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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ModuleScriptLoader_h |
| 6 #define ModuleScriptLoader_h |
| 7 |
| 8 #include "core/CoreExport.h" |
| 9 #include "core/fetch/ResourceOwner.h" |
| 10 #include "core/loader/resource/ScriptResource.h" |
| 11 #include "platform/heap/Handle.h" |
| 12 #include "platform/weborigin/KURL.h" |
| 13 |
| 14 namespace blink { |
| 15 |
| 16 class ModuleController; |
| 17 class ModuleScript; |
| 18 class ModuleScriptLoaderRegistry; |
| 19 class ModuleScriptLoaderClient; |
| 20 |
| 21 // A ModuleScriptLoader is responsible for loading a new single ModuleScript. |
| 22 // |
| 23 // A ModuleScriptLoader constructs and emit FetchRequest to RequestFetcher (via |
| 24 // ScriptResource::fetch). |
| 25 // Then, it keeps track of the fetch progress by being a ScriptResourceClient. |
| 26 // Finally, it return its client a compiled ModuleScript. |
| 27 // |
| 28 // ModuleLoaders should only be used via Modulator and its ModuleMap. |
| 29 class CORE_EXPORT ModuleScriptLoader final |
| 30 : public GarbageCollectedFinalized<ModuleScriptLoader>, |
| 31 public ResourceOwner<ScriptResource> { |
| 32 WTF_MAKE_NONCOPYABLE(ModuleScriptLoader); |
| 33 USING_GARBAGE_COLLECTED_MIXIN(ModuleScriptLoader); |
| 34 |
| 35 enum class State { |
| 36 Initial, |
| 37 // FetchRequest is being processed, and ModuleScriptLoader hasn't |
| 38 // notifyFinished(). |
| 39 Fetching, |
| 40 // Finished successfully or w/ error. |
| 41 Finished, |
| 42 }; |
| 43 |
| 44 public: |
| 45 static ModuleScriptLoader* create(const KURL& url, |
| 46 const KURL& baseURL, |
| 47 ModuleController* moduleController, |
| 48 ModuleScriptLoaderRegistry* registry, |
| 49 ModuleScriptLoaderClient* client) { |
| 50 return new ModuleScriptLoader(url, baseURL, moduleController, registry, |
| 51 client); |
| 52 } |
| 53 |
| 54 virtual ~ModuleScriptLoader(); |
| 55 |
| 56 void fetch(ResourceFetcher*); |
| 57 |
| 58 bool isInitialState() const { return m_state == State::Initial; } |
| 59 bool hasFinished() const { return m_state == State::Finished; } |
| 60 |
| 61 DECLARE_TRACE(); |
| 62 |
| 63 private: |
| 64 explicit ModuleScriptLoader(const KURL&, |
| 65 const KURL& baseURL, |
| 66 ModuleController*, |
| 67 ModuleScriptLoaderRegistry*, |
| 68 ModuleScriptLoaderClient*); |
| 69 |
| 70 void advanceState(State newState); |
| 71 |
| 72 // Implements ScriptResourceClient |
| 73 void notifyFinished(Resource*) override; |
| 74 String debugName() const override { return "ModuleScriptLoader"; } |
| 75 |
| 76 // TODO(kouhei): May be this method should live in ModuleResource? or should |
| 77 // it be here to consolidate the spec impl code in ModuleMap.cpp? |
| 78 static bool wasModuleLoadSuccessful(Resource*); |
| 79 |
| 80 KURL m_url; |
| 81 KURL m_baseURL; |
| 82 Member<ModuleController> m_moduleController; |
| 83 State m_state = State::Initial; |
| 84 Member<ModuleScript> m_moduleScript; |
| 85 Member<ModuleScriptLoaderRegistry> m_registry; |
| 86 Member<ModuleScriptLoaderClient> m_client; |
| 87 }; |
| 88 |
| 89 } // namespace blink |
| 90 |
| 91 #endif |
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