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Side by Side Diff: cc/input/scrollbar_animation_controller_thinning_unittest.cc

Issue 2554913002: Prevent overlay scrollbars expand or hover together (Closed)
Patch Set: add ScrollbarAnimationControllerThinningTest Created 4 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/input/scrollbar_animation_controller_thinning.h" 5 #include "cc/input/scrollbar_animation_controller_thinning.h"
6 6
7 #include "cc/layers/solid_color_scrollbar_layer_impl.h" 7 #include "cc/layers/solid_color_scrollbar_layer_impl.h"
8 #include "cc/test/fake_impl_task_runner_provider.h" 8 #include "cc/test/fake_impl_task_runner_provider.h"
9 #include "cc/test/fake_layer_tree_host_impl.h" 9 #include "cc/test/fake_layer_tree_host_impl.h"
10 #include "cc/test/geometry_test_utils.h" 10 #include "cc/test/geometry_test_utils.h"
11 #include "cc/test/test_task_graph_runner.h" 11 #include "cc/test/test_task_graph_runner.h"
12 #include "cc/trees/layer_tree_impl.h" 12 #include "cc/trees/layer_tree_impl.h"
13 #include "testing/gmock/include/gmock/gmock.h" 13 #include "testing/gmock/include/gmock/gmock.h"
14 #include "testing/gtest/include/gtest/gtest.h" 14 #include "testing/gtest/include/gtest/gtest.h"
15 15
16 using testing::AtLeast; 16 using testing::AtLeast;
17 using testing::Mock; 17 using testing::Mock;
18 using testing::NiceMock; 18 using testing::NiceMock;
19 using testing::_; 19 using testing::_;
20 20
21 namespace cc { 21 namespace cc {
22 namespace { 22 namespace {
23 23
24 // These constants are hard-coded and should match the values in 24 // These constants are hard-coded and should match the values in
25 // scrollbar_animation_controller_thinning.cc. 25 // scrollbar_animation_controller_thinning.cc.
26 const float kIdleThicknessScale = 0.4f; 26 const float kIdleThicknessScale = 0.4f;
27 const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f;
28 27
29 class MockScrollbarAnimationControllerClient 28 class MockScrollbarAnimationControllerClient
30 : public ScrollbarAnimationControllerClient { 29 : public ScrollbarAnimationControllerClient {
31 public: 30 public:
32 explicit MockScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl) 31 explicit MockScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl)
33 : host_impl_(host_impl) {} 32 : host_impl_(host_impl) {}
34 virtual ~MockScrollbarAnimationControllerClient() {} 33 virtual ~MockScrollbarAnimationControllerClient() {}
35 34
36 void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade, 35 void PostDelayedScrollbarAnimationTask(const base::Closure&,
37 base::TimeDelta delay) override { 36 base::TimeDelta) override {}
38 start_fade_ = start_fade;
39 delay_ = delay;
40 }
41 void SetNeedsRedrawForScrollbarAnimation() override {} 37 void SetNeedsRedrawForScrollbarAnimation() override {}
42 void SetNeedsAnimateForScrollbarAnimation() override {} 38 void SetNeedsAnimateForScrollbarAnimation() override {}
43 ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override { 39 ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override {
44 return host_impl_->ScrollbarsFor(scroll_layer_id); 40 return host_impl_->ScrollbarsFor(scroll_layer_id);
45 } 41 }
46 MOCK_METHOD0(DidChangeScrollbarVisibility, void()); 42 MOCK_METHOD0(DidChangeScrollbarVisibility, void());
47 43
48 base::Closure& start_fade() { return start_fade_; }
49 base::TimeDelta& delay() { return delay_; }
50
51 private: 44 private:
52 base::Closure start_fade_;
53 base::TimeDelta delay_;
54 LayerTreeHostImpl* host_impl_; 45 LayerTreeHostImpl* host_impl_;
55 }; 46 };
56 47
57 class ScrollbarAnimationControllerThinningTest : public testing::Test { 48 class ScrollbarAnimationControllerThinningTest : public testing::Test {
58 public: 49 public:
59 ScrollbarAnimationControllerThinningTest() 50 ScrollbarAnimationControllerThinningTest()
60 : host_impl_(&task_runner_provider_, &task_graph_runner_), 51 : host_impl_(&task_runner_provider_, &task_graph_runner_),
61 client_(&host_impl_) {} 52 client_(&host_impl_) {}
62 53
63 protected: 54 protected:
64 const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2); 55 const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2);
65 const base::TimeDelta kResizeDelayBeforeStarting = 56 const base::TimeDelta kResizeDelayBeforeStarting =
66 base::TimeDelta::FromSeconds(5); 57 base::TimeDelta::FromSeconds(5);
67 const base::TimeDelta kFadeDuration = base::TimeDelta::FromSeconds(3); 58 const base::TimeDelta kFadeDuration = base::TimeDelta::FromSeconds(3);
68 const base::TimeDelta kThinningDuration = base::TimeDelta::FromSeconds(2); 59 const base::TimeDelta kThinningDuration = base::TimeDelta::FromSeconds(2);
69 60
70 void SetUp() override { 61 void SetUp() override {
71 std::unique_ptr<LayerImpl> scroll_layer = 62 std::unique_ptr<LayerImpl> scroll_layer =
72 LayerImpl::Create(host_impl_.active_tree(), 1); 63 LayerImpl::Create(host_impl_.active_tree(), 1);
73 std::unique_ptr<LayerImpl> clip = 64 std::unique_ptr<LayerImpl> clip =
74 LayerImpl::Create(host_impl_.active_tree(), 3); 65 LayerImpl::Create(host_impl_.active_tree(), 2);
75 clip_layer_ = clip.get(); 66 clip_layer_ = clip.get();
76 scroll_layer->SetScrollClipLayer(clip_layer_->id()); 67 scroll_layer->SetScrollClipLayer(clip_layer_->id());
77 LayerImpl* scroll_layer_ptr = scroll_layer.get(); 68 LayerImpl* scroll_layer_ptr = scroll_layer.get();
78 69
79 const int kId = 2;
80 const int kThumbThickness = 10; 70 const int kThumbThickness = 10;
81 const int kTrackStart = 0; 71 const int kTrackStart = 0;
82 const bool kIsLeftSideVerticalScrollbar = false; 72 const bool kIsLeftSideVerticalScrollbar = false;
