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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gpu/shader_cache_factory.h" | 5 #include "content/browser/gpu/shader_cache_factory.h" |
6 | 6 |
7 #include "base/single_thread_task_runner.h" | 7 #include "base/single_thread_task_runner.h" |
8 #include "content/browser/gpu/shader_disk_cache.h" | 8 #include "gpu/ipc/host/shader_disk_cache.h" |
9 | 9 |
10 namespace content { | 10 namespace content { |
11 | 11 |
12 namespace { | 12 namespace { |
13 | 13 |
14 ShaderCacheFactory* factory_instance = nullptr; | 14 gpu::ShaderCacheFactory* factory_instance = nullptr; |
15 | 15 |
16 void CreateFactoryInstance( | 16 void CreateFactoryInstance( |
17 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { | 17 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
18 DCHECK(!factory_instance); | 18 DCHECK(!factory_instance); |
19 factory_instance = new ShaderCacheFactory(std::move(cache_task_runner)); | 19 factory_instance = new gpu::ShaderCacheFactory(std::move(cache_task_runner)); |
20 } | 20 } |
21 | 21 |
22 } // namespace | 22 } // namespace |
23 | 23 |
24 void InitShaderCacheFactorySingleton( | 24 void InitShaderCacheFactorySingleton( |
25 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 25 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
26 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { | 26 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
27 if (task_runner->BelongsToCurrentThread()) { | 27 if (task_runner->BelongsToCurrentThread()) { |
28 CreateFactoryInstance(std::move(cache_task_runner)); | 28 CreateFactoryInstance(std::move(cache_task_runner)); |
29 } else { | 29 } else { |
30 task_runner->PostTask(FROM_HERE, base::Bind(&CreateFactoryInstance, | 30 task_runner->PostTask(FROM_HERE, base::Bind(&CreateFactoryInstance, |
31 std::move(cache_task_runner))); | 31 std::move(cache_task_runner))); |
32 } | 32 } |
33 } | 33 } |
34 | 34 |
35 ShaderCacheFactory* GetShaderCacheFactorySingleton() { | 35 gpu::ShaderCacheFactory* GetShaderCacheFactorySingleton() { |
36 DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); | 36 DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
37 return factory_instance; | 37 return factory_instance; |
38 } | 38 } |
39 | 39 |
40 } // namespace content | 40 } // namespace content |
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