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Unified Diff: cc/input/scrollbar_animation_controller_thinning_unittest.cc

Issue 2554913002: Prevent overlay scrollbars expand or hover together (Closed)
Patch Set: for weiliangc's nit Created 3 years, 11 months ago
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Index: cc/input/scrollbar_animation_controller_thinning_unittest.cc
diff --git a/cc/input/scrollbar_animation_controller_thinning_unittest.cc b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
index 9d2fee7152b3197771b3bce825f3b43280ce0d96..384dbf244b096b98179faadbf722f162e1aa54f0 100644
--- a/cc/input/scrollbar_animation_controller_thinning_unittest.cc
+++ b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
@@ -60,6 +60,11 @@ class ScrollbarAnimationControllerThinningTest : public testing::Test {
: host_impl_(&task_runner_provider_, &task_graph_runner_),
client_(&host_impl_) {}
+ void ExpectScrollbarsOpacity(float opacity) {
+ EXPECT_FLOAT_EQ(opacity, v_scrollbar_layer_->Opacity());
+ EXPECT_FLOAT_EQ(opacity, h_scrollbar_layer_->Opacity());
+ }
+
protected:
const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2);
const base::TimeDelta kResizeDelayBeforeStarting =
@@ -71,29 +76,36 @@ class ScrollbarAnimationControllerThinningTest : public testing::Test {
std::unique_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_.active_tree(), 1);
std::unique_ptr<LayerImpl> clip =
- LayerImpl::Create(host_impl_.active_tree(), 3);
+ LayerImpl::Create(host_impl_.active_tree(), 2);
clip_layer_ = clip.get();
scroll_layer->SetScrollClipLayer(clip_layer_->id());
LayerImpl* scroll_layer_ptr = scroll_layer.get();
- const int kId = 2;
const int kThumbThickness = 10;
const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true;
- std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
+ std::unique_ptr<SolidColorScrollbarLayerImpl> h_scrollbar =
SolidColorScrollbarLayerImpl::Create(
- host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness,
+ host_impl_.active_tree(), 3, HORIZONTAL, kThumbThickness,
kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
- scrollbar_layer_ = scrollbar.get();
+ std::unique_ptr<SolidColorScrollbarLayerImpl> v_scrollbar =
+ SolidColorScrollbarLayerImpl::Create(
+ host_impl_.active_tree(), 4, VERTICAL, kThumbThickness, kTrackStart,
+ kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
+ v_scrollbar_layer_ = v_scrollbar.get();
+ h_scrollbar_layer_ = h_scrollbar.get();
- scroll_layer->test_properties()->AddChild(std::move(scrollbar));
+ scroll_layer->test_properties()->AddChild(std::move(v_scrollbar));
+ scroll_layer->test_properties()->AddChild(std::move(h_scrollbar));
clip_layer_->test_properties()->AddChild(std::move(scroll_layer));
host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip));
- scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
- scrollbar_layer_->test_properties()->opacity_can_animate = true;
+ v_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
+ h_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
+ v_scrollbar_layer_->test_properties()->opacity_can_animate = true;
+ h_scrollbar_layer_->test_properties()->opacity_can_animate = true;
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting();
@@ -108,42 +120,51 @@ class ScrollbarAnimationControllerThinningTest : public testing::Test {
FakeLayerTreeHostImpl host_impl_;
std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
LayerImpl* clip_layer_;
- SolidColorScrollbarLayerImpl* scrollbar_layer_;
+ SolidColorScrollbarLayerImpl* v_scrollbar_layer_;
+ SolidColorScrollbarLayerImpl* h_scrollbar_layer_;
NiceMock<MockScrollbarAnimationControllerClient> client_;
};
// Check initialization of scrollbar. Should start off invisible and thin.
TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
}
// Check that scrollbar appears again when the layer becomes scrollable.
TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
// Make the Layer non-scrollable, scrollbar disappears.
clip_layer_->SetBounds(gfx::Size(200, 200));
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
// Make the layer scrollable, scrollbar appears again.
clip_layer_->SetBounds(gfx::Size(100, 100));
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
}
// Check that scrollbar disappears when the layer becomes non-scrollable.
TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
- EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
-
// Shrink along X axis, horizontal scrollbar should appear.
clip_layer_->SetBounds(gfx::Size(100, 200));
EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
@@ -151,7 +172,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
@@ -163,7 +184,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ EXPECT_FLOAT_EQ(0.0f, h_scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
}
@@ -173,18 +194,22 @@ TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- // Scrollbar should be invisible by default.
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ // Scrollbar should be invisible.