83 const bool kIsOverlayScrollbar = true; 73 const bool kIsOverlayScrollbar = true;
84 74
85 std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar = 75 std::unique_ptr<SolidColorScrollbarLayerImpl> h_scrollbar =
86 SolidColorScrollbarLayerImpl::Create( 76 SolidColorScrollbarLayerImpl::Create(
87 host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness, 77 host_impl_.active_tree(), 3, HORIZONTAL, kThumbThickness,
88 kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar); 78 kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
89 scrollbar_layer_ = scrollbar.get(); 79 std::unique_ptr<SolidColorScrollbarLayerImpl> v_scrollbar =
80 SolidColorScrollbarLayerImpl::Create(
81 host_impl_.active_tree(), 4, VERTICAL, kThumbThickness, kTrackStart,
82 kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
83 v_scrollbar_layer_ = v_scrollbar.get();
84 h_scrollbar_layer_ = h_scrollbar.get();
90 85
91 scroll_layer->test_properties()->AddChild(std::move(scrollbar)); 86 scroll_layer->test_properties()->AddChild(std::move(v_scrollbar));
87 scroll_layer->test_properties()->AddChild(std::move(h_scrollbar));
92 clip_layer_->test_properties()->AddChild(std::move(scroll_layer)); 88 clip_layer_->test_properties()->AddChild(std::move(scroll_layer));
93 host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip)); 89 host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip));
94 90
95 scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id()); 91 v_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
96 scrollbar_layer_->test_properties()->opacity_can_animate = true; 92 h_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
93 v_scrollbar_layer_->test_properties()->opacity_can_animate = true;
94 h_scrollbar_layer_->test_properties()->opacity_can_animate = true;
97 clip_layer_->SetBounds(gfx::Size(100, 100)); 95 clip_layer_->SetBounds(gfx::Size(100, 100));
98 scroll_layer_ptr->SetBounds(gfx::Size(200, 200)); 96 scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
99 host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting(); 97 host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting();
100 98
101 scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create( 99 scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
102 scroll_layer_ptr->id(), &client_, kDelayBeforeStarting, 100 scroll_layer_ptr->id(), &client_, kDelayBeforeStarting,
103 kResizeDelayBeforeStarting, kFadeDuration, kThinningDuration); 101 kResizeDelayBeforeStarting, kFadeDuration, kThinningDuration);
104 } 102 }
105 103
106 FakeImplTaskRunnerProvider task_runner_provider_; 104 FakeImplTaskRunnerProvider task_runner_provider_;
107 TestTaskGraphRunner task_graph_runner_; 105 TestTaskGraphRunner task_graph_runner_;
108 FakeLayerTreeHostImpl host_impl_; 106 FakeLayerTreeHostImpl host_impl_;
109 std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_; 107 std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
110 LayerImpl* clip_layer_; 108 LayerImpl* clip_layer_;
111 SolidColorScrollbarLayerImpl* scrollbar_layer_; 109 SolidColorScrollbarLayerImpl* v_scrollbar_layer_;
110 SolidColorScrollbarLayerImpl* h_scrollbar_layer_;
112 NiceMock<MockScrollbarAnimationControllerClient> client_; 111 NiceMock<MockScrollbarAnimationControllerClient> client_;
113 }; 112 };
114 113
bokan 2016/12/08 19:34:07 Some more cases I'd like to see: -Move mouse near
115 // Check initialization of scrollbar. Should start off invisible and thin. 114 // Check initialization of scrollbars. Should start off invisible and thin.
116 TEST_F(ScrollbarAnimationControllerThinningTest, Idle) { 115 TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
117 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); 116 EXPECT_FLOAT_EQ(0.0f, v_scrollbar_layer_->Opacity());
118 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); 117 EXPECT_FLOAT_EQ(kIdleThicknessScale,
118 v_scrollbar_layer_->thumb_thickness_scale_factor());
119 EXPECT_FLOAT_EQ(0.0f, h_scrollbar_layer_->Opacity());
120 EXPECT_FLOAT_EQ(kIdleThicknessScale,
121 h_scrollbar_layer_->thumb_thickness_scale_factor());
119 } 122 }
120 123
121 // Check that scrollbar appears again when the layer becomes scrollable. 124 // Scroll content. Move the mouse near the scrollbar and confirm it becomes
bokan 2016/12/08 19:34:07 "mouse near the" -> "mouse near each"
122 TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) { 125 // thick.
123 scrollbar_controller_->DidScrollBegin(); 126 TEST_F(ScrollbarAnimationControllerThinningTest, MoveNear) {
124 scrollbar_controller_->DidScrollUpdate(false);
125 scrollbar_controller_->DidScrollEnd();
126 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
127
128 // Make the Layer non-scrollable, scrollbar disappears.
129 clip_layer_->SetBounds(gfx::Size(200, 200));
130 scrollbar_controller_->DidScrollUpdate(false);
131 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
132
133 // Make the layer scrollable, scrollbar appears again.
134 clip_layer_->SetBounds(gfx::Size(100, 100));
135 scrollbar_controller_->DidScrollUpdate(false);
136 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
137 }
138
139 // Check that scrollbar disappears when the layer becomes non-scrollable.
140 TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
141 LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
142 ASSERT_TRUE(scroll_layer);
143 EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
144
145 EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
146
147 // Shrink along X axis, horizontal scrollbar should appear.
