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Side by Side Diff: gpu/ipc/host/shader_disk_cache.h

Issue 2555693005: gpu: Move ShaderDiskCache into //gpu/ipc/host component. (Closed)
Patch Set: tot merge Created 4 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 5 #ifndef GPU_IPC_HOST_SHADER_DISK_CACHE_H_
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 6 #define GPU_IPC_HOST_SHADER_DISK_CACHE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
11 #include <queue> 11 #include <queue>
12 #include <string> 12 #include <string>
13 13
14 #include "base/files/file_path.h" 14 #include "base/files/file_path.h"
15 #include "base/macros.h" 15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
17 #include "base/threading/thread_checker.h" 17 #include "base/threading/thread_checker.h"
18 #include "content/common/content_export.h"
19 #include "net/disk_cache/disk_cache.h" 18 #include "net/disk_cache/disk_cache.h"
20 19
21 namespace content { 20 namespace gpu {
22 21
23 class ShaderCacheFactory; 22 class ShaderCacheFactory;
24 class ShaderDiskCacheEntry; 23 class ShaderDiskCacheEntry;
25 class ShaderDiskReadHelper; 24 class ShaderDiskReadHelper;
26 class ShaderClearHelper; 25 class ShaderClearHelper;
27 26
28 // ShaderDiskCache is the interface to the on disk cache for 27 // ShaderDiskCache is the interface to the on disk cache for
29 // GL shaders. 28 // GL shaders.
30 class CONTENT_EXPORT ShaderDiskCache 29 class ShaderDiskCache : public base::RefCounted<ShaderDiskCache> {
31 : public base::RefCounted<ShaderDiskCache> {
32 public: 30 public:
33 using ShaderLoadedCallback = 31 using ShaderLoadedCallback =
34 base::Callback<void(const std::string&, const std::string&)>; 32 base::Callback<void(const std::string&, const std::string&)>;
35 33
36 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) { 34 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
37 shader_loaded_callback_ = callback; 35 shader_loaded_callback_ = callback;
38 } 36 }
39 37
40 // Store the |shader| into the cache under |key|. 38 // Store the |shader| into the cache under |key|.
41 void Cache(const std::string& key, const std::string& shader); 39 void Cache(const std::string& key, const std::string& shader);
42 40
43 // Clear a range of entries. This supports unbounded deletes in either 41 // Clear a range of entries. This supports unbounded deletes in either
44 // direction by using null Time values for either |begin_time| or |end_time|. 42 // direction by using null Time values for either |begin_time| or |end_time|.
45 // The return value is a net error code. If this method returns 43 // The return value is a net error code. If this method returns
46 // ERR_IO_PENDING, the |completion_callback| will be invoked when the 44 // ERR_IO_PENDING, the |completion_callback| will be invoked when the
47 // operation completes. 45 // operation completes.
48 int Clear( 46 int Clear(const base::Time begin_time,
49 const base::Time begin_time, 47 const base::Time end_time,
50 const base::Time end_time, 48 const net::CompletionCallback& completion_callback);
51 const net::CompletionCallback& completion_callback);
52 49
53 // Sets a callback for when the cache is available. If the cache is 50 // Sets a callback for when the cache is available. If the cache is
54 // already available the callback will not be called and net::OK is returned. 51 // already available the callback will not be called and net::OK is returned.
55 // If the callback is set net::ERR_IO_PENDING is returned and the callback 52 // If the callback is set net::ERR_IO_PENDING is returned and the callback
56 // will be executed when the cache is available. 53 // will be executed when the cache is available.
57 int SetAvailableCallback(const net::CompletionCallback& callback); 54 int SetAvailableCallback(const net::CompletionCallback& callback);
58 55
59 // Returns the number of elements currently in the cache. 56 // Returns the number of elements currently in the cache.
60 int32_t Size(); 57 int32_t Size();
61 58
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97 std::unique_ptr<ShaderDiskReadHelper> helper_; 94 std::unique_ptr<ShaderDiskReadHelper> helper_;
98 std::unordered_map<ShaderDiskCacheEntry*, 95 std::unordered_map<ShaderDiskCacheEntry*,
99 std::unique_ptr<ShaderDiskCacheEntry>> 96 std::unique_ptr<ShaderDiskCacheEntry>>
100 entries_; 97 entries_;
101 98
102 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); 99 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
103 }; 100 };
104 101
105 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects 102 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
106 // so we only create one per profile directory. 103 // so we only create one per profile directory.
107 class CONTENT_EXPORT ShaderCacheFactory 104 class ShaderCacheFactory : NON_EXPORTED_BASE(public base::ThreadChecker) {
108 : NON_EXPORTED_BASE(public base::ThreadChecker) {
109 public: 105 public:
110 explicit ShaderCacheFactory( 106 explicit ShaderCacheFactory(
111 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner); 107 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
112 ~ShaderCacheFactory(); 108 ~ShaderCacheFactory();
113 109
114 // Clear the shader disk cache for the given |path|. This supports unbounded 110 // Clear the shader disk cache for the given |path|. This supports unbounded
115 // deletes in either direction by using null Time values for either 111 // deletes in either direction by using null Time values for either
116 // |begin_time| or |end_time|. The |callback| will be executed when the 112 // |begin_time| or |end_time|. The |callback| will be executed when the
117 // clear is complete. 113 // clear is complete.
118 void ClearByPath(const base::FilePath& path, 114 void ClearByPath(const base::FilePath& path,
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149 using ClientIdToPathMap = std::map<int32_t, base::FilePath>; 145 using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
150 ClientIdToPathMap client_id_to_path_map_; 146 ClientIdToPathMap client_id_to_path_map_;
151 147
152 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>; 148 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
153 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>; 149 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
154 ShaderClearMap shader_clear_map_; 150 ShaderClearMap shader_clear_map_;
155 151
156 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); 152 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
157 }; 153 };
158 154
159 } // namespace content 155 } // namespace gpu
160 156
161 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 157 #endif // GPU_IPC_HOST_SHADER_DISK_CACHE_H_
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