| Index: cc/input/scrollbar_animation_controller_thinning_unittest.cc
|
| diff --git a/cc/input/scrollbar_animation_controller_thinning_unittest.cc b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
|
| index 9d2fee7152b3197771b3bce825f3b43280ce0d96..ed486a6425a71482e4d39bacf906eea086870867 100644
|
| --- a/cc/input/scrollbar_animation_controller_thinning_unittest.cc
|
| +++ b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
|
| @@ -24,7 +24,6 @@ namespace {
|
| // These constants are hard-coded and should match the values in
|
| // scrollbar_animation_controller_thinning.cc.
|
| const float kIdleThicknessScale = 0.4f;
|
| -const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f;
|
|
|
| class MockScrollbarAnimationControllerClient
|
| : public ScrollbarAnimationControllerClient {
|
| @@ -33,11 +32,8 @@ class MockScrollbarAnimationControllerClient
|
| : host_impl_(host_impl) {}
|
| virtual ~MockScrollbarAnimationControllerClient() {}
|
|
|
| - void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
|
| - base::TimeDelta delay) override {
|
| - start_fade_ = start_fade;
|
| - delay_ = delay;
|
| - }
|
| + void PostDelayedScrollbarAnimationTask(const base::Closure&,
|
| + base::TimeDelta) override {}
|
| void SetNeedsRedrawForScrollbarAnimation() override {}
|
| void SetNeedsAnimateForScrollbarAnimation() override {}
|
| ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override {
|
| @@ -45,12 +41,7 @@ class MockScrollbarAnimationControllerClient
|
| }
|
| MOCK_METHOD0(DidChangeScrollbarVisibility, void());
|
|
|
| - base::Closure& start_fade() { return start_fade_; }
|
| - base::TimeDelta& delay() { return delay_; }
|
| -
|
| private:
|
| - base::Closure start_fade_;
|
| - base::TimeDelta delay_;
|
| LayerTreeHostImpl* host_impl_;
|
| };
|
|
|
| @@ -71,29 +62,36 @@ class ScrollbarAnimationControllerThinningTest : public testing::Test {
|
| std::unique_ptr<LayerImpl> scroll_layer =
|
| LayerImpl::Create(host_impl_.active_tree(), 1);
|
| std::unique_ptr<LayerImpl> clip =
|
| - LayerImpl::Create(host_impl_.active_tree(), 3);
|
| + LayerImpl::Create(host_impl_.active_tree(), 2);
|
| clip_layer_ = clip.get();
|
| scroll_layer->SetScrollClipLayer(clip_layer_->id());
|
| LayerImpl* scroll_layer_ptr = scroll_layer.get();
|
|
|
| - const int kId = 2;
|
| const int kThumbThickness = 10;
|
| const int kTrackStart = 0;
|
| const bool kIsLeftSideVerticalScrollbar = false;
|
| const bool kIsOverlayScrollbar = true;
|
|
|
| - std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
|
| + std::unique_ptr<SolidColorScrollbarLayerImpl> h_scrollbar =
|
| SolidColorScrollbarLayerImpl::Create(
|
| - host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness,
|
| + host_impl_.active_tree(), 3, HORIZONTAL, kThumbThickness,
|
| kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
|
| - scrollbar_layer_ = scrollbar.get();
|
| + std::unique_ptr<SolidColorScrollbarLayerImpl> v_scrollbar =
|
| + SolidColorScrollbarLayerImpl::Create(
|
| + host_impl_.active_tree(), 4, VERTICAL, kThumbThickness, kTrackStart,
|
| + kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
|
| + v_scrollbar_layer_ = v_scrollbar.get();
|
| + h_scrollbar_layer_ = h_scrollbar.get();
|
|
|
| - scroll_layer->test_properties()->AddChild(std::move(scrollbar));
|
| + scroll_layer->test_properties()->AddChild(std::move(v_scrollbar));
|
| + scroll_layer->test_properties()->AddChild(std::move(h_scrollbar));
|
| clip_layer_->test_properties()->AddChild(std::move(scroll_layer));
|
| host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip));
|
|
|
| - scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
|
| - scrollbar_layer_->test_properties()->opacity_can_animate = true;
|
| + v_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
|
| + h_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
|
| + v_scrollbar_layer_->test_properties()->opacity_can_animate = true;
|
| + h_scrollbar_layer_->test_properties()->opacity_can_animate = true;
|
| clip_layer_->SetBounds(gfx::Size(100, 100));
|
| scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
|
| host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting();
|
| @@ -108,100 +106,24 @@ class ScrollbarAnimationControllerThinningTest : public testing::Test {
|
| FakeLayerTreeHostImpl host_impl_;
|
| std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
|
| LayerImpl* clip_layer_;
|
| - SolidColorScrollbarLayerImpl* scrollbar_layer_;
|
| + SolidColorScrollbarLayerImpl* v_scrollbar_layer_;
|
| + SolidColorScrollbarLayerImpl* h_scrollbar_layer_;
|
| NiceMock<MockScrollbarAnimationControllerClient> client_;
|
| };
|
|
|
| -// Check initialization of scrollbar. Should start off invisible and thin.