148 clip_layer_->SetBounds(gfx::Size(100, 200));
149 EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
150
151 scrollbar_controller_->DidScrollBegin();
152
153 scrollbar_controller_->DidScrollUpdate(false);
154 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
155
156 scrollbar_controller_->DidScrollEnd();
157
158 // Shrink along Y axis and expand along X, horizontal scrollbar
159 // should disappear.
160 clip_layer_->SetBounds(gfx::Size(200, 100));
161 EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
162
163 scrollbar_controller_->DidScrollBegin();
164
165 scrollbar_controller_->DidScrollUpdate(false);
166 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
167
168 scrollbar_controller_->DidScrollEnd();
169 }
170
171 // Scroll content. Confirm the scrollbar appears and fades out.
172 TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
173 base::TimeTicks time; 127 base::TimeTicks time;
174 time += base::TimeDelta::FromSeconds(1); 128 time += base::TimeDelta::FromSeconds(1);
175 129
176 // Scrollbar should be invisible by default.
177 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
178
179 // Scrollbar should appear only on scroll update.
180 scrollbar_controller_->DidScrollBegin();
181 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
182
183 scrollbar_controller_->DidScrollUpdate(false);
184 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
185
186 scrollbar_controller_->DidScrollEnd();
187 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
188
189 // An animation should have been enqueued.
190 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
191 EXPECT_FALSE(client_.start_fade().is_null());
192 client_.start_fade().Run();
193
194 // Scrollbar should fade out over kFadeDuration.
195 scrollbar_controller_->Animate(time);
196 time += kFadeDuration;
197 scrollbar_controller_->Animate(time);
198
199 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
200 }
201
202 // Scroll content. Move the mouse near the scrollbar and confirm it becomes
203 // thick. Ensure it fades out after that.
204 TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndFadeOut) {
205 base::TimeTicks time;
206 time += base::TimeDelta::FromSeconds(1);
207
208 scrollbar_controller_->DidScrollBegin(); 130 scrollbar_controller_->DidScrollBegin();
209 scrollbar_controller_->DidScrollUpdate(false); 131 scrollbar_controller_->DidScrollUpdate(false);
210 scrollbar_controller_->DidScrollEnd(); 132 scrollbar_controller_->DidScrollEnd();
211 133
212 // An animation should have been enqueued. 134 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
213 EXPECT_EQ(kDelayBeforeStarting, client_.delay()); 135 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
214 EXPECT_FALSE(client_.start_fade().is_null());
215 136
216 // Now move the mouse near the scrollbar. This should cancel the currently 137 // Now move the mouse near the v scrollbar. This should start animating
bokan 2016/12/08 19:34:07 Nit: v -> vertical
217 // queued fading animation and start animating thickness. 138 // thickness.
218 scrollbar_controller_->DidMouseMoveNear(1); 139 scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
219 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
220 EXPECT_FLOAT_EQ(kIdleThicknessScale, 140 EXPECT_FLOAT_EQ(kIdleThicknessScale,
221 scrollbar_layer_->thumb_thickness_scale_factor()); 141 v_scrollbar_layer_->thumb_thickness_scale_factor());
222 EXPECT_TRUE(client_.start_fade().IsCancelled());
223 142
224 // Scrollbar should become thick. 143 // Scrollbar should become thick.
225 scrollbar_controller_->Animate(time); 144 scrollbar_controller_->Animate(time);
226 time += kThinningDuration; 145 time += kThinningDuration;
227 scrollbar_controller_->Animate(time); 146 scrollbar_controller_->Animate(time);
228 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); 147 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
229 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); 148 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
230 149
231 // Once the thickening animation is complete, it should enqueue the delayed 150 // move the mouse near the h scrollbar. This should start animating thickness.
232 // fade animation. 151 scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
233 EXPECT_FALSE(client_.start_fade().is_null()); 152 EXPECT_FLOAT_EQ(kIdleThicknessScale,
234 EXPECT_FALSE(client_.start_fade().IsCancelled()); 153 h_scrollbar_layer_->thumb_thickness_scale_factor());
154
155 // Scrollbar should become thick.
156 scrollbar_controller_->Animate(time);
157 time += kThinningDuration;
158 scrollbar_controller_->Animate(time);
159 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
160 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->thumb_thickness_scale_factor());
235 } 161 }
236 162
237 // Scroll content. Move the mouse over the scrollbar and confirm it becomes 163 // Scroll content. Move the mouse over the scrollbar and confirm it becomes
238 // thick. Ensure it fades out after that. 164 // thick.
239 TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndFadeOut) { 165 TEST_F(ScrollbarAnimationControllerThinningTest, MoveOver) {
240 base::TimeTicks time; 166 base::TimeTicks time;
241 time += base::TimeDelta::FromSeconds(1); 167 time += base::TimeDelta::FromSeconds(1);
242 168
243 scrollbar_controller_->DidScrollBegin(); 169 scrollbar_controller_->DidScrollBegin();
244 scrollbar_controller_->DidScrollUpdate(false); 170 scrollbar_controller_->DidScrollUpdate(false);
245 scrollbar_controller_->DidScrollEnd(); 171 scrollbar_controller_->DidScrollEnd();
246 172
247 // An animation should have been enqueued. 173 // Now move the mouse over the v scrollbar.
248 EXPECT_EQ(kDelayBeforeStarting, client_.delay()); 174 scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
249 EXPECT_FALSE(client_.start_fade().is_null()); 175 scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 100);
250 176 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
251 // Now move the mouse over the scrollbar. This should cancel the currently
252 // queued fading animation and start animating thickness.
