| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index b7778b41aa861dfd7cf618bce0136ed52cb30e91..0417ad3ccdc3322f4ec96b0be18afb0da8a6bd24 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -3248,7 +3248,6 @@ void LayerTreeHostImpl::MouseUp() {
|
| }
|
|
|
| void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
|
| - float distance_to_scrollbar = std::numeric_limits<float>::max();
|
| gfx::PointF device_viewport_point = gfx::ScalePoint(
|
| gfx::PointF(viewport_point), active_tree_->device_scale_factor());
|
| LayerImpl* layer_impl =
|
| @@ -3261,10 +3260,7 @@ void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
|
| int new_id = Layer::INVALID_ID;
|
| if (layer_impl && layer_impl->ToScrollbarLayer())
|
| new_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
|
| - if (new_id != Layer::INVALID_ID) {
|
| - // Mouse over a scrollbar.
|
| - distance_to_scrollbar = 0;
|
| - } else {
|
| + if (new_id == Layer::INVALID_ID) {
|
| bool scroll_on_main_thread = false;
|
| uint32_t main_thread_scrolling_reasons;
|
| LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
|
| @@ -3293,12 +3289,12 @@ void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
|
| if (!new_animation_controller)
|
| return;
|
|
|
| - for (ScrollbarLayerImplBase* scrollbar : ScrollbarsFor(new_id))
|
| - distance_to_scrollbar =
|
| - std::min(distance_to_scrollbar,
|
| - DeviceSpaceDistanceToLayer(device_viewport_point, scrollbar));
|
| - new_animation_controller->DidMouseMoveNear(
|
| - distance_to_scrollbar / active_tree_->device_scale_factor());
|
| + for (ScrollbarLayerImplBase* scrollbar : ScrollbarsFor(new_id)) {
|
| + new_animation_controller->DidMouseMoveNear(
|
| + scrollbar->orientation(),
|
| + DeviceSpaceDistanceToLayer(device_viewport_point, scrollbar) /
|
| + active_tree_->device_scale_factor());
|
| + }
|
| }
|
|
|
| void LayerTreeHostImpl::MouseLeave() {
|
|
|