|
| +// Check initialization of scrollbars. Should start off invisible and thin.
|
| TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Check that scrollbar appears again when the layer becomes scrollable.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) {
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Make the Layer non-scrollable, scrollbar disappears.
|
| - clip_layer_->SetBounds(gfx::Size(200, 200));
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Make the layer scrollable, scrollbar appears again.
|
| - clip_layer_->SetBounds(gfx::Size(100, 100));
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -}
|
| -
|
| -// Check that scrollbar disappears when the layer becomes non-scrollable.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
|
| - LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
|
| - ASSERT_TRUE(scroll_layer);
|
| - EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
|
| -
|
| - EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
|
| -
|
| - // Shrink along X axis, horizontal scrollbar should appear.
|
| - clip_layer_->SetBounds(gfx::Size(100, 200));
|
| - EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| -
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // Shrink along Y axis and expand along X, horizontal scrollbar
|
| - // should disappear.
|
| - clip_layer_->SetBounds(gfx::Size(200, 100));
|
| - EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| -
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -
|
| - scrollbar_controller_->DidScrollEnd();
|
| -}
|
| -
|
| -// Scroll content. Confirm the scrollbar appears and fades out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Scrollbar should be invisible by default.
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Scrollbar should appear only on scroll update.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - scrollbar_controller_->DidScrollEnd();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - client_.start_fade().Run();
|
| -
|
| - // Scrollbar should fade out over kFadeDuration.
|
| - scrollbar_controller_->Animate(time);
|
| - time += kFadeDuration;
|
| - scrollbar_controller_->Animate(time);
|
| -
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(0.0f, v_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| + v_scrollbar_layer_->thumb_thickness_scale_factor());
|
| + EXPECT_FLOAT_EQ(0.0f, h_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| + h_scrollbar_layer_->thumb_thickness_scale_factor());
|
| }
|
|
|
| // Scroll content. Move the mouse near the scrollbar and confirm it becomes
|
| -// thick. Ensure it remains visible as long as the mouse is near the scrollbar.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndDontFadeOut) {
|
| +// thick.
|
| +TEST_F(ScrollbarAnimationControllerThinningTest, MoveNear) {
|
| base::TimeTicks time;
|
| time += base::TimeDelta::FromSeconds(1);
|
|
|
| @@ -209,809 +131,84 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndDontFadeOut) {
|
| scrollbar_controller_->DidScrollUpdate(false);
|
| scrollbar_controller_->DidScrollEnd();
|
|
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
|
|
| - // Now move the mouse near the scrollbar. This should cancel the currently
|
| - // queued fading animation and start animating thickness.
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + // Now move the mouse near the v scrollbar. This should start animating
|
| + // thickness.
|
| + scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| - EXPECT_TRUE(client_.start_fade().IsCancelled());
|
| + v_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| // Scrollbar should become thick.
|
| scrollbar_controller_->Animate(time);
|
| time += kThinningDuration;
|
| scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Mouse is still near the Scrollbar. Once the thickness animation is
|
| - // complete, the queued delayed fade animation should be either cancelled or
|
| - // null.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -}
|
| -
|
| -// Scroll content. Move the mouse over the scrollbar and confirm it becomes
|
| -// thick. Ensure it remains visible as long as the mouse is over the scrollbar.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndDontFadeOut) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| -
|
| - // Now move the mouse over the scrollbar. This should cancel the currently
|
| - // queued fading animation and start animating thickness.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + // move the mouse near the h scrollbar. This should start animating thickness.
|
| + scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| - EXPECT_TRUE(client_.start_fade().IsCancelled());
|
| + h_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| // Scrollbar should become thick.