253 scrollbar_controller_->DidMouseMoveNear(0);
254 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
255 EXPECT_FLOAT_EQ(kIdleThicknessScale, 177 EXPECT_FLOAT_EQ(kIdleThicknessScale,
256 scrollbar_layer_->thumb_thickness_scale_factor()); 178 v_scrollbar_layer_->thumb_thickness_scale_factor());
257 EXPECT_TRUE(client_.start_fade().IsCancelled()); 179 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
180 EXPECT_FLOAT_EQ(kIdleThicknessScale,
181 h_scrollbar_layer_->thumb_thickness_scale_factor());
258 182
259 // Scrollbar should become thick. 183 // Scrollbar should become thick.
260 scrollbar_controller_->Animate(time); 184 scrollbar_controller_->Animate(time);
261 time += kThinningDuration; 185 time += kThinningDuration;
262 scrollbar_controller_->Animate(time); 186 scrollbar_controller_->Animate(time);
263 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); 187 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
264 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); 188 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
189 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
190 EXPECT_FLOAT_EQ(kIdleThicknessScale,
191 h_scrollbar_layer_->thumb_thickness_scale_factor());
265 192
266 // Once the thickening animation is complete, it should enqueue the delayed 193 // Now move the mouse over the h scrollbar.
267 // fade animation. 194 scrollbar_controller_->DidMouseMoveNear(VERTICAL, 100);
268 EXPECT_FALSE(client_.start_fade().is_null()); 195 scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 0);
269 EXPECT_FALSE(client_.start_fade().IsCancelled());
270 }
271 196
272 // Make sure a scrollbar captured before the thickening animation doesn't try 197 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
273 // to fade out. 198 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->thumb_thickness_scale_factor());
274 TEST_F(ScrollbarAnimationControllerThinningTest, 199 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
275 DontFadeWhileCapturedBeforeThick) { 200 EXPECT_FLOAT_EQ(kIdleThicknessScale,
276 base::TimeTicks time; 201 h_scrollbar_layer_->thumb_thickness_scale_factor());
277 time += base::TimeDelta::FromSeconds(1);
278 202
279 scrollbar_controller_->DidScrollBegin(); 203 // Scrollbar should become thick.
280 scrollbar_controller_->DidScrollUpdate(false);
281 scrollbar_controller_->DidScrollEnd();
282
283 // An animation should have been enqueued.
284 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
285 EXPECT_FALSE(client_.start_fade().is_null());
286
287 // Now move the mouse over the scrollbar and capture it. It should become
288 // thick without need for an animation.
289 scrollbar_controller_->DidMouseMoveNear(0);
290 scrollbar_controller_->DidMouseDown();
291 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
292 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
293
294 // The fade animation should have been cancelled.
295 EXPECT_FALSE(client_.start_fade().is_null());
296 EXPECT_TRUE(client_.start_fade().IsCancelled());
297 }
298
299 // Make sure a scrollbar captured after a thickening animation doesn't try to
300 // fade out.
301 TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) {
302 base::TimeTicks time;
303 time += base::TimeDelta::FromSeconds(1);
304
305 scrollbar_controller_->DidScrollBegin();
306 scrollbar_controller_->DidScrollUpdate(false);
307 scrollbar_controller_->DidScrollEnd();
308
309 // An animation should have been enqueued.
310 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
311 EXPECT_FALSE(client_.start_fade().is_null());
312
313 // Now move the mouse over the scrollbar and animate it until it's thick.
314 scrollbar_controller_->DidMouseMoveNear(0);
315 scrollbar_controller_->Animate(time); 204 scrollbar_controller_->Animate(time);
316 time += kThinningDuration; 205 time += kThinningDuration;
317 scrollbar_controller_->Animate(time); 206 scrollbar_controller_->Animate(time);
318 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); 207 EXPECT_FLOAT_EQ(1.0f, v_scrollbar_layer_->Opacity());
319 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
320
321 // Since the scrollbar became thick, it should have queued up a fade.
322 EXPECT_FALSE(client_.start_fade().is_null());
323 EXPECT_FALSE(client_.start_fade().IsCancelled());
324
325 // Make sure capturing the scrollbar stops the fade.
326 scrollbar_controller_->DidMouseDown();
327 EXPECT_FALSE(client_.start_fade().is_null());
328 EXPECT_TRUE(client_.start_fade().IsCancelled());
329 }
330
331 // Make sure releasing a captured scrollbar causes it to fade out.
332 TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleased) {
333 base::TimeTicks time;
334 time += base::TimeDelta::FromSeconds(1);
335
336 scrollbar_controller_->DidScrollBegin();
337 scrollbar_controller_->DidScrollUpdate(false);
338 scrollbar_controller_->DidScrollEnd();
339
340 // An animation should have been enqueued.
341 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
342 EXPECT_FALSE(client_.start_fade().is_null());
343
344 // Now move the mouse over the scrollbar and capture it.
345 scrollbar_controller_->DidMouseMoveNear(0);
346 scrollbar_controller_->DidMouseDown();
347 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
348 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
349
350 // Since the scrollbar became thick, it should have queued up a fade.
351 EXPECT_FALSE(client_.start_fade().is_null());
352 EXPECT_TRUE(client_.start_fade().IsCancelled());
353
354 scrollbar_controller_->DidMouseUp();
355 EXPECT_FALSE(client_.start_fade().is_null());
356 EXPECT_FALSE(client_.start_fade().IsCancelled());
357 }
358
359 // Make sure moving near a scrollbar while it's fading out causes it to reset
360 // the opacity and thicken.
361 TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) {
362 base::TimeTicks time;
363 time += base::TimeDelta::FromSeconds(1);
364
365 scrollbar_controller_->DidScrollBegin();
366 scrollbar_controller_->DidScrollUpdate(false);
367 scrollbar_controller_->DidScrollEnd();
368
369 // An animation should have been enqueued. Start it.
370 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
371 EXPECT_FALSE(client_.start_fade().is_null());
372 client_.start_fade().Run();
373
374 scrollbar_controller_->Animate(time);
375 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
376
377 // Proceed half way through the fade out animation.
