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Unified Diff: third_party/WebKit/Source/core/html/Float32ImageData.h

Issue 2555213002: Implement color management for ImageData (Closed)
Patch Set: Work in progress Created 4 years ago
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Index: third_party/WebKit/Source/core/html/Float32ImageData.h
diff --git a/third_party/WebKit/Source/core/html/ImageData.h b/third_party/WebKit/Source/core/html/Float32ImageData.h
similarity index 58%
copy from third_party/WebKit/Source/core/html/ImageData.h
copy to third_party/WebKit/Source/core/html/Float32ImageData.h
index 206671a1b48fba1f7b1937dc4cb78414fcb93f8b..6777d8ae40e9596616babfb0f819d64a6543ef19 100644
--- a/third_party/WebKit/Source/core/html/ImageData.h
+++ b/third_party/WebKit/Source/core/html/Float32ImageData.h
@@ -26,45 +26,60 @@
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#ifndef ImageData_h
-#define ImageData_h
+#ifndef Float32ImageData_h
+#define Float32ImageData_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "core/CoreExport.h"
#include "core/dom/DOMTypedArray.h"
+#include "core/html/ImageData.h"
Justin Novosad 2016/12/08 18:16:34 Why is this needed?
zakerinasab 2016/12/08 20:40:52 To have access to ImageDataColorSpace enum and str
#include "core/imagebitmap/ImageBitmapSource.h"
#include "platform/geometry/IntRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/heap/Handle.h"
#include "wtf/Compiler.h"
+#include "wtf/text/WTFString.h"
namespace blink {
class ExceptionState;
class ImageBitmapOptions;
-class CORE_EXPORT ImageData final : public GarbageCollectedFinalized<ImageData>,
- public ScriptWrappable,
- public ImageBitmapSource {
+class CORE_EXPORT Float32ImageData final
+ : public GarbageCollectedFinalized<Float32ImageData>,
+ public ScriptWrappable,
+ public ImageBitmapSource {
DEFINE_WRAPPERTYPEINFO();
public:
- static ImageData* create(const IntSize&);
- static ImageData* create(const IntSize&, DOMUint8ClampedArray*);
- static ImageData* create(unsigned width, unsigned height, ExceptionState&);
- static ImageData* create(DOMUint8ClampedArray*,
- unsigned width,
- ExceptionState&);
- static ImageData* create(DOMUint8ClampedArray*,
- unsigned width,
- unsigned height,
- ExceptionState&);
+ static Float32ImageData* create(const IntSize&);
+ static Float32ImageData* create(const IntSize&, DOMFloat32Array*);
+ static Float32ImageData* create(unsigned width,
+ unsigned height,
+ ExceptionState&);
+ static Float32ImageData* create(unsigned width,
+ unsigned height,
+ String colorSpace,
+ ExceptionState&);
+ static Float32ImageData* create(DOMFloat32Array*,
+ unsigned width,
+ ExceptionState&);
+ static Float32ImageData* create(DOMFloat32Array*,
+ unsigned width,
+ unsigned height,
+ ExceptionState&);
+ static Float32ImageData* create(DOMFloat32Array*,
+ unsigned width,
+ unsigned height,
+ String colorSpace,
+ ExceptionState&);
IntSize size() const { return m_size; }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
- const DOMUint8ClampedArray* data() const { return m_data.get(); }
- DOMUint8ClampedArray* data() { return m_data.get(); }
+ String colorSpace() const { return m_colorSpace; }
+ const DOMFloat32Array* data() const { return m_data.get(); }
+ DOMFloat32Array* data() { return m_data.get(); }
// ImageBitmapSource implementation
IntSize bitmapSourceSize() const override { return m_size; }
@@ -82,17 +97,25 @@ class CORE_EXPORT ImageData final : public GarbageCollectedFinalized<ImageData>,
v8::Local<v8::Object> wrapper) override;
private:
- ImageData(const IntSize&, DOMUint8ClampedArray*);
+ Float32ImageData(const IntSize&,
+ DOMFloat32Array*,
+ String = kLegacyImageDataColorSpaceName);
- static bool validateConstructorArguments(DOMUint8ClampedArray*,
+ static bool validateConstructorArguments(DOMFloat32Array*,
unsigned width,
unsigned&,
ExceptionState&);
+ static bool validateConstructorArguments(DOMFloat32Array*,
+ unsigned width,
+ unsigned&,
+ String,
+ ExceptionState&);
IntSize m_size;
- Member<DOMUint8ClampedArray> m_data;
+ String m_colorSpace;
Justin Novosad 2016/12/08 18:16:35 You should not store this as a string. Use an enum
zakerinasab 2016/12/08 20:40:52 This is an older version. Fixed now.
+ Member<DOMFloat32Array> m_data;
};
} // namespace blink
-#endif // ImageData_h
+#endif // Float32ImageData_h

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