|
| scrollbar_controller_->Animate(time);
|
| time += kThinningDuration;
|
| scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Mouse is still over the Scrollbar. Once the thickness animation is
|
| - // complete, the queued delayed fade animation should be either null or
|
| - // cancelled.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -}
|
| -
|
| -// Make sure a scrollbar captured before the thickening animation doesn't try
|
| -// to fade out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest,
|
| - DontFadeWhileCapturedBeforeThick) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| -
|
| - // Now move the mouse over the scrollbar and capture it. It should become
|
| - // thick without need for an animation.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // The fade animation should have been cleared or cancelled.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -}
|
| -
|
| -// Make sure a scrollbar captured after a thickening animation doesn't try to
|
| -// fade out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| -
|
| - // Now move the mouse over the scrollbar and animate it until it's thick.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Since the mouse is over the scrollbar, it should either clear or cancel the
|
| - // queued fade.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -
|
| - // Make sure the queued fade animation is still null or cancelled after
|
| - // capturing the scrollbar.
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->thumb_thickness_scale_factor());
|
| }
|
|
|
| -// Make sure releasing a captured scrollbar when the mouse isn't near it, causes
|
| -// the scrollbar to fade out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleasedFar) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| -
|
| - // Now move the mouse over the scrollbar and capture it.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Since the mouse is still near the scrollbar, the queued fade should be
|
| - // either null or cancelled.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -
|
| - // Now move the mouse away from the scrollbar and release it.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation + 1);
|
| - scrollbar_controller_->DidMouseUp();
|
| -
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // The thickness animation is complete, a fade out must be queued.
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| -}
|
| -
|
| -// Make sure releasing a captured scrollbar when the mouse is near/over it,
|
| -// doesn't cause the scrollbar to fade out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeAfterReleasedNear) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| -
|
| - // Now move the mouse over the scrollbar and capture it.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Since the mouse is over the scrollbar, the queued fade must be either
|
| - // null or cancelled.
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -
|
| - // Mouse is still near the scrollbar, releasing it shouldn't do anything.
|
| - scrollbar_controller_->DidMouseUp();
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Make sure moving near a scrollbar while it's fading out causes it to reset
|
| -// the opacity and thicken.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // A fade animation should have been enqueued. Start it.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - client_.start_fade().Run();
|
| -
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Proceed half way through the fade out animation.
|
| - time += kFadeDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
|
| -
|
| - // Now move the mouse near the scrollbar. It should reset opacity to 1
|
| - // instantly and start animating to thick.
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Make sure we can't capture scrollbar that's completely faded out.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_FALSE(client_.start_fade().IsCancelled());
|
| - client_.start_fade().Run();
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Fade the scrollbar out completely.
|
| - time += kFadeDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // Move mouse over the scrollbar. It shouldn't thicken the scrollbar since
|
| - // it's completely faded out.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - client_.start_fade().Reset();
|
| -
|
| - // Now try to capture the scrollbar. It shouldn't do anything since it's
|
| - // completely faded out.
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| - EXPECT_TRUE(client_.start_fade().is_null());
|
| -
|
| - // Similarly, releasing the scrollbar should have no effect.
|
| - scrollbar_controller_->DidMouseUp();
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| - EXPECT_TRUE(client_.start_fade().is_null());
|
| -}
|
| -
|
| -// Initiate a scroll when the pointer is already near the scrollbar. It should
|
| -// appear thick and remain thick.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| -
|
| - // Since the scrollbar isn't visible yet (because we haven't scrolled), we
|
| - // shouldn't have applied the thickening.
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| -
|
| - // Now that we've received a scroll, we should be thick without an animation.
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // An animation for the fade should be either null or cancelled, since
|
| - // mouse is still near the scrollbar.
|
| - scrollbar_controller_->DidScrollEnd();
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_TRUE(client_.start_fade().is_null() ||
|
| - client_.start_fade().IsCancelled());
|
| -
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Scrollbar should still be thick and visible.
|
| - time += kFadeDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Move the pointer near the scrollbar. Confirm it gets thick and narrow when
|
| -// moved away.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
|
| +// Scroll content. Move the mouse over the scrollbar and confirm it becomes
|
| +// thick.
|
| +TEST_F(ScrollbarAnimationControllerThinningTest, MoveOver) {
|
| base::TimeTicks time;
|
| time += base::TimeDelta::FromSeconds(1);
|
|
|
| - // Scroll to make the scrollbars visible.
|
| scrollbar_controller_->DidScrollBegin();
|
| scrollbar_controller_->DidScrollUpdate(false);
|
| scrollbar_controller_->DidScrollEnd();
|
|
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + // Now move the mouse over the v scrollbar.
|
| + scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
|
| + scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 100);
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Should animate to thickened.