378 time += kFadeDuration / 2;
379 scrollbar_controller_->Animate(time);
380 EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
381
382 // Now move the mouse near the scrollbar. It should reset opacity to 1
383 // instantly and start animating to thick.
384 scrollbar_controller_->DidMouseMoveNear(1);
385 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
386 EXPECT_FLOAT_EQ(kIdleThicknessScale, 208 EXPECT_FLOAT_EQ(kIdleThicknessScale,
387 scrollbar_layer_->thumb_thickness_scale_factor()); 209 v_scrollbar_layer_->thumb_thickness_scale_factor());
388 210 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->Opacity());
389 scrollbar_controller_->Animate(time); 211 EXPECT_FLOAT_EQ(1.0f, h_scrollbar_layer_->thumb_thickness_scale_factor());
390 time += kThinningDuration;
391 scrollbar_controller_->Animate(time);
392 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
393 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
394 }
395
396 // Make sure capturing a scrollbar while it's fading out causes it to reset the
397 // opacity and thicken instantly.
398 TEST_F(ScrollbarAnimationControllerThinningTest, CaptureScrollbarWhileFading) {
399 base::TimeTicks time;
400 time += base::TimeDelta::FromSeconds(1);
401
402 scrollbar_controller_->DidScrollBegin();
403 scrollbar_controller_->DidScrollUpdate(false);
404 scrollbar_controller_->DidScrollEnd();
405
406 // Move mouse over the scrollbar.
407 scrollbar_controller_->DidMouseMoveNear(0);
408 scrollbar_controller_->Animate(time);
409 time += kThinningDuration;
410 scrollbar_controller_->Animate(time);
411 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
412 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
413
414 // A fade animation should have been enqueued. Start it.
415 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
416 EXPECT_FALSE(client_.start_fade().is_null());
417 client_.start_fade().Run();
418
419 scrollbar_controller_->Animate(time);
420 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
421
422 // Proceed half way through the fade out animation.
423 time += kFadeDuration / 2;
424 scrollbar_controller_->Animate(time);
425 EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
426
427 // Now capture the scrollbar. It should reset opacity to 1 instantly.
428 scrollbar_controller_->DidMouseDown();
429 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
430 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
431 }
432
433 // Make sure we can't capture scrollbar that's completely faded out
434 TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) {
435 base::TimeTicks time;
436 time += base::TimeDelta::FromSeconds(1);
437
438 scrollbar_controller_->DidScrollBegin();
439 scrollbar_controller_->DidScrollUpdate(false);
440 scrollbar_controller_->DidScrollEnd();
441
442 // Move mouse over the scrollbar.
443 scrollbar_controller_->DidMouseMoveNear(0);
444 scrollbar_controller_->Animate(time);
445 time += kThinningDuration;
446 scrollbar_controller_->Animate(time);
447 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
448 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
449
450 // A fade animation should have been enqueued. Start it.
451 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
452 EXPECT_FALSE(client_.start_fade().is_null());
453 client_.start_fade().Run();
454 scrollbar_controller_->Animate(time);
455 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
456
457 // Fade the scrollbar out completely.
458 time += kFadeDuration;
459 scrollbar_controller_->Animate(time);
460 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
461 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
462
463 client_.start_fade().Reset();
464
465 // Now try to capture the scrollbar. It shouldn't do anything since it's
466 // completely faded out.
467 scrollbar_controller_->DidMouseDown();
468 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
469 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
470 EXPECT_TRUE(client_.start_fade().is_null());
471
472 // Similarly, releasing the scrollbar should have no effect.
473 scrollbar_controller_->DidMouseUp();
474 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
475 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
476 EXPECT_TRUE(client_.start_fade().is_null());
477 }
478
479 // Initiate a scroll when the pointer is already near the scrollbar. It should
480 // appear thick and remain thick.
481 TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
482 base::TimeTicks time;
483 time += base::TimeDelta::FromSeconds(1);
484
485 scrollbar_controller_->DidMouseMoveNear(1);
486 scrollbar_controller_->Animate(time);
487 time += kThinningDuration;
488
489 // Since the scrollbar isn't visible yet (because we haven't scrolled), we
490 // shouldn't have applied the thickening.
491 scrollbar_controller_->Animate(time);
492 EXPECT_FLOAT_EQ(kIdleThicknessScale,
493 scrollbar_layer_->thumb_thickness_scale_factor());
494
495 scrollbar_controller_->DidScrollBegin();
496 scrollbar_controller_->DidScrollUpdate(false);
497
498 // Now that we've received a scroll, we should be thick without an animation.
499 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
500
501 // An animation for the fade should have been enqueued.
502 scrollbar_controller_->DidScrollEnd();
503 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
504 EXPECT_FALSE(client_.start_fade().is_null());
505
506 client_.start_fade().Run();
507 scrollbar_controller_->Animate(time);
508 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
509 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
510
511 // Scrollbar should still be thick, even though the scrollbar fades out.
512 time += kFadeDuration;
513 scrollbar_controller_->Animate(time);
514 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
515 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
516 }
517
518 // Move the pointer near the scrollbar. Confirm it gets thick and narrow when
519 // moved away.
520 TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
521 base::TimeTicks time;
522 time += base::TimeDelta::FromSeconds(1);
523
524 // Scroll to make the scrollbars visible.
525 scrollbar_controller_->DidScrollBegin();
526 scrollbar_controller_->DidScrollUpdate(false);
527 scrollbar_controller_->DidScrollEnd();
528
529 scrollbar_controller_->DidMouseMoveNear(1);
530 scrollbar_controller_->Animate(time);
531 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
532 EXPECT_FLOAT_EQ(kIdleThicknessScale,
533 scrollbar_layer_->thumb_thickness_scale_factor());
534
535 // Should animate to thickened.
536 time += kThinningDuration;
537 scrollbar_controller_->Animate(time);
538 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
539 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
540
541 // Subsequent moves within the nearness threshold should not change anything.
