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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 25552003: Enable TouchEvent suppression on scroll for all platforms (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Test cleanup Created 7 years, 2 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 9bdd632b4fdfa76d7d64278932782c83ee4e066a..3470aa348ebf75e8c56170ddf811617033e6c625 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -10,6 +10,7 @@
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
+using WebKit::WebGestureEvent;
using WebKit::WebInputEvent;
using WebKit::WebTouchEvent;
using WebKit::WebTouchPoint;
@@ -53,6 +54,13 @@ class TouchEventQueueTest : public testing::Test,
followup_touch_event_.Pass();
SendTouchEvent(*followup_touch_event);
}
+ if (followup_gesture_event_) {
+ scoped_ptr<WebGestureEvent> followup_gesture_event =
+ followup_gesture_event_.Pass();
+ queue_->OnGestureScrollEvent(
+ GestureEventWithLatencyInfo(*followup_gesture_event,
+ ui::LatencyInfo()));
+ }
}
protected:
@@ -66,6 +74,13 @@ class TouchEventQueueTest : public testing::Test,
touch_event_.ResetPoints();
}
+ void SendGestureEvent(WebInputEvent::Type type) {
+ WebGestureEvent event;
+ event.type = type;
+ queue_->OnGestureScrollEvent(
+ GestureEventWithLatencyInfo(event, ui::LatencyInfo()));
+ }
+
void SendTouchEventACK(InputEventAckState ack_result) {
queue_->ProcessTouchAck(ack_result, ui::LatencyInfo());
}
@@ -74,6 +89,10 @@ class TouchEventQueueTest : public testing::Test,
followup_touch_event_.reset(new WebTouchEvent(event));
}
+ void SetFollowupEvent(const WebGestureEvent& event) {
+ followup_gesture_event_.reset(new WebGestureEvent(event));
+ }
+
int PressTouchPoint(int x, int y) {
return touch_event_.PressPoint(x, y);
}
@@ -114,6 +133,10 @@ class TouchEventQueueTest : public testing::Test,
return last_acked_event_;
}
+ const WebTouchEvent& sent_event() const {
+ return last_sent_event_;
+ }
+
InputEventAckState acked_event_state() const {
return last_acked_event_state_;
}
@@ -135,6 +158,7 @@ class TouchEventQueueTest : public testing::Test,
InputEventAckState last_acked_event_state_;
MockWebTouchEvent touch_event_;
scoped_ptr<WebTouchEvent> followup_touch_event_;
+ scoped_ptr<WebGestureEvent> followup_gesture_event_;
};
@@ -624,45 +648,119 @@ TEST_F(TouchEventQueueTest, ImmediateAckWithFollowupEvents) {
EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type);
}
-// Tests that no touch move events are sent to renderer during scrolling.
-TEST_F(TouchEventQueueTest, NoTouchMove) {
- // First touch press.
- PressTouchPoint(0, 1);
+// Tests basic TouchEvent forwarding suppression.
+TEST_F(TouchEventQueueTest, NoTouchBasic) {
+ // Disable TouchEvent forwarding.
+ set_no_touch_to_renderer(true);
+ MoveTouchPoint(0, 30, 5);
+ SendTouchEvent();
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // TouchMove should not be sent to renderer.
+ MoveTouchPoint(0, 65, 10);
+ SendTouchEvent();
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // TouchEnd should not be sent to renderer.
+ ReleaseTouchPoint(0);
+ SendTouchEvent();
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // TouchStart should not be sent to renderer.
+ PressTouchPoint(5, 5);
+ SendTouchEvent();
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Enable TouchEvent forwarding.
+ set_no_touch_to_renderer(false);
+
+ PressTouchPoint(80, 10);
SendTouchEvent();
EXPECT_EQ(1U, GetAndResetSentEventCount());
SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // Touch moves may trigger scroll.
- MoveTouchPoint(0, 20, 5);
+ MoveTouchPoint(0, 80, 20);
SendTouchEvent();
EXPECT_EQ(1U, GetAndResetSentEventCount());
SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // Touch move should not be sent to renderer (e.g., when scrolling starts).
- set_no_touch_to_renderer(true);
- MoveTouchPoint(0, 30, 5);
+ ReleaseTouchPoint(0);
SendTouchEvent();
- EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
+}
- // Touch move should not be sent to renderer.
- MoveTouchPoint(0, 65, 10);
+// Tests that no TouchEvents are sent to renderer during scrolling.
+TEST_F(TouchEventQueueTest, NoTouchOnScroll) {
+ // Queue a TouchStart.
+ PressTouchPoint(0, 1);
+ SendTouchEvent();
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 20, 5);
SendTouchEvent();
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // Queue another TouchStart.
+ PressTouchPoint(20, 20);
+ SendTouchEvent();
+ EXPECT_EQ(2U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type);
+
+ // GestureScrollBegin inserts a synthetic TouchCancel before the TouchStart.
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ SetFollowupEvent(followup_scroll);
+ ASSERT_FALSE(no_touch_to_renderer());
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(no_touch_to_renderer());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(2U, queued_event_count());
+ EXPECT_EQ(WebInputEvent::TouchCancel, sent_event().type);
+ EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type);
+
+ // Acking the TouchCancel will result in dispatch of the next TouchStart.
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ // The synthetic TouchCancel should not reach client, only the TouchStart.
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type);
+
+ // TouchMove should not be sent to renderer.
+ MoveTouchPoint(0, 30, 5);
+ SendTouchEvent();
EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state());
+
+ // GestureScrollUpdates should not change affect touch forwarding.
+ SendGestureEvent(WebInputEvent::GestureScrollUpdate);
+ EXPECT_TRUE(no_touch_to_renderer());
- // Touch end should not be sent to renderer.
+ // TouchEnd should not be sent to renderer.
ReleaseTouchPoint(0);
SendTouchEvent();
- EXPECT_EQ(0U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state());
- // Resume sending touch moves to renderer (e.g., when scrolling ends).
- set_no_touch_to_renderer(false);
+ // GestureScrollEnd will resume the sending of TouchEvents to renderer.
+ SendGestureEvent(WebKit::WebInputEvent::GestureScrollEnd);
+ EXPECT_FALSE(no_touch_to_renderer());
- // Now touch events should come through to renderer.
+ // Now TouchEvents should be forwarded normally.
PressTouchPoint(80, 10);
SendTouchEvent();
EXPECT_EQ(1U, GetAndResetSentEventCount());

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