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Subsequent moves within the nearness threshold should not change anything.
|
| - scrollbar_controller_->DidMouseMoveNear(2);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Now move away from bar.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + v_scrollbar_layer_->thumb_thickness_scale_factor());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| + h_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| -// Move the pointer over the scrollbar. Make sure it gets thick that it gets
|
| -// thin when moved away.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Should animate to thickened.
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Subsequent moves should not change anything.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Moving off the scrollbar but still withing the "near" threshold should do
|
| - // nothing.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation - 1.f);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Now move away from bar.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation);
|
| + // Scrollbar should become thick.
|
| scrollbar_controller_->Animate(time);
|
| time += kThinningDuration;
|
| scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// First move the pointer over the scrollbar off of it. Make sure the thinning
|
| -// animation kicked off in DidMouseMoveOffScrollbar gets overridden by the
|
| -// thickening animation in the DidMouseMoveNear call.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest,
|
| - MouseNearThenAwayWhileAnimating) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| + h_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| + // Now move the mouse over the h scrollbar.
|
| + scrollbar_controller_->DidMouseMoveNear(VERTICAL, 100);
|
| + scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 0);
|
|
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Should animate to thickened.
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // This is tricky. The DidMouseLeave() is sent before the
|
| - // subsequent DidMouseMoveNear(), if the mouse moves in that direction.
|
| - // This results in the thumb thinning. We want to make sure that when the
|
| - // thumb starts expanding it doesn't first narrow to the idle thinness.
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->DidMouseLeave();
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Let the animation run half of the way through the thinning animation.
|
| - time += kThinningDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Now we get a notification for the mouse moving over the scroller. The
|
| - // animation is reset to the thickening direction but we won't start
|
| - // thickening until the new animation catches up to the current thickness.
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Until we reach the half way point, the animation will have no effect.
|
| - time += kThinningDuration / 4;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - time += kThinningDuration / 4;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // We're now at three quarters of the way through so it should now started
|
| - // thickening again.
|
| - time += kThinningDuration / 4;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // And all the way to the end.
|
| - time += kThinningDuration / 4;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// First move the pointer on the scrollbar, then press it, then away.
|
| -// Confirm that the bar gets thick. Then mouse up. Confirm that
|
| -// the bar gets thin.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest,
|
| - MouseCaptureAndReleaseOutOfBar) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Move over the scrollbar.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kFadeDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Capture
|
| - scrollbar_controller_->DidMouseDown();
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Should stay thick for a while.
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| -
|
| - // Move outside the "near" threshold. Because the scrollbar is captured it
|
| - // should remain thick.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Release.
|
| - scrollbar_controller_->DidMouseUp();
|
| -
|
| - // Should become thin.
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// First move the pointer on the scrollbar, then press it, then away. Confirm
|
| -// that the bar gets thick. Then move point on the scrollbar and mouse up.
|
| -// Confirm that the bar stays thick.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MouseCaptureAndReleaseOnBar) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Move over scrollbar.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Capture. Nothing should change.
|
| - scrollbar_controller_->DidMouseDown();
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Move away from scrollbar. Nothing should change.
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation);
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| + h_scrollbar_layer_->thumb_thickness_scale_factor());
|
|
|
| - // Move over scrollbar and release. Since we're near the scrollbar, it should
|
| - // remain thick.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->DidMouseUp();
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->Animate(time);
|
| - time += base::TimeDelta::FromSeconds(10);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Move mouse on scrollbar and capture then move out of window. Confirm that
|
| -// the bar stays thick.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest,
|
| - MouseCapturedAndExitWindowFromScrollbar) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Move mouse over scrollbar.
|
| - scrollbar_controller_->DidMouseMoveNear(0);
|
| - scrollbar_controller_->Animate(time);
|
| - time += kThinningDuration;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Capture.
|
| - scrollbar_controller_->DidMouseDown();
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Move out of window. Since the scrollbar is capture, it shouldn't change in
|
| - // any way.
|
| - scrollbar_controller_->DidMouseLeave();
|
| + // Scrollbar should become thick.
|
| scrollbar_controller_->Animate(time);
|
| time += kThinningDuration;
|
| scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Tests that the thickening/thinning effects are animated.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, ThicknessAnimated) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Move mouse near scrollbar. Test that at half the duration time, the
|
| - // thickness is half way through its animation.