+ ExpectScrollbarsOpacity(0);
+ EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
// Scrollbar should appear only on scroll update.
scrollbar_controller_->DidScrollBegin();
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->DidScrollEnd();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
@@ -196,7 +221,8 @@ TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
time += kFadeDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
}
// Scroll content. Move the mouse near the scrollbar and confirm it becomes
@@ -216,18 +242,22 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndDontFadeOut) {
// Now move the mouse near the scrollbar. This should cancel the currently
// queued fading animation and start animating thickness.
- scrollbar_controller_->DidMouseMoveNear(1);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().IsCancelled());
- // Scrollbar should become thick.
+ // Vertical scrollbar should become thick.
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// Mouse is still near the Scrollbar. Once the thickness animation is
// complete, the queued delayed fade animation should be either cancelled or
@@ -253,22 +283,26 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndDontFadeOut) {
// Now move the mouse over the scrollbar. This should cancel the currently
// queued fading animation and start animating thickness.
- scrollbar_controller_->DidMouseMoveNear(0);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().IsCancelled());
- // Scrollbar should become thick.
+ // Vertical scrollbar should become thick.
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// Mouse is still over the Scrollbar. Once the thickness animation is
- // complete, the queued delayed fade animation should be either null or
- // cancelled.
+ // complete, the queued delayed fade animation should be either cancelled or
+ // null.
EXPECT_TRUE(client_.start_fade().is_null() ||
client_.start_fade().IsCancelled());
}
@@ -290,14 +324,52 @@ TEST_F(ScrollbarAnimationControllerThinningTest,
// Now move the mouse over the scrollbar and capture it. It should become
// thick without need for an animation.
- scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
scrollbar_controller_->DidMouseDown();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // The fade animation should have been cleared or cancelled.
+ EXPECT_TRUE(client_.start_fade().is_null() ||
+ client_.start_fade().IsCancelled());
+}
+
+// Make sure a scrollbar captured then move mouse away doesn't try to fade out.
+TEST_F(ScrollbarAnimationControllerThinningTest,
+ DontFadeWhileCapturedThenAway) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
+ scrollbar_controller_->DidScrollBegin();
+ scrollbar_controller_->DidScrollUpdate(false);
+ scrollbar_controller_->DidScrollEnd();
+
+ // An animation should have been enqueued.
+ EXPECT_EQ(kDelayBeforeStarting, client_.delay());
+ EXPECT_FALSE(client_.start_fade().is_null());
+
+ // Now move the mouse over the scrollbar and capture it. It should become
+ // thick without need for an animation.
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
+ scrollbar_controller_->DidMouseDown();
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// The fade animation should have been cleared or cancelled.
EXPECT_TRUE(client_.start_fade().is_null() ||
client_.start_fade().IsCancelled());
+
+ // Then move mouse away, The fade animation should have been cleared or
+ // cancelled.
+ scrollbar_controller_->DidMouseMoveNear(
+ VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
+
+ EXPECT_TRUE(client_.start_fade().is_null() ||
+ client_.start_fade().IsCancelled());
}
// Make sure a scrollbar captured after a thickening animation doesn't try to
@@ -316,12 +388,14 @@ TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) {
EXPECT_FALSE(client_.start_fade().IsCancelled());
// Now move the mouse over the scrollbar and animate it until it's thick.
- scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// Since the mouse is over the scrollbar, it should either clear or cancel the
// queued fade.
@@ -351,10 +425,12 @@ TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleasedFar) {
EXPECT_FALSE(client_.start_fade().IsCancelled());
// Now move the mouse over the scrollbar and capture it.
- scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
scrollbar_controller_->DidMouseDown();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// Since the mouse is still near the scrollbar, the queued fade should be
// either null or cancelled.
@@ -363,17 +439,21 @@ TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleasedFar) {
// Now move the mouse away from the scrollbar and release it.
scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation + 1);
+ VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
scrollbar_controller_->DidMouseUp();
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// The thickness animation is complete, a fade out must be queued.
EXPECT_FALSE(client_.start_fade().is_null());
@@ -396,10 +476,12 @@ TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeAfterReleasedNear) {
EXPECT_FALSE(client_.start_fade().IsCancelled());
// Now move the mouse over the scrollbar and capture it.
- scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
scrollbar_controller_->DidMouseDown();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
// Since the mouse is over the scrollbar, the queued fade must be either
// null or cancelled.
@@ -410,8 +492,10 @@ TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeAfterReleasedNear) {
scrollbar_controller_->DidMouseUp();
EXPECT_TRUE(client_.start_fade().is_null() ||
client_.start_fade().IsCancelled());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
}
// Make sure moving near a scrollbar while it's fading out causes it to reset
@@ -430,25 +514,29 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) {
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
// Proceed half way through the fade out animation.
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(.5f);
// Now move the mouse near the scrollbar. It should reset opacity to 1
// instantly and start animating to thick.