542 scrollbar_controller_->DidMouseMoveNear(2);
543 scrollbar_controller_->Animate(time);
544 time += base::TimeDelta::FromSeconds(10);
545 scrollbar_controller_->Animate(time);
546 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
547 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
548
549 // Now move away from bar.
550 scrollbar_controller_->DidMouseMoveNear(
551 kDefaultMouseMoveDistanceToTriggerAnimation);
552 scrollbar_controller_->Animate(time);
553 time += kThinningDuration;
554 scrollbar_controller_->Animate(time);
555 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
556 EXPECT_FLOAT_EQ(kIdleThicknessScale,
557 scrollbar_layer_->thumb_thickness_scale_factor());
558 }
559
560 // Move the pointer over the scrollbar. Make sure it gets thick that it gets
561 // thin when moved away.
562 TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
563 // Scroll to make the scrollbars visible.
564 scrollbar_controller_->DidScrollBegin();
565 scrollbar_controller_->DidScrollUpdate(false);
566 scrollbar_controller_->DidScrollEnd();
567
568 base::TimeTicks time;
569 time += base::TimeDelta::FromSeconds(1);
570
571 scrollbar_controller_->DidMouseMoveNear(0);
572 scrollbar_controller_->Animate(time);
573 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
574 EXPECT_FLOAT_EQ(kIdleThicknessScale,
575 scrollbar_layer_->thumb_thickness_scale_factor());
576
577 // Should animate to thickened.
578 time += kThinningDuration;
579 scrollbar_controller_->Animate(time);
580 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
581 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
582
583 // Subsequent moves should not change anything.
584 scrollbar_controller_->DidMouseMoveNear(0);
585 scrollbar_controller_->Animate(time);
586 time += base::TimeDelta::FromSeconds(10);
587 scrollbar_controller_->Animate(time);
588 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
589 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
590
591 // Moving off the scrollbar but still withing the "near" threshold should do
592 // nothing.
593 scrollbar_controller_->DidMouseMoveNear(
594 kDefaultMouseMoveDistanceToTriggerAnimation - 1.f);
595 scrollbar_controller_->Animate(time);
596 time += base::TimeDelta::FromSeconds(10);
597 scrollbar_controller_->Animate(time);
598 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
599 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
600
601 // Now move away from bar.
602 scrollbar_controller_->DidMouseMoveNear(
603 kDefaultMouseMoveDistanceToTriggerAnimation);
604 scrollbar_controller_->Animate(time);
605 time += kThinningDuration;
606 scrollbar_controller_->Animate(time);
607 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
608 EXPECT_FLOAT_EQ(kIdleThicknessScale,
609 scrollbar_layer_->thumb_thickness_scale_factor());
610 }
611
612 // First move the pointer over the scrollbar off of it. Make sure the thinning
613 // animation kicked off in DidMouseMoveOffScrollbar gets overridden by the
614 // thickening animation in the DidMouseMoveNear call.
615 TEST_F(ScrollbarAnimationControllerThinningTest,
616 MouseNearThenAwayWhileAnimating) {
617 // Scroll to make the scrollbars visible.
618 scrollbar_controller_->DidScrollBegin();
619 scrollbar_controller_->DidScrollUpdate(false);
620 scrollbar_controller_->DidScrollEnd();
621
622 base::TimeTicks time;
623 time += base::TimeDelta::FromSeconds(1);
624
625 scrollbar_controller_->DidMouseMoveNear(0);
626 scrollbar_controller_->Animate(time);
627 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
628 EXPECT_FLOAT_EQ(kIdleThicknessScale,
629 scrollbar_layer_->thumb_thickness_scale_factor());
630
631 // Should animate to thickened.
632 time += kThinningDuration;
633 scrollbar_controller_->Animate(time);
634 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
635 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
636
637 // This is tricky. The DidMouseLeave() is sent before the
638 // subsequent DidMouseMoveNear(), if the mouse moves in that direction.
639 // This results in the thumb thinning. We want to make sure that when the
640 // thumb starts expanding it doesn't first narrow to the idle thinness.
641 time += base::TimeDelta::FromSeconds(1);
642 scrollbar_controller_->DidMouseLeave();
643 scrollbar_controller_->Animate(time);
644 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
645
646 // Let the animation run half of the way through the thinning animation.
647 time += kThinningDuration / 2;
648 scrollbar_controller_->Animate(time);
649 EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
650 scrollbar_layer_->thumb_thickness_scale_factor());
651
652 // Now we get a notification for the mouse moving over the scroller. The
653 // animation is reset to the thickening direction but we won't start
654 // thickening until the new animation catches up to the current thickness.
655 scrollbar_controller_->DidMouseMoveNear(1);
656 scrollbar_controller_->Animate(time);
657 EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
658 scrollbar_layer_->thumb_thickness_scale_factor());
659
660 // Until we reach the half way point, the animation will have no effect.
661 time += kThinningDuration / 4;
662 scrollbar_controller_->Animate(time);
663 EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
664 scrollbar_layer_->thumb_thickness_scale_factor());
665
666 time += kThinningDuration / 4;
667 scrollbar_controller_->Animate(time);
668 EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
669 scrollbar_layer_->thumb_thickness_scale_factor());
670
671 // We're now at three quarters of the way through so it should now started
672 // thickening again.
673 time += kThinningDuration / 4;
674 scrollbar_controller_->Animate(time);
675 EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f,
676 scrollbar_layer_->thumb_thickness_scale_factor());
677
678 // And all the way to the end.
679 time += kThinningDuration / 4;
680 scrollbar_controller_->Animate(time);
681 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
682 }
683
684 // First move the pointer on the scrollbar, then press it, then away.
685 // Confirm that the bar gets thick. Then mouse up. Confirm that
686 // the bar gets thin.