|
| - scrollbar_controller_->DidMouseMoveNear(1);
|
| - scrollbar_controller_->Animate(time);
|
| + EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
|
| EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - time += kThinningDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - time += kThinningDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - // Move mouse away from scrollbar. Same check.
|
| - time += base::TimeDelta::FromSeconds(1);
|
| - scrollbar_controller_->DidMouseMoveNear(
|
| - kDefaultMouseMoveDistanceToTriggerAnimation);
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - time += kThinningDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -
|
| - time += kThinningDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(kIdleThicknessScale,
|
| - scrollbar_layer_->thumb_thickness_scale_factor());
|
| -}
|
| -
|
| -// Tests that main thread scroll updates immediatley queue a fade animation
|
| -// without requiring a ScrollEnd.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, MainThreadScrollQueuesFade) {
|
| - ASSERT_TRUE(client_.start_fade().is_null());
|
| -
|
| - // A ScrollUpdate without a ScrollBegin indicates a main thread scroll update
|
| - // so we should schedule a fade animation without waiting for a ScrollEnd
|
| - // (which will never come).
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| -
|
| - client_.start_fade().Reset();
|
| -
|
| - // If we got a ScrollBegin, we shouldn't schedule the fade animation until we
|
| - // get a corresponding ScrollEnd.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_TRUE(client_.start_fade().is_null());
|
| - scrollbar_controller_->DidScrollEnd();
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| -}
|
| -
|
| -// Make sure that if the scroll update is as a result of a resize, we use the
|
| -// resize delay time instead of the default one.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) {
|
| - ASSERT_TRUE(client_.delay().is_zero());
|
| -
|
| - scrollbar_controller_->DidScrollUpdate(true);
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_EQ(kResizeDelayBeforeStarting, client_.delay());
|
| -
|
| - client_.delay() = base::TimeDelta();
|
| -
|
| - // We should use the gesture delay rather than the resize delay if we're in a
|
| - // gesture scroll, even if the resize param is set.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(true);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| -}
|
| -
|
| -// Tests that the fade effect is animated.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) {
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // Appearance is instant.
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - // An animation should have been enqueued.
|
| - EXPECT_EQ(kDelayBeforeStarting, client_.delay());
|
| - EXPECT_FALSE(client_.start_fade().is_null());
|
| - client_.start_fade().Run();
|
| -
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - // Test that at half the fade duration time, the opacity is at half.
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
|
| -
|
| - time += kFadeDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
|
| -
|
| - time += kFadeDuration / 2;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| -}
|
| -
|
| -// Tests that the controller tells the client when the scrollbars hide/show.
|
| -TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
|
| - base::TimeTicks time;
|
| - time += base::TimeDelta::FromSeconds(1);
|
| -
|
| - EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
|
| - // Scroll to make the scrollbars visible.
|
| - scrollbar_controller_->DidScrollBegin();
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
|
| - Mock::VerifyAndClearExpectations(&client_);
|
| -
|
| - scrollbar_controller_->DidScrollEnd();
|
| -
|
| - // Play out the fade animation. We shouldn't notify that the scrollbars are
|
| - // hidden until the animation is completly over. We can (but don't have to)
|
| - // notify during the animation that the scrollbars are still visible.
|
| - EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(0);
|
| - ASSERT_FALSE(client_.start_fade().is_null());
|
| - client_.start_fade().Run();
|
| - scrollbar_controller_->Animate(time);
|
| - time += kFadeDuration / 4;
|
| - EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
|
| - scrollbar_controller_->Animate(time);
|
| - time += kFadeDuration / 4;
|
| - EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
|
| - scrollbar_controller_->Animate(time);
|
| - time += kFadeDuration / 4;
|
| - EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_FLOAT_EQ(0.25f, scrollbar_layer_->Opacity());
|
| - Mock::VerifyAndClearExpectations(&client_);
|
| -
|
| - EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
|
| - time += kFadeDuration / 4;
|
| - scrollbar_controller_->Animate(time);
|
| - EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
|
| - EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
|
| - Mock::VerifyAndClearExpectations(&client_);
|
| -
|
| - // Calling DidScrollUpdate without a begin (i.e. update from commit) should
|
| - // also notify.
|
| - EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
|
| - scrollbar_controller_->DidScrollUpdate(false);
|
| - EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
|
| - Mock::VerifyAndClearExpectations(&client_);
|
| + v_scrollbar_layer_->thumb_thickness_scale_factor());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
|
| + EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->thumb_thickness_scale_factor());
|
| }
|
|
|
| } // namespace
|
|
|