- scrollbar_controller_->DidMouseMoveNear(1);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
}
// Make sure we can't capture scrollbar that's completely faded out.
@@ -465,38 +553,41 @@ TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) {
EXPECT_FALSE(client_.start_fade().IsCancelled());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
// Fade the scrollbar out completely.
time += kFadeDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
// Move mouse over the scrollbar. It shouldn't thicken the scrollbar since
// it's completely faded out.
- scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
client_.start_fade().Reset();
// Now try to capture the scrollbar. It shouldn't do anything since it's
// completely faded out.
scrollbar_controller_->DidMouseDown();
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().is_null());
// Similarly, releasing the scrollbar should have no effect.
scrollbar_controller_->DidMouseUp();
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().is_null());
}
@@ -506,21 +597,22 @@ TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
// Since the scrollbar isn't visible yet (because we haven't scrolled), we
// shouldn't have applied the thickening.
scrollbar_controller_->Animate(time);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
// Now that we've received a scroll, we should be thick without an animation.
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
+ ExpectScrollbarsOpacity(1);
// An animation for the fade should be either null or cancelled, since
// mouse is still near the scrollbar.
@@ -530,364 +622,18 @@ TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
client_.start_fade().IsCancelled());
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Scrollbar should still be thick and visible.
- time += kFadeDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Move the pointer near the scrollbar. Confirm it gets thick and narrow when
-// moved away.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- scrollbar_controller_->DidMouseMoveNear(1);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Subsequent moves within the nearness threshold should not change anything.
- scrollbar_controller_->DidMouseMoveNear(2);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Now move away from bar.
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-}
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
-// Move the pointer over the scrollbar. Make sure it gets thick that it gets
-// thin when moved away.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Subsequent moves should not change anything.
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Moving off the scrollbar but still withing the "near" threshold should do
- // nothing.
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation - 1.f);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Now move away from bar.
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// First move the pointer over the scrollbar off of it. Make sure the thinning
-// animation kicked off in DidMouseMoveOffScrollbar gets overridden by the
-// thickening animation in the DidMouseMoveNear call.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- MouseNearThenAwayWhileAnimating) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // This is tricky. The DidMouseLeave() is sent before the
- // subsequent DidMouseMoveNear(), if the mouse moves in that direction.
- // This results in the thumb thinning. We want to make sure that when the
- // thumb starts expanding it doesn't first narrow to the idle thinness.
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseLeave();
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Let the animation run half of the way through the thinning animation.
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Now we get a notification for the mouse moving over the scroller. The
- // animation is reset to the thickening direction but we won't start
- // thickening until the new animation catches up to the current thickness.
- scrollbar_controller_->DidMouseMoveNear(1);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Until we reach the half way point, the animation will have no effect.
- time += kThinningDuration / 4;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- time += kThinningDuration / 4;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // We're now at three quarters of the way through so it should now started
- // thickening again.
- time += kThinningDuration / 4;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- // And all the way to the end.
- time += kThinningDuration / 4;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// First move the pointer on the scrollbar, then press it, then away.
-// Confirm that the bar gets thick. Then mouse up. Confirm that
-// the bar gets thin.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- MouseCaptureAndReleaseOutOfBar) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Move over the scrollbar.
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
+ // Scrollbar should still be thick and visible.
time += kFadeDuration;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Capture
- scrollbar_controller_->DidMouseDown();
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should stay thick for a while.
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
-
- // Move outside the "near" threshold. Because the scrollbar is captured it
- // should remain thick.
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Release.
- scrollbar_controller_->DidMouseUp();
-
- // Should become thin.
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// First move the pointer on the scrollbar, then press it, then away. Confirm
-// that the bar gets thick. Then move point on the scrollbar and mouse up.
-// Confirm that the bar stays thick.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseCaptureAndReleaseOnBar) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Move over scrollbar.
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Capture. Nothing should change.
- scrollbar_controller_->DidMouseDown();
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Move away from scrollbar. Nothing should change.
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation);
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Move over scrollbar and release. Since we're near the scrollbar, it should
- // remain thick.
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->DidMouseUp();
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Move mouse on scrollbar and capture then move out of window. Confirm that
-// the bar stays thick.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- MouseCapturedAndExitWindowFromScrollbar) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Move mouse over scrollbar.
- scrollbar_controller_->DidMouseMoveNear(0);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Capture.
- scrollbar_controller_->DidMouseDown();
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Move out of window. Since the scrollbar is capture, it shouldn't change in
- // any way.
- scrollbar_controller_->DidMouseLeave();
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Tests that the thickening/thinning effects are animated.
-TEST_F(ScrollbarAnimationControllerThinningTest, ThicknessAnimated) {
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Move mouse near scrollbar. Test that at half the duration time, the
- // thickness is half way through its animation.