687 TEST_F(ScrollbarAnimationControllerThinningTest,
688 MouseCaptureAndReleaseOutOfBar) {
689 // Scroll to make the scrollbars visible.
690 scrollbar_controller_->DidScrollBegin();
691 scrollbar_controller_->DidScrollUpdate(false);
692 scrollbar_controller_->DidScrollEnd();
693
694 base::TimeTicks time;
695 time += base::TimeDelta::FromSeconds(1);
696
697 // Move over the scrollbar.
698 scrollbar_controller_->DidMouseMoveNear(0);
699 scrollbar_controller_->Animate(time);
700 time += kFadeDuration;
701 scrollbar_controller_->Animate(time);
702 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
703 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
704
705 // Capture
706 scrollbar_controller_->DidMouseDown();
707 time += base::TimeDelta::FromSeconds(1);
708 scrollbar_controller_->Animate(time);
709 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
710 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
711
712 // Should stay thick for a while.
713 time += base::TimeDelta::FromSeconds(10);
714 scrollbar_controller_->Animate(time);
715
716 // Move outside the "near" threshold. Because the scrollbar is captured it
717 // should remain thick.
718 scrollbar_controller_->DidMouseMoveNear(
719 kDefaultMouseMoveDistanceToTriggerAnimation);
720 time += kThinningDuration;
721 scrollbar_controller_->Animate(time);
722 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
723 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
724
725 // Release.
726 scrollbar_controller_->DidMouseUp();
727
728 // Should become thin.
729 time += base::TimeDelta::FromSeconds(1);
730 scrollbar_controller_->Animate(time);
731 time += kThinningDuration;
732 scrollbar_controller_->Animate(time);
733 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
734 EXPECT_FLOAT_EQ(kIdleThicknessScale,
735 scrollbar_layer_->thumb_thickness_scale_factor());
736 }
737
738 // First move the pointer on the scrollbar, then press it, then away. Confirm
739 // that the bar gets thick. Then move point on the scrollbar and mouse up.
740 // Confirm that the bar stays thick.
741 TEST_F(ScrollbarAnimationControllerThinningTest, MouseCaptureAndReleaseOnBar) {
742 // Scroll to make the scrollbars visible.
743 scrollbar_controller_->DidScrollBegin();
744 scrollbar_controller_->DidScrollUpdate(false);
745 scrollbar_controller_->DidScrollEnd();
746
747 base::TimeTicks time;
748 time += base::TimeDelta::FromSeconds(1);
749
750 // Move over scrollbar.
751 scrollbar_controller_->DidMouseMoveNear(0);
752 scrollbar_controller_->Animate(time);
753 time += kThinningDuration;
754 scrollbar_controller_->Animate(time);
755 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
756 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
757
758 // Capture. Nothing should change.
759 scrollbar_controller_->DidMouseDown();
760 time += base::TimeDelta::FromSeconds(1);
761 scrollbar_controller_->Animate(time);
762 time += base::TimeDelta::FromSeconds(10);
763 scrollbar_controller_->Animate(time);
764 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
765 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
766
767 // Move away from scrollbar. Nothing should change.
768 scrollbar_controller_->DidMouseMoveNear(
769 kDefaultMouseMoveDistanceToTriggerAnimation);
770 time += base::TimeDelta::FromSeconds(1);
771 scrollbar_controller_->Animate(time);
772 time += base::TimeDelta::FromSeconds(10);
773 scrollbar_controller_->Animate(time);
774 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
775 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
776
777 // Move over scrollbar and release. Since we're near the scrollbar, it should
778 // remain thick.
779 scrollbar_controller_->DidMouseMoveNear(0);
780 scrollbar_controller_->DidMouseUp();
781 time += base::TimeDelta::FromSeconds(1);
782 scrollbar_controller_->Animate(time);
783 time += base::TimeDelta::FromSeconds(10);
784 scrollbar_controller_->Animate(time);
785 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
786 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
787 }
788
789 // Move mouse on scrollbar and capture then move out of window. Confirm that
790 // the bar stays thick.
791 TEST_F(ScrollbarAnimationControllerThinningTest,
792 MouseCapturedAndExitWindowFromScrollbar) {
793 // Scroll to make the scrollbars visible.
794 scrollbar_controller_->DidScrollBegin();
795 scrollbar_controller_->DidScrollUpdate(false);
796 scrollbar_controller_->DidScrollEnd();
797
798 base::TimeTicks time;
799 time += base::TimeDelta::FromSeconds(1);
800
801 // Move mouse over scrollbar.
802 scrollbar_controller_->DidMouseMoveNear(0);
803 scrollbar_controller_->Animate(time);
804 time += kThinningDuration;
805 scrollbar_controller_->Animate(time);
806 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
807 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
808
809 // Capture.
810 scrollbar_controller_->DidMouseDown();
811 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
812 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
813
814 // Move out of window. Since the scrollbar is capture, it shouldn't change in
815 // any way.
816 scrollbar_controller_->DidMouseLeave();
817 scrollbar_controller_->Animate(time);
818 time += kThinningDuration;
819 scrollbar_controller_->Animate(time);
820 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
821 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
822 }
823
824 // Tests that the thickening/thinning effects are animated.
825 TEST_F(ScrollbarAnimationControllerThinningTest, ThicknessAnimated) {
826 // Scroll to make the scrollbars visible.
827 scrollbar_controller_->DidScrollBegin();
828 scrollbar_controller_->DidScrollUpdate(false);
829 scrollbar_controller_->DidScrollEnd();
830
831 base::TimeTicks time;
832 time += base::TimeDelta::FromSeconds(1);
833
834 // Move mouse near scrollbar. Test that at half the duration time, the
835 // thickness is half way through its animation.
