ClientIdToPathMap client_id_to_path_map_; |
151 | 147 |
152 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; | 148 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; |
153 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; | 149 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; |
154 ShaderClearMap shader_clear_map_; | 150 ShaderClearMap shader_clear_map_; |
155 | 151 |
156 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 152 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
157 }; | 153 }; |
158 | 154 |
159 } // namespace content | 155 } // namespace gpu |
160 | 156 |
161 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 157 #endif // GPU_IPC_HOST_SHADER_DISK_CACHE_H_ |
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