- scrollbar_controller_->DidMouseMoveNear(1);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Move mouse away from scrollbar. Same check.
- time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(
- kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
- scrollbar_layer_->thumb_thickness_scale_factor());
-
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- scrollbar_layer_->thumb_thickness_scale_factor());
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
}
// Tests that main thread scroll updates immediatley queue a fade animation
@@ -937,33 +683,33 @@ TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) {
// Tests that the fade effect is animated.
TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// Appearance is instant.
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
// Test that at half the fade duration time, the opacity is at half.
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(1);
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(.5f);
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
}
// Tests that the controller tells the client when the scrollbars hide/show.
@@ -996,14 +742,14 @@ TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
time += kFadeDuration / 4;
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.25f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(.25f);
Mock::VerifyAndClearExpectations(&client_);
EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
time += kFadeDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
+ ExpectScrollbarsOpacity(0);
Mock::VerifyAndClearExpectations(&client_);
// Calling DidScrollUpdate without a begin (i.e. update from commit) should
@@ -1014,5 +760,191 @@ TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
Mock::VerifyAndClearExpectations(&client_);
}
+// Move the pointer near each scrollbar. Confirm it gets thick and narrow when
+// moved away.
+TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearEach) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
+ // Scroll to make the scrollbars visible.
+ scrollbar_controller_->DidScrollBegin();
+ scrollbar_controller_->DidScrollUpdate(false);
+ scrollbar_controller_->DidScrollEnd();
+
+ // Near vertical scrollbar
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Should animate to thickened.
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Subsequent moves within the nearness threshold should not change anything.
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 2);
+ scrollbar_controller_->Animate(time);
+ time += base::TimeDelta::FromSeconds(10);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Now move away from bar.
+ scrollbar_controller_->DidMouseMoveNear(
+ VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
+ scrollbar_controller_->Animate(time);
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Near horizontal scrollbar
+ scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 2);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Should animate to thickened.
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Subsequent moves within the nearness threshold should not change anything.
+ scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
+ scrollbar_controller_->Animate(time);
+ time += base::TimeDelta::FromSeconds(10);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Now move away from bar.
+ scrollbar_controller_->DidMouseMoveNear(
+ HORIZONTAL, kDefaultMouseMoveDistanceToTriggerAnimation);
+ scrollbar_controller_->Animate(time);
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // An animation should have been enqueued.
+ EXPECT_FALSE(client_.start_fade().is_null());
+ EXPECT_EQ(kDelayBeforeStarting, client_.delay());
+}
+
+// Move mouse near both scrollbars at the same time.
+TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearBoth) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
+ // Scroll to make the scrollbars visible.
+ scrollbar_controller_->DidScrollBegin();
+ scrollbar_controller_->DidScrollUpdate(false);
+ scrollbar_controller_->DidScrollEnd();
+
+ // Near both Scrollbar
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
+ scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Should animate to thickened.
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
+}
+
+// Move mouse from one to the other scrollbar before animation is finished, then
+// away before animation finished.
+TEST_F(ScrollbarAnimationControllerThinningTest,
+ MouseNearOtherBeforeAnimationFinished) {
+ base::TimeTicks time;
+ time += base::TimeDelta::FromSeconds(1);
+
+ // Scroll to make the scrollbars visible.
+ scrollbar_controller_->DidScrollBegin();
+ scrollbar_controller_->DidScrollUpdate(false);
+ scrollbar_controller_->DidScrollEnd();
+
+ // Near vertical scrollbar.
+ scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Vertical scrollbar animate to half thickened.
+ time += kThinningDuration / 2;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Away vertical scrollbar and near horizontal scrollbar.
+ scrollbar_controller_->DidMouseMoveNear(
+ VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
+ scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
+ scrollbar_controller_->Animate(time);
+
+ // Vertical scrollbar animate to thin. horizontal scrollbar animate to
+ // thickened.
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // Away horizontal scrollbar.
+ scrollbar_controller_->DidMouseMoveNear(
+ HORIZONTAL, kDefaultMouseMoveDistanceToTriggerAnimation);
+ scrollbar_controller_->Animate(time);
+
+ // Horizontal scrollbar animate to thin.
+ time += kThinningDuration;
+ scrollbar_controller_->Animate(time);
+ ExpectScrollbarsOpacity(1);
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ v_scrollbar_layer_->thumb_thickness_scale_factor());
+ EXPECT_FLOAT_EQ(kIdleThicknessScale,
+ h_scrollbar_layer_->thumb_thickness_scale_factor());
+
+ // An animation should have been enqueued.
+ EXPECT_FALSE(client_.start_fade().is_null());
+ EXPECT_EQ(kDelayBeforeStarting, client_.delay());
+}
+
} // namespace
} // namespace cc
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