836 scrollbar_controller_->DidMouseMoveNear(1);
837 scrollbar_controller_->Animate(time);
838 EXPECT_FLOAT_EQ(kIdleThicknessScale,
839 scrollbar_layer_->thumb_thickness_scale_factor());
840
841 time += kThinningDuration / 2;
842 scrollbar_controller_->Animate(time);
843 EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f,
844 scrollbar_layer_->thumb_thickness_scale_factor());
845
846 time += kThinningDuration / 2;
847 scrollbar_controller_->Animate(time);
848 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
849
850 // Move mouse away from scrollbar. Same check.
851 time += base::TimeDelta::FromSeconds(1);
852 scrollbar_controller_->DidMouseMoveNear(
853 kDefaultMouseMoveDistanceToTriggerAnimation);
854 scrollbar_controller_->Animate(time);
855 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
856
857 time += kThinningDuration / 2;
858 scrollbar_controller_->Animate(time);
859 EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
860 scrollbar_layer_->thumb_thickness_scale_factor());
861
862 time += kThinningDuration / 2;
863 scrollbar_controller_->Animate(time);
864 EXPECT_FLOAT_EQ(kIdleThicknessScale,
865 scrollbar_layer_->thumb_thickness_scale_factor());
866 }
867
868 // Tests that main thread scroll updates immediatley queue a fade animation
869 // without requiring a ScrollEnd.
870 TEST_F(ScrollbarAnimationControllerThinningTest, MainThreadScrollQueuesFade) {
871 ASSERT_TRUE(client_.start_fade().is_null());
872
873 // A ScrollUpdate without a ScrollBegin indicates a main thread scroll update
874 // so we should schedule a fade animation without waiting for a ScrollEnd
875 // (which will never come).
876 scrollbar_controller_->DidScrollUpdate(false);
877 EXPECT_FALSE(client_.start_fade().is_null());
878 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
879
880 client_.start_fade().Reset();
881
882 // If we got a ScrollBegin, we shouldn't schedule the fade animation until we
883 // get a corresponding ScrollEnd.
884 scrollbar_controller_->DidScrollBegin();
885 scrollbar_controller_->DidScrollUpdate(false);
886 EXPECT_TRUE(client_.start_fade().is_null());
887 scrollbar_controller_->DidScrollEnd();
888 EXPECT_FALSE(client_.start_fade().is_null());
889 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
890 }
891
892 // Make sure that if the scroll update is as a result of a resize, we use the
893 // resize delay time instead of the default one.
894 TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) {
895 ASSERT_TRUE(client_.delay().is_zero());
896
897 scrollbar_controller_->DidScrollUpdate(true);
898 EXPECT_FALSE(client_.start_fade().is_null());
899 EXPECT_EQ(kResizeDelayBeforeStarting, client_.delay());
900
901 client_.delay() = base::TimeDelta();
902
903 // We should use the gesture delay rather than the resize delay if we're in a
904 // gesture scroll, even if the resize param is set.
905 scrollbar_controller_->DidScrollBegin();
906 scrollbar_controller_->DidScrollUpdate(true);
907 scrollbar_controller_->DidScrollEnd();
908
909 EXPECT_FALSE(client_.start_fade().is_null());
910 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
911 }
912
913 // Tests that the fade effect is animated.
914 TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) {
915 // Scroll to make the scrollbars visible.
916 scrollbar_controller_->DidScrollBegin();
917 scrollbar_controller_->DidScrollUpdate(false);
918 scrollbar_controller_->DidScrollEnd();
919
920 // Appearance is instant.
921 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
922
923 // An animation should have been enqueued.
924 EXPECT_EQ(kDelayBeforeStarting, client_.delay());
925 EXPECT_FALSE(client_.start_fade().is_null());
926 client_.start_fade().Run();
927
928 base::TimeTicks time;
929 time += base::TimeDelta::FromSeconds(1);
930
931 // Test that at half the fade duration time, the opacity is at half.
932 scrollbar_controller_->Animate(time);
933 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
934
935 time += kFadeDuration / 2;
936 scrollbar_controller_->Animate(time);
937 EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
938
939 time += kFadeDuration / 2;
940 scrollbar_controller_->Animate(time);
941 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
942 }
943
944 // Tests that the controller tells the client when the scrollbars hide/show.
945 TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
946 base::TimeTicks time;
947 time += base::TimeDelta::FromSeconds(1);
948
949 EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
950 // Scroll to make the scrollbars visible.
951 scrollbar_controller_->DidScrollBegin();
952 scrollbar_controller_->DidScrollUpdate(false);
953 EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
954 Mock::VerifyAndClearExpectations(&client_);
955
956 scrollbar_controller_->DidScrollEnd();
957
958 // Play out the fade animation. We shouldn't notify that the scrollbars are
959 // hidden until the animation is completly over. We can (but don't have to)
960 // notify during the animation that the scrollbars are still visible.
961 EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(0);
962 ASSERT_FALSE(client_.start_fade().is_null());
963 client_.start_fade().Run();
964 scrollbar_controller_->Animate(time);
965 time += kFadeDuration / 4;
966 EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
967 scrollbar_controller_->Animate(time);
968 time += kFadeDuration / 4;
969 EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
970 scrollbar_controller_->Animate(time);
971 time += kFadeDuration / 4;
972 EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
973 scrollbar_controller_->Animate(time);
974 EXPECT_FLOAT_EQ(0.25f, scrollbar_layer_->Opacity());
975 Mock::VerifyAndClearExpectations(&client_);
976
977 EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
978 time += kFadeDuration / 4;
979 scrollbar_controller_->Animate(time);
980 EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
981 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
982 Mock::VerifyAndClearExpectations(&client_);
983
984 // Calling DidScrollUpdate without a begin (i.e. update from commit) should
985 // also notify.
986 EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
987 scrollbar_controller_->DidScrollUpdate(false);
988 EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
989 Mock::VerifyAndClearExpectations(&client_);
990 } 212 }
991 213
992 } // namespace 214 } // namespace
993 } // namespace cc 215 } // namespace cc
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